Category Archives: Sound, Lighting, and Venue Software

Handy applications for venues, techs, and bands, as well as reviews and opinions about those applications.

You Should Try A Custom-Built Digital Console. Or Not.

Custom-made digital consoles have incredible power, but they aren’t for everybody.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

I’ve been a huge fan of digital consoles since about 2001. Back when I was studying at The Conservatory of Recording Arts and Sciences, it took one day in the digital studio to convince me that digital was the way to go. At the time, that room had two TMD-4000 consoles cascaded together. The functionality of those two consoles rivaled that of the much, much, much, much, much, much, (am I going to say, “much,” again? YES!), much more expensive SSL 4056 in the “A” room next door.

Now, I’m not here to argue about sonics. Having heard audio in both the digital room and Studio A, I can tell you that things sounded “just fine” in both places. Some folks might want to make a huge deal out of which consoles seem to sound better than other consoles. That’s not what I’m here to do. What I’m talking about here is functionality – the kinds of nifty tricks that different consoles can pull off.

Anyway, my first digital console was a DM-24. I now have two of them, actually.

I dropped the first one on concrete during an event load-in.

That DM-24 still works pretty well, surprisingly.

The Next Step

Fast-forward to 2011. I’m working at Fats Grill, and I’m tired of lugging my original, slightly-dinged-by-concrete DM-24 in and out of the place every week. (This was before I got my hands on the other DM, because it hadn’t been decommissioned yet. That’s another story.) It was time to get another console, but I couldn’t find anything I really liked at a price that I could justify.

Mostly, it was The Floyd Show’s fault.

This isn’t actually a tangent. Stick with me, folks.

See, we had featured the band, and the show had gone really well, but I had to submix a good chunk of their inputs. My DM was configured to act as both FOH and a virtual monitor console (more on that in another post), so I only had 15 channels that I could work with “natively” – with full, individual routing, and all that.

I wanted to be able to do the entire Floyd Show natively, on one console. I also wanted to keep full, virtual monitor console functionality. If I could do that, I figured that I could do the same for any other band that came through.

There were consoles in my price range with all the necessary analog inputs, but not enough actual channels or routing wizardry to do the virtual monitor thing. I also wasn’t fond of their overall implementation.

The single or cascaded console solutions that would do what I wanted were more than I could justify spending.

What’s a guy to do?

As it turns out, the next step in the “more bang for the buck” digital progression is to build your own console, using off-the-shelf audio interfaces and preamps. General computing platforms (like Windows) run on hardware that’s now powerful enough to stay responsive while handling lots of audio processing. That same hardware and software can also be made plenty reliable enough to function in a mission-critical environment like sound reinforcement.

The Magic

I ended up building a 24-input, 24-output rig, which originally ran Software Audio Console. I’ve since switched to Reaper, with some custom setup work to make the software more friendly to live work. (The “why” of that switch will be yet another post). On this kind of rig, the functionality available to an audio tech is extensive:

  • You can have independent FOH and monitor consoles in one box. The monitor console can be completely independent of FOH – aside from your preamp gains – or you can make it dependent on FOH processing by making some routing changes. You could even make the monitor console dependent on only part of the FOH processing stack, if you’re willing to do some fancier routing.
  • You could conceivably have multiple monitor consoles, configured independently. You could have multiple FOH consoles if you so desired. The only limit is how much processing the computer platform can do at an acceptable latency.
  • You can have as many monitor sends, mix feeds, and cue buses as you have physical outputs available.
  • Any regular channel on the console can have sends or be configured as a bus receive. Any channel. If you need full matrix output functionality, all you have to do is add the appropriate sends to the appropriate channels that are receiving other channels and feeding an output. If you need another bus, you just add one.
  • Since all your console outputs and buses can be regular channels, you can insert any processing on those channels that you please. None of this, “you can’t have that kind of EQ in that context because the engineering team didn’t think it was really important” stuff.
  • Drag and drop is available for all kinds of things. If you want to copy an EQ configuration to another channel, you just grab the EQ plug that’s setup properly, plop it into the target channel’s stack, delete the old EQ, and drag the new EQ to the proper spot. You can do the same for sends.
  • The channel processing stack is incredibly configurable. If you want an EQ to come before a compressor, you can make that happen. If you change your mind, you can reorder the channel processing stack by drag and drop. If you want to have a special EQ that wasn’t part of the main audio chain, but instead does something wild with a parametric filter and then passes its output to a gate key or compressor sidechain, you can do that. You can have two extreme EQ setups that process in parallel. You can have a delay and reverb on a single channel that process in parallel, so that You don’t have to use two buses to address them.
  • For channel processing, you can use any plugin you want – as long as you don’t add noticeable latency to the system of course. The “native” plugs that come with Reaper are killer, by the way:
    • The gate has a key input, hysteresis, and can be made into an expander with a simple adjustment to a “dry signal” control.
    • The compressor has a sidechain input, and also has a “dry signal” control, which means you can do parallel compression right in a single channel.
    • The EQ has as many bands of EQ as you want. It includes peaking, shelving, notch, bandpass, and hi/ low pass filters.
  • You can have permanent groups for channel faders and mutes, or you can get a temporary group by just multi-selecting what you want. (In fact, I use the temporary grouping a lot more than the assigned group functions.)
  • You can save as many mixes and projects as the host computer can hold, with any system-legal filename that you want, in any hierarchy that you want.
  • You can set up a VNC-based remote control system, as long as doing so doesn’t overload the system’s ability to process.
  • Since the whole thing is driven by an audio interface, you can always swap for another one if the current unit has an issue, or you want to try something different.
  • If you want more I/O, all you have to do is get an interface with more I/O, or cascade the current unit if that’s supported. You’re not tied to a manufacturer’s choice as to how much connectivity to include.
  • If you want a control surface, you can add one. You have all kinds of choices, from cheap to extravagant.
  • If the basic controls break, mice, trackballs and keyboards are only slightly more expensive than dirt. In the same vein, as long as you have a pointing device and keyboard attached, you effectively have a fallback control surface if the fancy one has a problem.
  • If you want a better screen, you can get one. Or two. Or as many as your video card can support.
  • You can multitrack record any show at any time, at a moment’s notice. You can even record to max-quality OGG files, and save a lot of disk space without a huge loss in audio quality.
  • You could do an automated mix if you wanted, with a bit of planning and setup.

I’m sure that, somewhere, you can get a prebuilt digital console with all of this functionality. I just can’t think of anywhere that you can get it for less than $20,000 or so. If I remember correctly, the complete build price for the rig that I’ve just described is about $3000.

What To Be Careful Of

With everything I’ve laid out in the list above, you can probably tell that I’m pretty sold on this whole concept. Having all the functionality that my rig provides means that I can do all kinds of things that aren’t really expected in a small venue context – the most notable thing probably being that I have an independent monitor console, and lots of mixes to work with.

Even with all the positives, it’s important that I tell you about the risks and, shall we say, contraindications for putting together a rig like this:

  • This probably should not be your first mixing console. All the options and flexibility can be overwhelming for people who are just starting to learn the craft of live audio.
  • If big chunks of the terminology I’ve used above seem foreign to you, you should definitely do some homework before you try one of these rigs. Otherwise, you may be bewildered, or start doing things without knowing why you’re doing them.
  • If you don’t have a great grasp of how signal flows in a mix rig, this kind of setup isn’t the right choice. A lot of the system’s magic comes from being able to throw audio around in all kinds of ways, and you need to know exactly what you’re doing and why you’re doing it. (I would rate myself as having professional-level competence in terms of understanding signal flow, and I can still back myself into a corner when I forget to think things through.)
  • If your mix rig needs to be used by lots of different audio techs, especially BEs (Band Engineers), this kind of mix system is a bad choice. Very few people use them at the moment, and they’re not what most BEs expect when they roll up to a venue.
  • Rigs like this aren’t likely to be acceptable on riders anytime soon.
  • If you aren’t comfortable with digging around in computer hardware and software, you should think twice about diving into a rig like this.
  • If you don’t have any experience with installing DAW hardware and software, and what can go wrong with DAW setups, you should allow a lot of time for getting your rig running. Or, just get a traditional console.
  • If you aren’t keen on doing your own testing, this kind of system probably isn’t for you.
  • If you can’t get comfortable with the idea that there’s no support except for yourself and what you can find online, this idea is probably something to skip.
  • If you’re absolutely sold on working a lot of controls at the same time, you either need to attach and configure a really good control surface, or just get a regular console.
  • These rigs tend to be a bit slower to operate than traditional consoles, in terms of user interface. If you’re not okay with that, you either need to put in a good control surface, or just stick with what you’re fast on.
  • Even though you can save money overall on these systems, you need to spend dough on the important bits. USB interfaces are cheap, but getting decent latency out of them can be hard or even impossible. Firewire or PCI is the way to go.

With all that said, I just can’t help but be a bit giddy about how unconventional and powerful systems like these can be.

