Category Archives: Lighting Strategies

Hints and notions about illumination for stages in small venues.

Seventeen Days For Three And A Half Hours

Production success has just as much to do with logistics as with any other factor.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

17for3.5Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Last week, I worked on a special birthday show for Amanda Grapes. Amanda handles various fiddle and vocal duties for The Nathan Spenser Revue, The Puddle Mountain Ramblers, and The Green Grapes Band. All three groups played that evening. It was excellent. I also enjoyed the cupcakes.

My opening sentence makes it sound like the day of the gig was the day that effort was put in. Actually, Amanda, the other band members, and I worked on putting the evening together for over two weeks – and that, right there, is a stumbling block that has tripped up a good number of bands. There are plenty of folks who think that the most important work on a show happens just before downbeat. That’s incorrect. Loading in, setting up, getting checked, and all that great stuff is the most ACUTE work of the show, but that activity is preceded by the logistics that make it all meaningful.

The more work I do in this business, the more I see “production execution” as entailing almost trivial concern, and logistics as a major factor that has to be worried over.

Why? Well…

Just Getting The Date Settled Is Hard

Think about the challenges involved in wrangling a band of 3-5 people. Imagine the schedules that have to be coordinated to both practice for, and arrive at some sort of show. Now imagine doing that across three separate bands (11 regular players), a couple of guests who’ll be sitting in, and an audio human. Now visualize doing that while trying to nail down a “moving target” date with the venue booker.

Sound “fun?”

In this environment, the organized have a much better shot at survival than the disorganized. Yes – there are artists who do well in spite of not really being “with it,” but I’ll bet a good percentage of that cohort is being helped along by people who are REALLY good at managing the details.

Being proficient at managing these kinds of logistics is a big part of what separates the “varsity level” bands, venues, and production personnel from the JV crowd. Shepherding such details is the very root of getting shows done, because if the scheduling doesn’t happen, then…what?

No show. At all. Discussing the production doesn’t even matter, because there’s no production to do.

Further, handling the details just well enough to land the night, but not well enough to really know what’s going on – well, that ends up putting a lot of stress on the production side of things. If you don’t know who’s going to show up, and with what, then how do you prepare production for the gig? Your effectiveness drops like a rock. You either have to over-prepare (which isn’t necessarily bad, but can be annoying in larger doses), or just throw things together at the last minute (which can be a recipe for awful production, riddled with technical difficulties and evil surprises).

On the other hand, it’s a joy to work with the folks who are effective at getting the whole herd pointed in the same direction and moving at the same speed. Things just become easier.

It Ain’t A Good Plan If It Won’t Fit The Van

Another make-or-break factor that rests on logistical prowess is making sure the production fits the boundaries it’s going into. One such boundary is the transport of all the gear and people involved, which I won’t detail here.

A boundary which I will get into a bit is that of venue production – and this lies near the core of my feeling that “production is easy, and logistics are tough.” At some point, production techs begin to realize that the biggest shows, with the most complex execution, are just lots of simple bits that are plugged into each other. A 10,000 scene light show is built a step at a time. You need to do some weird thing with lots of mics and lots of monitor wedges going every which way? It’s not really a big deal if you arrive on time, and the routing and hookup is handled methodically. The problem really isn’t the number of “moving parts,” just by itself. The problem is the number of moving parts can be practically stuffed in the box that is the venue.

Figuring that out is logistics, and thinking is DEFINITELY required.

This is why audio humans love to get accurate input lists. It’s also why we like getting an accurate picture of how bands want the night to develop. We like to get both because the intersection of the input list with the show-flow is “A Very Big Deal Indeed.”™ It’s “A Very Big Deal Indeed”™ because a show that isn’t repatched midstream can easily overrun the capacity of the stage or mixing console.

And many small-venue gigs are not repatched in the middle, because reworking what’s going into the snake can be pretty challenging when you only have one production person on hand.

In fact, I very nearly got “bit” by a channel overrun problem on Amanda’s show. It was because I temporarily became lazy about working out that intersection between the input lists and the show’s progression. I read the input requests that I’d been given, but only considered them individually from band to band. Turning them over in my head, everything seemed dandy. The day before the show, though, my cautionary inner voice started to nag me:

“You really should write this all out.”

I listened to that internal warning and wrote up an input list that considered how the night would actually happen: We were not going to repatch anything. Every channel had to be ready to go from downbeat to the last note, because there wouldn’t be time to futz with what was going on at the snake head.

