Tag Archives: Attitude

Don’t Do It

These kinds of events don’t benefit you. They benefit someone else at your expense.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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“Battles of the Bands” and “Pay to Play” are not the answer.

They are a question.

“No” is the answer.


Eggs, Baskets, And Such

If all your eggs are in one basket, and that basket seems to be going nowhere, it might be time to escape the basket.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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I’m not exactly the biggest fan of the financial industry. The prevailing culture at the high levels of that business just rubs me the wrong way. However, this does not mean that applicable philosophies can’t come from them. To wit: Diversification.

Diversification of investment helps to shield you from market misfortunes. If you have all your money tied up in a traditional media company, and traditional media tanks, you’re going to be in real trouble. If you have some money in traditional media, some in tech, some in bonds (and so on), traditional media getting hammered won’t sink you outright.

It’s the same in terms of a music career. If absolutely everything is riding on a single, narrow specialization, you can face metric-tons worth of frustration and misfortune if that specialization isn’t “the in thing.” On the other hand, being able to fill multiple roles provides a bit of insurance. The more the roles differ from each other, the more insurance you have – and the currently fashionable skilset may just subsidize an unfashionable one.

Sometimes Problems Are You, And Sometimes They Aren’t

A barrier that some of us have to understanding this (I certainly have it, so I’m preaching to myself here), is the idea that things will always get better if we keep our heads down, do the work, and just wait things out.

You might want to ask how the horse-drawn carriage business is doing with that mentality.

Sure, there are still horse-drawn carriages, but they’re nothing more than a curiosity when compared to mechanized transport. It’s not a problem with cyclical fashions. It’s not a problem with horse-drawn carriage builders not having a great work ethic. It’s a problem with very few people needing or wanting a horse-drawn carriage anymore.

If our eggs are in some sort of metaphorical basket, a real bit of smarts is being able to determine when that basket just isn’t going to travel anymore. If the basket’s going nowhere, and it’s not in our power to make the basket go somewhere, we need to seek a different basket.

For example, I don’t think the “major, flagship, music-only recording facility” basket possesses any real momentum anymore. This is not to say that large studios for music production won’t continue to exist. They will, but they will continue to become more and more a luxury curiosity. With much of their capability having been computerized and miniaturized, the big studio with the large-frame console is far less necessary than before. This is why I personally don’t want to invest much in a large-studio-centric career. It’s not a good bet on average. The industry’s need for flagship music studios has dropped dramatically, and no amount of hustle, advertising, or longer work hours will change that.

This kind of thing also happens with bands and musicians. There are players out there who are locked into niche specializations:

“All I play is black metal.”

“We never do covers.”

“No solo projects allowed.”

“If we can’t be as loud as we want, we won’t play.”

These are just archetypes, of course, but you get the idea. I think you might also be able to see the potential problems.

If people in the area don’t want to go to black metal shows, it doesn’t matter how much you practice or how much marketing you do.

If there’s a great gig that would make your band real money, but requires covers, you’re outta luck.

If band members can’t pursue their own projects, and the band just isn’t “sparking,” they’re being denied other opportunities to have real careers in the business.

If the band is only really appropriate for enormous venues and giant festivals, you’re missing out on all kinds of other places to play – and this is a big deal if you’re not yet super-famous.

In contrast, the folks who are able to do lots of different things, at lots of different times, and in lots of different places are much less limited. I’m not suggesting that everybody has to be good at everything, but I am suggesting that it’s good to find a variety of things that your natural talents connect to. Even though the actual disciplines can be surprisingly different (like live-audio and recording), a lot of the basic concepts and terminology can transfer. Diversification isn’t trivial, but I don’t think it always has to be a monumental struggle, either.

We’re all limited, but imposing additional, artificial limits on ourselves can make us overly reliant on the world being in tune with exactly how we are. If we can diversify, we probably should.


Turning Down A Gig

If you’re unsure that you can do a show justice, don’t do it.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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I really can’t say I’m on board with the concept of “Say ‘Yes!’ to everything!” I certainly agree that pigeonholing one’s self might not be a great idea, especially if you’re just getting started. An opportunity might get held out to you, and if you have too narrow a vision of what your career could be, you might miss something brilliant.