I’ll even help you build one, if you’re willing to throw some money my way. 🙂

Little Dogs and Subjective Risk

For some reason, large, well established audio companies (of all stripes) seem to fear risk and innovation.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

I got the pictures of those dogs at openclipart.org, by the way.

I used to have a contract gig where I wrote articles for Systems Contractor News and/ or AV Network. Every once in a while, I would end up writing a piece that didn’t quite fit the site. I decided to resurrect one of these articles to help jumpstart The Small Venue Survivalist.

So…

I have a confession to make: Established industry leaders tend to bore me. It’s not that they don’t make nifty things, or work on enviable projects. To be sure, I look at an ad for a well-engineered, newfangled thingamabob and start to desire it. I’m especially susceptible to whaddya-call-whos in the transducer category:

“Huh – I would love to get a bunch of those mics on stage to find out if they really do kill feedback problems.”

“Hmm – How cool would it be to put a couple of those super-loud powered boxes in the room and hear what it’s like to mix the whole show at just above their idling point?”

Yes, I do love toys, and a really cool toy is cool without regard to who made it. Here’s the thing, though…

I’m not excited when the “big dogs” do something moderately spiffy, because I expect them to do moderately spiffy things.

Or, at least incrementally spiffy things.

They have lots of money to spend on continual R&D, plus a sizable staff to do that R&D. As such, they’re always improving their offerings.

“Our new design features the super-expo-constant-conical-hybrid waveguide, for higher highs with less distortion and mind-blowingly constant directivity. Directivity so constant, it’s almost a law of nature! See us at booth…”

You can practically bank on them doing this. As much as I recognize that it’s a bit unfair to say it, these advances by the big players just seem unremarkable. It’s not that they’re standing on the shoulders of giants, because everybody is, but rather because they’re giants anyway. Climbing a mountain isn’t an earth shattering achievement when you’re half as tall as the mountain to start with.

Perhaps a more fair way of putting it is that achievements have a semi-objective, if hard to define, “remarkability.” An achievement isn’t diminished by the relative power and resources of the achiever, but the risk of that achievement certainly can be. My heart, therefore, belongs to the “little dogs” that do things that are risky for them.

You know what’s really ironic, though? It seems like a moderately risky endeavor for a little dog can be an unbearable risk for the leaders of the pack.

One possible way for this to work is between two loudspeaker builders. “Little Mutt” is a manufacturer of unconventional but high-performing boxes. For whatever reason, they’re designing and building loudspeakers that are very different from what most other people are building. It’s a risky proposition, especially when those unconventional designs can’t possibly be made at an “entry-level” price point. They’re not the most premium of all premium products, but they are quite a ways out of the league of a casual buyer. On the other side of the equation is “Big Woofers.” Everybody know them, and they have a ton of product lines. They can boast that their offerings are used in giant installs and gargantuan touring shows. They have products that range from downright affordable to “if you have to ask the price, you can’t possibly pay for it.” The R&D department at Big Woofers could probably achieve everything that Little Mutt has done in the space of a month. They might even do it a bit better.

Yet they don’t…why?

I have a theory. (Everybody who works with me has just started rolling their eyes. Whenever any “situation” occurs, or a conundrum crops up, it’s almost a sure bet that I will say, “I have a theory…”)

I could be completely wrong, but I think my notion is plausible. My theory is that a big dog, a pack leader, experiences a subjective level of risk that rises abruptly as they get farther out in front of the herd. What happens is that large, “crazy” leaps farther out in front of the rest of the leaders become harder and harder to justify. All kinds of things play into this, not the least of which is that Big Woofers might actually be owned by an even bigger dog, a dog that measures value not just by profit, but by profits this quarter.

This focus on short-term performance can get to the point that anything likely to lower that metric (at all, even for a short while) is seen as a “very bad idea.” With lots of new orders for already developed products, plus a very healthy installed base, trying something really different couldn’t realistically sink the company. The potential stifler, though, is that unless the new venture does enormously well, there’s a good chance (maybe even a certainty) that the short-term profits will go down. This represents a very high subjective risk, and so Big Woofers just keeps on making incremental improvements to what they’re already doing.

Okay – so what about Little Mutt, then?

Little Mutt, on the other hand, doesn’t need to lose a lot of sleep over short term profits. Since nobody’s looking over their shoulder, they only have to answer to their own needs. As long as they have enough cash on hand, they can keep doing wild and wacky things. If Little Mutt tries something, and isn’t quite as profitable as they might have wanted to be, it’s not nearly as big a deal.