It was lucky that I wrote out the no-repatch input list, because it exposed a problem that I hadn’t considered. Without a repatch, we would not have enough channels to do the show “exactly as written.” If I had just gone, “Yeah, yeah, we’ll be fine,” the show would still have happened – but we would have had to cut down the drum mics at the last moment. That would have been unpleasant and unprofessional.

…but armed with my discovery, I could now use another bit of good logistics to manage the problem. I could call the drummer’s number (which I had been thoughtfully provided with in advance) and discuss the options ahead of time. We decided that he would submix the drums to two channels, which neatly fixed our “not enough inputs” problems, and there were no surprises on the actual day of show. Much better.

**********

The point of all this is that, again, the assembly and operation of a show’s production is basically academic. You place and plug in what you need, check that it’s working, suss out the connection problems and the feedback issues, and off you go. What makes it possible to be effective and focused in that process is the organizational work that “sets up the setting up.”

That’s why it can take 17 days to do a three-hour and thirty-minute show.


It Always Costs More And Takes Longer Than You Think

The story of a lighting upgrade.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

lightupgradeWant to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

My dad has a list of maxims about life, with one of the most memorable being “It always costs more and takes longer than you think.” I’ve never doubted that particular piece of Papa’s wisdom, but it’s not often that it’s so perfectly demonstrated in practical reality. There’s a bit of a tale here, if you haven’t guessed:

This last weekend was the final (as far as is currently planned) Floyd Show.

Floyd Show was a Utah-based tribute act that performed (what else?) the music of Pink Floyd. They were fronted by Tim Hollinger, a monstrously talented guy who probably knew more about Pink Floyd than Pink Floyd did. Tim loved to push the boundaries of what could be achieved in a small-venue setting, and this caused his productions to be what I can only describe as “deliciously challenging.” Working on a gig that takes a day or more to setup, with the stage packed full of people and gear, and the mix being done in quadrophonic surround is the kind of unbridled hilarity that I live for.

And then, Tim unexpectedly passed away.

It was decided that there would be one more gig to “close the shop.” This would be the last, planned chance to work on the biggest production show that comes through my regular job. (Roll The Bones, our local Rush tribute, will now take the top spot.) Since this was the last chance, and I had been wanting to install a lighting upgrade to – among other reasons – do Floyd Show justice, the announcement of the show prompted a “rush to completion.” Yes, I had wanted to wait longer, but this was it. There might never be another opportunity to do a night that came close to what I had wanted to do with Tim at the helm.

I wanted to have plenty of time to get things working, so I started the upgrade a month before downbeat.

The upgrade was finished about four hours before the show started.

Trial Balloons

A partial reason that everything took a while is because I was being cautious.

I wanted to use moving-head wash lights, but what I wanted in terms of equipment hasn’t really been a priority for the mainstream light manufacturers. Moving-head spots that use optics to create a sharp-edged beam are everywhere. Spendy ($400+) movers built around some kind of soft-edge beam are only slightly less common than dirt. This is all fine and dandy, but truly entry-level moving-heads are basically “off the radar” for even ADJ and Chauvet. I checked with my favorite “off-the-wall and discounted” lighting vendor, and they had the fixture that I wanted…but at a price point that was too close to the next step up to be much of a differentiation.

I checked with some Ebay vendors, and behold! The fixture I wanted was available at a price that was commensurate with what it could do.

Even so, as I said, I wanted to be cautious. I wanted to buy just a couple of units at first, so that if what I got was utter rubbish I would be able to recover in time. I got my first shipment, and the news was good and bad.

On the good side, the lights had a LOT more output than I expected. I had figured that they would outdo the RGBA “puck-pars” that were currently hanging at the venue, but I was pretty surprised at just how much “firepower” a cheap mover could have. (A relatively tight beam angle helps greatly, of course.) Both units moved well, responded to their control panels, and could successfully reset themselves in a reliable fashion.

The bad news was that one of the units refused to shut off its blue LEDs under any circumstances.

I figured that this was just an odd fluke, and I contacted the vendor about a return. It took a couple of days to get things sorted out, but the whole shootin’-match satisfied me enough that the vendor got the sale for the rest of the fixtures. Back to the source went the problem child, and just like that, only three weeks of lead-time remained.