What I worry about, though, is the idea that all gigs are good gigs to do. They aren’t. I’ve had some really lousy experiences, and while they ARE good for learning, I would prefer to have missed them altogether. Blindly agreeing to take every show offered (whether on the production side or the performance side) just isn’t smart. There are things you can’t do, and things you probably shouldn’t do, and sometimes you get both at once.

I Respectfully Decline

I was once offered a “one-off” show at a well-known club. The regular audio-human couldn’t make the night, and I was on the list of “people who can probably get this done.” The main act was a lower-level national, the kind where you would recognize the name of the bandleader based on their previous work with another band.

I can’t deny that the gig offered a special sort of opportunity. I would have the chance to get my hands dirty in (what I consider to be) a top-shelf club, working alongside folks who had really been places, and being “the dude who made it happen” on the behalf of another craftsperson whom I respect.

But I ended up turning the show down. You might think that’s a crazy decision, especially because of the opportunities presented above. However, my belief is that my decision to decline was the smart one.

Why?

Don’t Jump In Lakes With Unseen Obstacles

Jumping headfirst into unknown water is dangerous. You can hit an obstruction and end up badly injured. The analogy also applies to shows: Just “going for it” without really knowing what you’re getting into is risky. You can certainly get lucky – even very lucky – but you can also get very unlucky. If you end up in a situation where you’re not actually capable of doing the job adequately, some pretty serious fallout is possible. You can damage your reputation very badly…and damage the venue’s reputation badly, AND damage the reputation of the people who vouched for you.

In the case of the gig I turned down, I was dealing with a LOT of unknown terrain. I considered the venue to be one of the premier spots locally, but that consideration was by reputation and not empirical knowledge. I hadn’t been in the place physically. I’d never touched any of the installed gear before. I didn’t have any idea of how the FOH PA, monitor world, and the room acoustics “talked” to each other.

And it was a high-stakes show. When a national act at any level comes in, the rewards for success are high, and the penalties for failure are similarly large. I’m not saying that local bands aren’t important, or that their shows can’t have a lot riding on them. What I am saying is that a recognized act, on a one-night stand, where people are paying extra money to get in, is definitely a show where screwing up is NOT an option.

When screwing up is not an option, it’s a really bad idea to be in a possible pressure situation, in a room you don’t know, running a rig where you don’t have an established workflow. If something goes really wrong, you might just be toast – and your lack of familiarity with your work environment increases the chances of something getting away from you. At my regular gig, I know what’s likely to turn around to bite me in the face. At this other place? Not so much. At my regular gig, I have a carefully built set of tools for doing battle with things that are trying to bite me in the face. At this other place? Not so much.

In the end, I did not feel that I could reasonably guarantee a satisfactory outcome for an especially important show.

Consider The People Involved

Like I said before, the proposed show would have been done on behalf of another audio human. I respect this audio human and would want to work alongside them. (In fact, I really like the idea of working a show with this tech, in the aforementioned club, with the tech being in charge. The pressure would be low, and I could get a feel for how things work.)

However, for this gig I would not have been working alongside that craftsperson. I would be flying solo, so my closest working relationships on the night would have been with the bands. The thing is, the headlining act in question was stated to have a bit of an ego issue.

Working with egos is something you have to deal with. It will only be on occasion if you’re lucky, but you’ll still have to handle it. However, egos, plus a high-stakes show, plus unfamiliarity with the room and the PA is an unstable combination. Players with egos are used to having their needs met, and met quickly. If you’re going to work with folks like that, you need to be sure that you can deliver. If you can’t deliver, you might have a really ugly night. In an unfamiliar situation, you can’t be sure that you’ll be able to deliver. I don’t recommend doing a show like that by choice.

Like I said, I wasn’t sure that I could do the job adequately. I could not, in good conscience, claim that the only thing that would stop me from doing national-worthy work would be catastrophic equipment failure. So, I passed on the show.

Confidence Does Not Substitute For Ability

But, shouldn’t I have been confident?

No. I was right to not be confident.