Within reason, of course.

This, ultimately, is one of the reasons why I have a disproportionate love of the smaller players. The upstarts. The little company from the midwest that’s selling a new brand of microphones on Ebay. The guys from down south who build loudspeakers and have a small e-commerce site. It’s downright fun to see what they can come up with, even if it really isn’t any different from the industry standard. It’s satisfying to see them move up in the pack, because there’s a novelty to it. The ultimate exhilaration, though, comes when one of the little dogs does something off-the-wall, because you know they’re taking a big risk, shooting for the moon, and potentially changing how we look at the possible solutions to problems. The big dogs are in front, I know they’re in front, and they’re probably going to be just about as in front next year as this year. The little dog, though? He or she might just be ready to pass a bunch of other dogs. That’s unpredictable, and when it happens, it sure does charge you up.

Do the big dogs deserve their place?

Sure.

Probably.

Still, going off into a corner and finding a little dog doing something that’s neat on their scale (or even objectively nifty by any measurement) is something I find more personally rewarding.

The Heck Do You Mean By “Small?”

When I say “small,” what I mean is “seating capacity for 200 or fewer,” amongst other things.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

I’m a fan of defining words clearly, no doubt about it. When it comes to subjective terms being used in technical contexts, my blood pressure can rise in a hurry. “Loud” means different things to different people. “Great monitor mix” means different things to different people.

I mean, even something as not-subjective-sounding as, “50% less lead guitar in this wedge” means different things to different people. Somebody might actually want the guitar down by 3 dB, which is actually half power. Somebody might think that 50% less is -6 dB. Some folks think it’s -9 dB. Geeze.

Subjectivity – it’s not as easy as it looks. Anyway…where was I?

If you’re U2, or Metallica, or Pink Floyd, or [insert ginormously popular act here], “small venue” could probably mean anything less than 20,000 seats. For other bands, filling a 1000 seat auditorium would be a huge show. The biggest. In the history of ever.

For the purposes of this site, my definition of “small venue” looks like this:

  • 200 patrons or fewer can be seated.
  • The square footage of the stage plus the audience area is 3500 square feet or smaller.
  • Backline producing x dB SPL (Sound Pressure Level) at the downstage edge – the place where the stage meets the rest of the venue – is perceived by someone sitting in the farthest seat as producing a minimum of x-12 dB SPL. This is assuming that the venue is otherwise empty and unobstructed.

(That last condition is pretty darn easy to accomplish in a 100′ long venue with a stage that’s 25′ deep. The distance from the downstage edge to the back wall is 75′. The farthest away that anyone can sit is only four times as far away from the backline as the downstage edge. The level decay at a fourfold increase in distance is 12 dB SPL, and that’s assuming that there are no acoustic reflections in the venue at all. It’s theoretically possible to build an indoor venue where the SPL contribution from acoustical reflections is negligible, but it would be really, really expensive.)

I should mention that each point is not necessarily dependent on any other point. You could build a venue where the longest dimension was only 30′, and then add a soundproof wall between the performers and the audience. The wall would break the x-12 dB SPL condition for the farthest seat, but the capacity and square footage points would hold up just fine.

Of course, I do have some subjective definitions of a small venue:

  • Anywhere that loading in an 8×10 bass cab causes someone (especially the audio tech) to think/ mutter/ say “Geeze,” or “Why?”
  • Anywhere that micing backline is optional for FOH (Front Of House) sound.
  • Anywhere that the settings on an amp from a previous gig or practice cause someone (especially the audio tech) to think/ mutter/ say/ exclaim “Geeze,” “Wow,” “Gosh,” “Whoa,” “Holy !@#$,” or  “That’s only on [number less than 5]?!”
  • Anywhere that somebody’s prized tone causes intestinal discomfort, bleeding, psychological problems, etc. (Also, sometimes where somebody’s prized tone is caused BY psychological problems, but that’s another issue).
  • Anywhere when a drummer is playing at a volume that seems easy and comfortable to him/ her/ it, and yet the SNARE HIT -ompletely drowns ou – TOM ROLL -verything els- KICK KICK KICK TOM ROLL KICK KICK CRASH CRASH CRASH SNARE HIT -hinks he’s John Bonha- SNARE FLAM SNARE FLAM KICK KICK CRASH -oo loud with earplugs.
  • Anywhere that the PA can be run at a continuous level that’s no more than 1/8 of its maximum continuous power, and still be considered “loud” by half the audience or more.

There’s the implication here that musicians and audio techs can make almost any venue too small, but that’s probably a topic for another time.