Stand and Deliver

What I had also discovered when I was testing my “trial balloon” fixtures was that mounting them to the installed, vertical stage truss wouldn’t be the greatest idea. The topmost light would have decent trim height, but other units hung below wouldn’t be in the best spot for maximum usability. This is where the “it costs more than you think” starts to come in. I had considered that light stands might be necessary, but I had managed to convince myself that the new toys might not truly require them.

Wrong!

I needed DMX cable anyway, so I visited my aforementioned “off-the-wall and discounted” gear vendor. I found some better-than-entry-level trees and placed my order.

Great – except that the warehouse wasn’t in a hurry to get things shipped. It was days before my order was on a truck. By the time all the lights and the stands were in my possession, I had only two-weeks of lead time.

Nuts

When I ordered the stands, I had assumed that the included mounting hardware would do a satisfactory job at clamping the lights to the crossbars.

Nope.

Getting the fixture bracket secured to the crossbar was an impossible task with the bolts and wingnuts supplied. The luminaires aren’t really heavy, but even a not-too-heavy light can be a bit much when you need to hold it in the air, maneuver it so that a non-captive bolt goes through a hole in a bracket, and then keep the whole shebang still while you fumble with washers and wingnuts in a small space. In theory, it all works. In practice, not so much.

I needed to order O-clamps. More cost.

One week of “lead” remained. After that, it would be the week of the show. The gear had to arrive on time, and it had to work, or things would get REALLY tight and REALLY spendy.

This was not the time to go through a discount vendor. It was time to call someone who would ship in a day – so, I did. Through a minor misadventure, I actually got upgraded shipping. That was an important help.

Down To The Wire

My clamps arrived in time for the weekend preceding the big gig. I then proceeded to realize that I’m the dumbest guy to ever hang a light in this town.

See, I hadn’t worked with O-clamps before. It didn’t take long to figure out the rock-bottom basics (they’re not complicated creatures), but I didn’t exactly take note of every functional thing about them. I managed to get the first light hung. Then, I tried to clamp the second light – to no avail. No matter how I tried, I could not get the clamp to close sufficiently for the retention bolt to be swung into position.

“Cheap crap,” I thought.

“I can fix this,” I thought.

I yanked one of the inserts out of the offending clamp, which made internal diameter wider. I then folded over a napkin to put in place of the insert, which allowed the clamp to close more tightly with just finger-pressure. This allowed me to swing the retention bolt up, and then tighten the whole assembly. It wasn’t pretty, but it did work. “I’m resourceful!” I congratulated myself.

The next clamp didn’t need all that falderol, but the fourth did. The fifth clamp was fine out of the box, but the sixth was a pain.

It was while I was struggling with clamp #6 that I made an important discovery: The nut tightening the retention bolt could be loosened a great deal before it came off the assembly. By pure luck, I had loosened the nut sufficiently on some of the clamps to allow me to use them as intended. On the others, I simply hadn’t gone far enough. There was NOTHING WRONG with the clamps – the problem was the idiot using them. (Me, in other words.)

All of my futzing had cost me time, but I was able to get all the lights ignited and a few basic cues built. I figured that the next evening would allow me the time to get more done…except I misjudged how early I would need to arrive, especially because the band was coming in early themselves to prep for a video shoot. The lights were re-hung, and a few more cues were programmed, but I still wasn’t where I wanted to be when I had to switch gears to tasks that were “mission critical for RIGHT NOW.”

I figured that our scheduled, Floyd Show prep-day would afford me all the remaining time needed to get the lights programmed.

Can you see where this is going?

Prep-day arrived, and I went in promptly after lunch. Even so, the “must do this now” portion of what I had to accomplish (which mostly amounted to a clear stage) took until the first musician arrived. We moved the light trees, which caused a latent problem in the electronics of one of the fixtures to reveal itself. I reworked my hang to fix the issue, and by the time all that was done, the rest of the players were in the room. It was time to do other things, again.

Those other things revealed that there were some pretty rough edges around the sonic part of the show, but it was getting rather late and there was no time to fix them.

So everything got pushed into the next day.

It was about 2:00 PM on show-day when I finally started programming the light show in earnest. It was about 5:00 when I had what I needed.

Downbeat was at 9:00 PM.

It always costs more and takes longer than you think.


If It Doesn’t Work, I Don’t Want To Do It

Not doing things that are pointless seems like an obvious idea, but…

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

This is going to sound off-topic, but be assured that you haven’t wandered onto the wrong site.

I promise.

Just hear me out. It’s going to take a bit, but I think you’ll get it by the end.