When other people’s reputations are on the line, unfounded confidence and bravado are inappropriate. (Heck, they’re inappropriate when you’re the only one on the line.) There’s this notion that the best weapon against unfamiliar situations and difficult circumstances is an attitude of “I can do anything!” Unfortunately, believing that you can do anything and actually being able to do something (especially under pressure) are not equivalent.

I do things under pressure all the time, but that doesn’t mean that I can do any specific thing at any time, under pressure, and without preparation. Preparation was something that I would have had in very short supply.

Bands, venues, patrons, and fellow production craftspeople deserve a level of work that’s commensurate with the show. You can’t ethically claim to be able to deliver that level of work if anything internal to you would prevent you from executing. Lacking familiarity with a rig and a room are factors internal to me, and they can stop me from doing work that sits in the same class as the gig. In such a case, I have to turn down the job.


Where’s Your Data?

I don’t think audio-humans are skeptical enough.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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If I’m going to editorialize on this, I first need to be clear about one thing: I’m not against certain things being taken on faith. There are plenty of assumptions in my life that can’t be empirically tested. I don’t have a problem with that in any way. I subscribe quite strongly to that old saw:

You ARE entitled to your opinion. You ARE NOT entitled to your own set of “facts.”

But, of course, that means that I subscribe to both sides of it. As I’ve gotten farther and farther along in the show-production craft, especially the audio part, I’ve gotten more and more dismayed with how opinion is used in place of fact. I’ve found myself getting more and more “riled” with discussions where all kinds of assertions are used as conversational currency, unbacked by any visible, objective defense. People claim something, and I want to shout, “Where’s your data, dude? Back that up. Defend your answer!”

I would say that part of the problem lies in how we describe the job. We have (or at least had) the tendency to say, “It’s a mix of art and science.” Unfortunately, my impression is that this has come to be a sort of handwaving of the science part. “Oh…the nuts and bolts of how things work aren’t all that important. If you’re pleased with the results, then you’re okay.” While this is a fair statement on the grounds of having reached a workable endpoint through unorthodox or uneducated means, I worry about the disservice it does to the craft when it’s overapplied.

To be brutally frank, I wish the “mix of art and science” thing would go away. I would replace it with, “What we’re doing is science in the service of art.”

Everything that an audio human does or encounters is precipitated by physics – and not “exotic” physics, either. We’re talking about Newtonian interactions and well-understood electronics here, not quantum entanglement, subatomic particles, and speeds approaching that of light. The processes that cause sound stuff to happen are entirely understandable, wieldable, and measurable by ordinary humans – and this means that audio is not any sort of arcane magic. A show’s audio coming off well or poorly always has a logical explanation, even if that explanation is obscure at the time.

I Should Be Able To Measure It

Here’s where the rubber truly meets the road on all this.

There seems to be a very small number of audio humans who are willing to do any actual science. That is to say, investigating something in such a way as to get objective, quantitative data. This causes huge problems with troubleshooting, consulting, and system building. All manner of rabbit trails may be followed while trying to fix something, and all manner of moneys are spent in the process, but the problem stays un-fixed. Our enormous pool of myth, legend, and hearsay seems to be great for swatting at symptoms, but it’s not so hot for tracking down the root cause of what’s ailing us.

Part of our problem – I include myself because I AM susceptible – is that listening is easy and measuring is hard. Or, rather, scientific measuring is hard.

Listening tests of all kinds are ubiquitous in this business. They’re easy to do, because they aren’t demanding in terms of setup or parameter control. You try to get your levels matched, setup some fast signal switching, maybe (if you’re very lucky) make it all double-blind so that nobody knows what switch setting corresponds to a particular signal, and go for it.

Direct observation via the senses has been used in science for a long time. It’s not that it’s completely invalid. It’s just that it has problems. The biggest problem is that our senses are interpreted through our brains, an organ which develops strong biases and filters information so that we don’t die. The next problem is that the experimental parameter control actually tends to be quite shoddy. In the worst cases, you get people claiming that, say, console A has a better sound than console B. But…they heard console A in one place, with one band, and console B in a totally different place with a totally different band. There’s no meaningful comparison, because the devices under test AND the test signals were different.