**********

I used to have a day-job at an SEO (Search Engine Optimization) company. If you don’t know what SEO is, then the name might lead you to believe that it’s all about making search engines work better. It isn’t. SEO should really be called “Optimizing Website FOR Search Engines,” but I guess OWFSE wasn’t as catchy as SEO. It’s the business of figuring out what helps websites to turn up earlier in search results, and then doing those things.

It’s probably one of the most bull[censored] businesses on the entire planet, as far as I can tell.

Anyway.

Things started out well, but after just a few months I realized that our product was crap. (Not to put too fine a point on it.) It wasn’t that anyone in the company wanted to produce crap and sell it. Pretty much everybody that I worked with was a “stand up” sort of person. You know – decent folks who wanted to do right by other folks.

The product was crap because the company’s business model was constrained such that we couldn’t do things for our customers that would actually matter. Our customers needed websites and marketing campaigns that set them apart from the crowd and made spending money with them as easy as possible. Those things are spendy, and require lots of time to implement well. The business model we were constrained to was “cheap and quick” – which we could have gotten away with if it was the time before the dotcom bubble popped. Unfortunately, the bubble had exploded into a slimy mess about 12 years earlier.

So, our product was crap. I spent most of my time at the company participating in the making of crap. When I truly realized just how much crap was involved, things got relatively awful and I planned my escape. (It was even worse because a number of us had ideas for fixes, ideas that were supported by our own management. However, our parent company had no real interest in letting us “pivot,” and that was that.)

But I learned a lot, and there were bright spots. One of the brightest spots was working with a product manager who was impervious to industry stupidity, had an analytical and reasonable mind, and who once uttered a sentence which has become a catchphrase for me:

“If it doesn’t work, I don’t want to do it.”

Is that not one of the most refreshing things you’ve ever heard? Seriously, it’s beautiful. Even with all the crap that was produced at that company, that phrase saved me from wading through some of the worst of it.

…and for any industry that suffers from an abundance of dung excreted from male cows, horses, or other work animals, it’s probably the thing that most needs to be said.

…and when it comes to dung, muck, crap, turds, manure, or just plain ca-ca, the music business is at least chest-deep. Heck, we might even be submerged, with the marketing and promo end of the industry about ten feet down. We need a flotation device, and being able to say “If it doesn’t work, I don’t want to do it,” is at least as good as a pair of water-wings.

The thing is, we’re reluctant to say (and embrace) something so honest, so brutally gentle and edifice-detonatingly kind.

We’ve Got To Do Stuff! Even If It’s Stupid!

I think this problem is probably at its worst in the US, although my guess is that it’s somehow rooted in the European cultures that form most of America’s behavioral bedrock. There’s this unspoken notion (that nobody would openly admit to embracing, even though we constantly embrace it by reflex) that the raw time and effort expended on something is what matters.

I’ll say that again.

We unconsciously believe that the raw time and effort expended on an endeavor is what matters.

We say that we love results, and we kinda do, but what we WORSHIP is effort – or the illusion thereof. The doing of stuff. The act of “being at work.”

In comparison, it barely matters if the end results are good for us, or anyone else. We tolerate the wasting of life, and the erosion of souls, and all manner of Sisyphean rock-pushing and sand-shoveling, because WE PUNCHED THE CLOCK TODAY, DANGIT!

If you need proof of this, look at what has become a defining factor in the ideological rock-throwing that is currently occurring in our culture. Notice a pattern? It’s all about work, and who’s doing enough of it. It’s figuring out how some people are better than other people, because of how much effort they supposedly expend. The guy who sits at the office for 12 hours a day is superior to you, you who only spend 8 hours a day in that cube. If you want to be the most important person in this culture, you need to be an active-duty Marine with two full-time jobs, who is going to college and raising three children by themselves. Your entire existence should be a grind of “doing stuff.” If you’re unhappy with your existence, or it doesn’t measure up to someone else’s, you obviously didn’t do enough stuff. Your expenditure of effort must be lacking.

I mean, do you remember school? People would do poorly on a test, and lament that they had spent [x] hours studying. Hours of their lives had been wasted on studying in a way that had just been empirically proven to be ineffective in some major aspect…yet, they would very likely do exactly the same thing again in a week or so. The issue goes deeper than this, but at just one level: Instead of spending [x] hours on an ineffective grind, why not spend, say, [.25x] hours on what actually works, and just be done?

Because, for all our love of results, we are CULTURALLY DESPERATE to justify ourselves in terms of effort.