As a result, listening tests produce all kinds of impressions that aren’t actually helpful. Heck, we don’t even know what “sounds better” means. For this person over here, it means lots of high-frequency information. For some other person, it means a slight bass boost. This guy wants a touch of distortion that emphasizes the even-numbered harmonics. That gal wants a device that resembles a “straight wire” as much as possible. Nobody can even agree on what they like! You can’t actually get a rigorous comparison out of that sort of thing.

The flipside is, if we can actually hear it, we should be able to measure it. If a given input signal actually sounds different when listened to through different signal paths, then those signal paths MUST have different transfer functions. A measurement transducer that meets or exceeds the bandwidth and transient response of a human ear should be able to detect that output signal reliably. (A measurement mic that, at the very least, significantly exceeds the bandwidth of human hearing is only about $700.)

As I said, measuring – real measuring – is hard. If the analysis rig is setup incorrectly, we get unusable results, and it’s frighteningly easy to screw up an experimental procedure. Also, we have to be very, very defined about what we’re trying to measure. We have to start with an input signal that is EXACTLY the same for all measurements. None of this “we’ll set up the drums in this room, play them, then tear them down and set them up in this other room,” can be tolerated as valid. Then, we have to make every other parameter agree for each device being tested. No fair running one preamp closer to clipping than the other! (For example.)

Question Everything

So…what to do now?

If I had to propose an initial solution to the problems I see (which may not be seen by others, because this is my own opinion – oh, the IRONY), I would NOT say that the solution is for everyone to graph everything. I don’t see that as being necessary. What I DO see as being necessary is for more production craftspersons to embrace their inner skeptic. The lesser amount of coherent explanation that’s attached to an assertion, the more we should doubt that assertion. We can even develop a “hierarchy of dubiousness.”

If something can be backed up with an actual experiment that produces quantitative data, that something is probably true until disproved by someone else running the same experiment. Failure to disclose the experimental procedure makes the measurement suspect however – how exactly did they arrive at the conclusion that the loudspeaker will tolerate 1 kW of continuous input? No details? Hmmm…

If a statement is made and backed up with an accepted scientific model, the statement is probably true…but should be examined to make sure the model was applied correctly. There are lots of people who know audio words, but not what those words really mean. Also, the model might change, though that’s unlikely in basic physics.

Experience and anecdotes (“I heard this thing, and I liked it better”) are individually valid, but only in the very limited context of the person relating them. A large set of similar experiences across a diverse range of people expands the validity of the declaration, however.

You get the idea.

The point is that a growing lack of desire to just accept any old statement about audio will, hopefully, start to weed out some of the mythological monsters that periodically stomp through the production-tech village. If the myths can’t propagate, they stand a chance of dying off. Maybe. A guy can hope.

So, question your peers. Question yourself. Especially if there’s a problem, and the proposed fix involves a significant amount of money, question the fix.

A group of us were once troubleshooting an issue. A producer wasn’t liking the sound quality he was getting from his mic. The discussion quickly turned to preamps, and whether he should save up to buy a whole new audio interface for his computer. It finally dawned on me that we hadn’t bothered to ask anything about how he was using the mic, and when I did ask, he stated that he was standing several feet from the unit. If that’s not a recipe for sound that can be described as “thin,” I don’t know what is. His problem had everything to do with the acoustic physics of using a microphone, and nothing substantial AT ALL to do with the preamp he was using.

A little bit of critical thinking can save you a good pile of cash, it would seem.

(By the way, I am biased like MAD against the the crowd that craves expensive mic pres, so be aware of that when I’m making assertions. Just to be fair. Question everything. Question EVERYTHING. Ask where the data is. Verify.)


I Blame Theater

High-school theater solidified my production-tech habits.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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I like being told that I’m doing a good job. I’m not saying that I’m good at getting compliments – I do try to say, “Thank You,” but there are also times where I just shrug, “Aw, Shucks,” and scratch the back of my head. I still enjoy them, though.

I recently had the occasion of being praised by Rylee of Advent Horizon. He was very appreciative of my staying behind the console and actually listening to the show for the entire duration of the event. This is, apparently, not an attribute shared amongst all audio-humans. It seems that there are a good number of sound craftspersons who dial up a band and then completely check-out. Even at the physical level. They just “bail,” and that’s it.

I find that almost shocking.

I also find it bewildering that more small-venue production people don’t help with loading in and out. It’s just bizarre to me. If you’re sitting there, ready to rock with nothing else to chase after, and gear is moving, why aren’t you facilitating the moving of that equipment? If the gear gets in, the show goes on, right? The show has to go on!

Anyway.

The comment made me think about where the differing attitudes toward production might have come from. In my case, I think the “blame” can be set squarely on the shoulders of high-school theater.

Serious Enough

I got into theater (drama class, actually) by way of a scheduling accident. What I mean is that all freshman at my high-school had an elective class, which you had to carry so as to complete your schedule. You couldn’t choose to have free time, but you could indicate a preference as to what those final few credit hours would be. I wanted art, but my request apparently wasn’t recorded properly, so I was hurriedly stuffed into Tom Delgado’s drama class.

A couple of months later, Mr. D let us know that there would be opportunities for us to become “techies.” Being fascinated by lights and sound, I jumped at the chance. There was no turning back. Hopelessly addicted, I spent the rest of my high-school career either being backstage or wishing I was. It’s good that I had a huge dislike of being in trouble, because I otherwise would have skipped every class possible in order to spend more time either on stage or in the booth.

When asked about how long I’ve been in audio, I include my high-school experience. Although some folks might regard student theater as “amateur,” I didn’t find it to be so. It’s probably one of the reasons that I stayed so engaged: Tom’s program took us seriously, so we took IT seriously…and it was all serious enough to be real, honest-to-goodness experience in production. Sure, we didn’t have every possible tool and toy (although we did have a lot of gear and a nice facility), and yes, we weren’t perfectly disciplined in every area (we yakked over the com system like talking was going out of style), but we got stuff DONE, DANGIT! Stuff that was plenty big and complex, requiring deliberate, multi-step preparation as well as grace under pressure.

There are a bunch of people floating around the world today who learned how to handle the idea of executing a big project to plan, as well as how to just shrug their shoulders and “deal” when the plan inevitably goes out the window, because they were Tom D’s techies way back when.

Rewards

I mentioned that Mr. Delgado’s program took us seriously. He also took us seriously at a personal level. “D” encouraged and expected professionalism. Folks that took pride in their work and were fascinated by the whole production, right down to the screws used in the sets, were given the choice assignments. If you were just RABID about the whole thing, you’d get the nod.

And rabid we were.

If it was Saturday, and we were going to have a workday starting at 1 PM, we’d show up at 11 AM just to be in the vicinity of the building.

If it was time to move a bunch of heavy stuff around and clean up, we were on it.

If the order of the day was carpentry, we were on deck with drills, speed squares, and pencils, eagerly translating the design-drawing into physical reality. The miter saw was stupidly fun to use, as I recall.

If there was painting to be done (and there always was), we’d suit up in some overalls and get moving.

Time to hang lights? Just give us a minute to find the wrenches. And a ruler. What’s the scale of the drawing, again?

Time to redo the counterweights for the fly system? We can get up to the grid, unlocked ladder or not.

And if it was time to get some hands-on with an audio or lighting console, we were definitely interested. (So interested that I think it got unhealthy. I personally had a death grip on the lighting computer. I think I actually managed to hobble the program for techs down the line, because I was always jumping in to run the thing. Sorry, guys. I couldn’t help myself.)

The point is that everything was part of the show, and you were expected to do everything as much as was actually practical. If you wanted a shot at driving a console in the booth, you also had to be willing to get dirty and do some lifting. In a very real sense, the path to FOH control was the path of moving gear. If you wanted to get to FOH, you had to do your bit at the not-FOH stuff. If you wanted to “stay in the booth,” you had to keep being available for other tasks.

In the same vein, failing to be present during an actual show was…unthinkable. The whole environment of the live production was such that nobody had to be explicitly told that they had a job to do, and they had to be in the appropriate spot to do it. Being on-station and being ready to act were just the way things were. There wasn’t a sane alternative. If you weren’t engaged, the show wouldn’t work. The idea that you’d dial up a mix and then NOT “watch the store” for the entirety of the night would have gotten you some very strange looks from our crew.