I could go on and on and on, but I think you get it at this point.

What in blue blazes does this (and its antithesis) have to do with the music business?

Plenty.

Not Doing Worthless Crap Is The Most Practical Idea Ever

For the sake of an example, let’s take one tiny little aspect of promo: Flyering.

Markets differ, but I’m convinced that flyers (in the way bands are used to them) are generally a waste of time and trees. Even so, bands continue to arm themselves with stacks of cheap posters and tape/ staples/ whatever, and spend WAY too much time on putting up a bunch of promo that is going to be ignored.

The cure is to say, “If it doesn’t work, I don’t want to do it,” and to be granular about the whole thing.

What I mean by “granular” is that you figure out what bit of flyering does work in some way, and do that while gleefully forgetting about the rest. Getting flyers to the actual venue usually has some value. Even if none of the actual show-goers give two hoots about your night, getting that promo to the room sends a critical message to the venue operators – the message that you care about your show. In that way, those three or four posters that would go to the theater/ bar/ hall/ etc. do, in fact, work. As such, they’re worth doing for “political” reasons. The 100 or so other flyers that would go up in various places and may as well be invisible? They obviously don’t work, so why trouble yourself? Hang the four posters that actually matter, and then go rehearse (or just relax).

Also, you can take the time and money that would have been spent on 100+ cheap flyers, and pour some of that into making better the handful of posters that actually matter. Or buying some spare guitar picks, if that’s more important.

I’ll also point out that if traditional flyering does work in your locale, you should definitely do it – because it’s working.

In a larger sense, all promo obeys the rule of not doing it if it doesn’t work. Once a band or venue figures out what marketing the general public responds to (if any), it doesn’t make sense to spend money on doing more. If a few Facebook and Twitter posts have all the effect, and a bunch of spendy ads in traditional media don’t seem to do anything, why spend the money? Do the free stuff, and don’t feel like you have to justify wearing yourself (or your bank account) down to a nub. You may have to be prepared to defend yourself in some rational way, but that’s better than being broke, tired, and frustrated for no necessary reason.

It works for gear, too. People love to buy big, expensive amplification rigs, but they haven’t been truly necessary for years. If you’re not playing to large, packed theaters and arenas with vocals-only PA systems – which is unlikely – then a huge and heavy amp isn’t getting you anything. It’s a bunch of potential that never gets used. Paying for it and lugging it around isn’t working, so you shouldn’t want to do it. Spend the money on a compact rig that sounds fantastic in context, and is cased up so it lasts forever. (And if you would need a huge rig to keep up with some other player who’s insanely loud, then at least consider doing the sensible, cheap, and effective thing…which is to fire the idiot who can’t play with the rest of the team.)

To reiterate what I mentioned about flyering, there’s always a caveat somewhere. Some things work for some people and not for others. The point is to figure out what works for YOU, and then do as much of that as is effective. Doing stuff that works for someone else (but not you) so you can get not-actually-existent “effort expenditure points” is just a waste of life.

There are examples to be had in every area of show production. To try and identify them all isn’t necessary. The point is that this is a generally applicable philosophy.

If it works, you should want to do it.

If you don’t yet know if it works, you should want to give it a try.

But…

If it doesn’t work, I don’t want to do it, and neither do you (even if you don’t realize it yet).


Work The Angles

A wider beam lets you cover more area, but with less intensity (if all things are equal).

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

We’re getting close to a time where I might be able to buy a couple of lighting fixtures. It’s been a while since I’ve updated the illumination at my main gig, and my feet are getting itchy. This functionally means that I spend inordinate amounts of time looking at the same lists of products over and over. Hey, you never know – something might change unexpectedly. (Seeing a vendor get new inventory excites me. Toys are rad. Let’s not pretend that they aren’t.)

Whenever you buy a piece of “tech” gear, you inevitably look at the spec sheet. Spec sheets are a great place for manufacturers to fudge, obfuscate, boast, and otherwise engage in Mark-Twainian truth stretching, but they do have their place. Unless they’re completely falsified, you can use a product’s specifications to get a ballpark estimate of whether or not it will meet your needs.

But you have to know what you’re looking for, and perhaps more importantly, you have to know how various product aspects interact. The interaction is key because it profoundly affects how useful or not useful a given offering is for your application.

One thing that gets both audio and lighting buyers in trouble is to ignore the interaction factor and just focus on a single number. In particular, both audio and lighting humans can become overly fixated on power. That is, the question of how many watts a device can consume. It’s not bad to start by looking at the power, but a place where you can get in trouble is to ignore how that power is used or delivered.

For instance, let’s take a couple of similar, hypothetical loudspeakers that are on a “let’s buy something” shortlist. One can handle 500 watts continuous, and the other can handle 1000 watts continuous. Easy choice, right? Well…what if the 500-watt box is 4 dB more sensitive in the frequency range we need? In that case, the 1000 watt box isn’t actually superior. Sure, it handles more power, but if both boxes are at full tilt it’s actually going to have ever-so-slightly LESS acoustical output than the 500-watt offering. It’s not just the power that matters. It’s what that power ultimately results in that’s useful (or not).

There are, of course, lots of other wrinkles beyond just brute-force output, but I needed a simple example.

Lighting is similar. If you’re dealing with essentially comparable fixtures, then more power equals more light. Where you can get tripped up, though, is when what you THINK are comparable fixtures aren’t actually. If you live in a realm dominated by LED-powered luminaires, you’re in a world where the boundaries are still being poked and prodded. The average output-per-watt next year may well be an improvement over this year, so simply comparing two fixtures’ LED-engine power draws won’t tell you the whole story.

There’s something else, though. Something that can have a dramatic effect on whether or not a fixture is correct for your application. It can be a bit insidious, because it can occur in two fixtures that have the same light source, the same body, the same control features, and basically the same price.

The “it” I’m referring to is the optics involved in the light. Change the optics around and one light will be fine for you, where the other might be a bad choice. It all comes down to angles.

Why?

The Lumen Starts Fights, But Lux Finishes Them

The number of lumens produced by a light source (incandescent, LED, fluorescent, whatever) is a measure of how much visible light that thing is emitting. The lumen measurement is thoroughly disinterested in whether or not that energy is actually traveling in a useful direction, or focused into a beam, or anything else. It means only that a certain amount of human-visible radiation is flowing out of an emitter.

A 1000 lumen emitter spits out 1000 lumens whether you’re right next to it, or huddled in a cave on some other planet in another galaxy. The reference frame (the location of the observer vs. the location of the emitter) is essentially irrelevant.

This is different from lux.

Lux is the amount of visible light that is meeting a given surface. For lux, the reference frame matters a lot, and that makes lux much more useful as a measure of whether a light fixture will actually work for a given application. Lux is derived from lumens, in that it describes lumens per square meter. In a certain sense, lux tells you how much of a light’s output is available to do something useful for you after that light has traveled to where you need it.

Yeah, okay, great. Why does this mean that optics matter so much?

Well, look at that description of lux again. If you have the same number of lumens, but you spread them out over a greater area, the lux drops. If you focus 1000 lumens worth of visible radiation into one square meter, you have 1000 lux. If the beam spread changes such that those 1000 lumens are spread over two square meters, you have 500 lux. That’s a significant difference in how much a focus target (a performer, a sweet-looking drumkit, a rad guitar, etc.) is being illuminated.

Let me give you a more concrete example. There’s some math involved, but it’s worthwhile math.

The Difference Between 13 and 26

There’s a certain entry-level “moving head” spotlight available these days that comes in different variants. One variant uses optics that create a 13 degree beam, and the other has optics that produce a 26 degree beam. A person could look at the form factors of the different variants, as well as the rated wattage of their emitters, and conclude that the lights are the same – but that would be incorrect. The lights will not have the same performance, because the optics are different.

I don’t want to assume anything specific about the lumens generated by the fixtures’ light engines, so this might get a little abstract. Even so, the point here is comparison and not exact numbers, to that’s fine.

So, let’s call the lumens generated by the fixtures’ LEDs “Output.” The question is, how much of that output is available to do cool-lookin’ stuff? That question is answered by how much output we get per unit of area, or lux (if we’re using lumens and square meters). The question now is how to figure out the area the light is covering.

The first thing to determine is the shape of the area we’re trying to calculate. To make things easier, let’s just assume that the light hits “dead on.” If the light beam is a cone, then a “dead on” illumination at some point along the beam results in a circular cross-section.

beamandtarget

crosssection

Since the cross-section is a circle, there is only one unknown required to get its area: The radius. The radius is proportional to the beam’s throw-length, because a cone’s absolute radius increases in proportion to the cone’s height. Neat – but how do we figure it all out? Well, if you use your imagination (and squint a bit), you can start to see that a conical light-beam is a sort of “lathed” right-triangle, and that triangle has a base with a length that is, in fact, the radius we need.

triangle

If only there were some way to analyze a right-triangle to get the numbers we need.

Trigonometry to the rescue! (We say it “trig-onometry,” but what we really mean is “trigon-ometry.” It’s all about measuring trigons – polygons with three sides. Triangles, in other words.)

Let’s start with something we can arbitrarily define, like the throw-length. Let’s say that our focus target is about five meters from our light (a bit over 15 feet). To find the proportion between the base/ radius length and the height/ throw, with us also knowing the beam angle (13 degrees), the most handy trigonometric function is probably tangent.

There’s a wrinkle, though. The angle we need to use with respect to tangent is NOT 13 degrees. Thirteen degrees in the “full” beam angle, but our triangle cuts the beam in half. What we need to use is the beam angle divided by two.

So, here’s how it all works (by the way – someone should definitely check my math):



Tan(13/2) = 0.114 (The radius is 0.114 X the throw-distance)

0.114 X 5m throw = 0.570m radius

(0.570m radius)^2 X pi = 1.02m squared



So, the 13 degree light has “Output”/1.02 available for doing cool stuff when you’re 5 meters away.

What about the 26 degree light?



Tan(26/2) = 0.231 (The radius is 0.231 X the throw-distance)

0.231 X 5m throw = 1.154m radius

(1.154m radius)^2 X pi = 4.186m squared



At the same distance, the 26 degree light has “Output”/4.186 available for lighting things.

In other words, the 26 degree variant will cover more area, but will also have an apparent brightness that is about one-quarter of the 13 degree light. Again, both lights might look the same. The LED at their hearts might be exactly the same thing.

But they simply will not perform the same way, which means that you might not be able to successfully interchange them in the context of your application.

Read those spec-sheets carefully.

Consider the interactions.

Work the angles.


Tuesday Thoughts

Just some ideas to chew on.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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If the singer is being drowned it is better to partially drain the bathtub than to buy flippers and a snorkel.

Meditate upon this.

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It’s not a “binary” choice. There are plenty of grey shades. Even so…

At some point, you will probably have to figure out what means more to you: The craft, or the money.

Only the very lucky get all they want of both.


No Fog? No Haze? No Problem!

…if you’re prepared, of course.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Fog and haze are sometimes unwelcome.

It’s a shame, because I love the way that atmospheric effects make lighting “rock.” At the same time, though, I have to respect the fact that some folks just can’t handle breathing a bunch of stuff that’s been shot into the air. Also – even though I haven’t done a show in a random room for a long time – I have to respect that some venues don’t (or can’t) allow “atmo.” Some places have had bad experiences with residue and dangerously-slick dancefloors. Some places have fire alarms that trip easily, and automatically call the fire department, which is bad if there isn’t actually a fire. (Seriously, if a venue says “no fog, and no haze,” you need to listen. Your life could get very expensive in a huge hurry.)

“But we need atmospherics!” you complain. “The show isn’t the same without seeing the beams!”

Hey…I get it. Like I said up there, I’m a lover of haze. Even with the simple setup that I currently use, I love how the colors from the backlights cut diagonal lines across the stage picture. If I don’t have a specific reason to keep the hazer disabled, I’m going to run it.

So, what can you do if you’ve got a beautifully crafted, beam-filled light show all ready to go – and then someone tells you that atmospherics are out of the question?

Well, it’s time for some problem solving, and problem solving is made much easier when the bedrock principles of what you’re doing are “top of mind.” What’s the basic principle in play with your light show? In my opinion:

The Beam Has To Hit Something

I’ve talked about fog and haze before, but when I did, I was writing with the assumption that people knew why they wanted some kind of “atmo.” I didn’t really get into “first principles” with that article, though.

Light beams CAN be scattered by particles that are quite small when compared to the wavelengths of visible light. This is why the sky is blue, if you didn’t know. The general problem with this as an effect is that you need a really, really large volume of those particles to get anything visible. You also need a very intense light source…something with the luminous flux of, say, the sun. (As it turns out, unrestrained fusion reactions in space are REALLY FREAKING BRIGHT.)

Anyway, “small particle” or “Rayleigh” scattering isn’t really helpful to lighting crafts-humans. Especially in small venues (but pretty much everywhere), we don’t have a lot of air to work with, and we rarely have sunlight-comparable fixtures on hand. As such, we need “big particle” scattering in order to get anything useful. This is where fog and haze come in. Even really fine haze can be enormous when you compare the particle size to light wavelengths. If a very deep red has a wavelength of 700 nanometers, then five-micron haze is about seven times larger. The “particle-size to wavelength fraction” just gets bigger as the light wavelength increases.

The point being that the light smacks into something that’s relatively large, and scatters towards our eyes. When that happens, we get awesome light beams. Liquid sky. Aerial effects. WOOT!

That is, until someone ruins our fun by saying that they don’t want fog or haze to be used. Actually, I shouldn’t really say that, because that’s unprofessional.

See, when a band or venue tells you that they don’t want atmospherics, they probably have a good reason. What’s more, they’re coming to you as a professional and asking you to make your show work within the parameters that they need it to work in. That’s what professional production techs do: They do everything possible to get their show into the parameters that the situation presents.

If the light show needs scattering to look right, but aerial scattering has been removed from the list of allowable parameters, what have you got left?

Screens, Scrims, Banners, and Drape

This is one of those things that’s obvious when you’re reading articles on the Internet, but not so obvious when you’re deep in the throes of getting a light show built. If you’re like me, you tend to focus on your specific vision for what’s going to happen, and then forget about everything else. If a monkeywrench gets thrown, going back to the basic principles of what you’re trying to accomplish can be forgotten in the mad rush to save “the original intent.” I know. I get it.

But when somebody says “No fog or haze!” you can do yourself a great service by remembering the most basic fact of what you’re going for: Light beams that become visible due to striking an object larger than the light wavelength.

If that’s the basic requirement, then I can tell you that projection screens, scrim (material that looks opaque when front-lit, and translucent when backlit), and various kinds of drape definitely fit the bill. Hit those with the lights, and you will definitely see something. Of course, you have to be ready to modify the lighting setup to make this work…and if you’re taking a show on the road, being ready for a no-atmo situation is probably a very good idea. Yes, screens and drape aren’t as foolproof as atmospherics, due to their not being “everywhere.” Still, they’re a lot better than nothing, and can actually look quite good.

For example, here’s just one kind of kaleidoscopic effect you can get with a circular screen and a bunch of colored spots. (This is, of course, exactly what Pink Floyd – and various tribute acts – have done with “Mr. Screen.”)

mrscreen

In the same vein, you can also get some very nifty looks with a “full screen” behind the band and lights arranged in an arc. This is very similar to what The Australian Pink Floyd Show did for their concert at The Royal Albert Hall. (Of course, they also had fog and haze for the movers to shoot through when they weren’t aimed at the screen – but whatever.)

arch

If you have more limited resources, you might consider “floor to whatever height” banners that you can hit.

banners

There are lots of pointers to be had about what to use as “targets.” Obviously, honest-to-goodness movie-screen material will work nicely. Light, gauzy fabrics can also be interesting, but you have to be careful if your fixtures emit a significant amount of heat. White materials provide you with the most flexible “canvas,” but you can also get creative with other colors. Depending on your setup, you may be able to hang drape from your lighting stands. Also, make sure you’ve budgeted enough time to get everything in place and tested.

(I’m sure there are a LOT more particulars to think of, but these are the biggies that came to mind.)

The point is that being denied your atmospheric effects isn’t the end of the world. In fact, it can be an opportunity to do something different and cool.


Small Venue Shows Are Worth It

In my opinion, the real backbone (or maybe the launchpad) of the live-music industry is the small venue.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

On a day-to-day basis, small venues probably provide more opportunities for live-music experiences than any other kind of performance space.

It would stand to reason, then, that making the small-venue show the best it can be is worth thinking about, talking about, and putting resources into.


Always Try To Fix The Thing With The Actual Problem

If it ain’t broke, fixing it won’t help much.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

In regards to troubleshooting:

“Rocket surgery” can be a great thing…
As long as you’re working on the right rocket.

(Consider the implications of this carefully.)


“It Was On Sale” Is A Bad Reason

A great price on something that doesn’t work for you is not a good deal.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

The wrong gear at the right price is still the wrong gear.


The Question

Clever trickery is great, as long as the basics are already covered.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

There was once a discussion on a live-sound forum. It was all about a certain tech’s difficulties in getting a huge, thunderous kick drum tone at a particular show. Many strategies were proposed, using all kinds of complicated kick micing solutions and post-processing.

It wasn’t until a good way through that a “grizzled vet” of live-audio asked a pointed and important question:

“How did the lead vocal sound?”