So, when I’m lucky enough to do things differently from other live-show techs, it’s because I went into high-school theater not knowing any better…and I came out not knowing any better even more.


Let ‘Em Get Away From It

Maximum coverage isn’t always appropriate for small venues.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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I love the idea of a high-end, concert-centric install.

It excites me to think of a music venue where the coverage is so even that every patron is getting the same mix, +/- 3 dB. Creating audio rigs where “there isn’t a bad seat in the house” is a point of pride for concert-system installers, as well it should be.

Maximum coverage isn’t always appropriate, though. It can sometimes even be harmful. The good news is that an educated guess at the truly necessary coverage for live audio isn’t all that hard. It starts with audience behavior.

What Is The Audience Trying To Do?

Another way to put that question is, “What is the audience’s purpose?” At my regular gig, the answer is that they want to hang out, listen pretty informally, and socialize. This is an “averaged” assessment, by the way: Some folks want to focus entirely on the music. Some people barely want to focus on the tunes at all. Some folks would hate to be stuck in their seat. Some folks wouldn’t care.

The point is that there’s a mix of objectives in play.

This differs from going to show at, say, The State Room or, even more so, at Red Butte Garden. My perception of those events is that people go to them – paying a bit of a premium – with the intent to focus on the music.

At my regular gig, where there’s such a diversity of audience intent, perfectly even coverage of all areas in the room is counterproductive to that diversity. It forces a singular decision on everyone in the room. It essentially requires that everybody in attendance has the goal of being primarily focused on the music as a foreground element. This is a bad thing, because denying a large section of the audience their intended enjoyment is likely to encourage them to leave.

If they leave, that hurts us, and it hurts the band. As much as possible, we should avoid doing things that encourage folks to vamoose.

So, I’m perfectly happy to NOT cover everything. The FOH PA is slightly “toed in” to focus its output primarily on the area nearest the stage. The sound intensity is allowed to drop off naturally towards the back of the room, and there’s no attempt at all to fill the coverage gap off to the stage-left side. People often seem to congregate there, and my perception is that many of them do it to take a break from being in the direct fire of the PA. They can still hear the show, but the high-frequency content is significantly rolled off (at least for whatever is actually “in” the audio rig).

If I knew that almost everybody in the room was primarily focused on the music, I would take steps to cover the room more evenly. That’s not the case, though, so there are “hot” and “cool” coverage zones.

Cost/ Choice Parametrization

Another way to view the question of how much coverage is appropriate is to try to define the value that an attendee placed on being at a show, and how much choice they have in terms of their position at the show. This is another sort of thing that has to be averaged. Not all events (or people) in a certain venue are the same, so you have to look at what’s most likely to happen.

When you state the problem in terms of those parameters, you get something like this:

coveragenecessity

If the cost of being at the show is high (in terms of money, effort spent, overall commitment required, etc.) and the choice of precisely where to take in the show is low (say, assigned seating), then it’s very important to have consistent audio coverage for everyone. If people are paying hundreds of dollars and traveling long distances to see a huge band’s farewell or reunion, and they’re stuck in one seat at a theater, there had better be good sound at that seat!

On the other hand, it’s not necessary to cover every square inch of an inexpensive, “in town” show, where folks are free to move around. If the coverage isn’t what someone wants, they can move to where it is what they want – and, if they can’t get into the exact coverage area they desire, it’s not a huge loss. For a lot of small venues, this is probably what’s encountered most often.

Now, please don’t misconstrue what I’m saying. What I’m definitely NOT saying is that we should just “punt” on some gigs.

No.

As much as possible, we should assume that the most important show of our careers is the one we’re doing now.

What I’m saying is that we need to spend our effort on things that matter. We have to have a priorities list. If people want (and also have) options available for how they experience a show, then there’s no reason for us to agonize about perfect coverage. As I said above, academically perfect PA deployment might even be bad for us. They might not even want to be in the direct throw of our boxes, so why force them to be? In the world of audio, we have finite resources and rapidly diminishing returns. We have to focus on the primary issues, and if our primary issue is something OTHER than completely homogenous sound throughout the venue, then we need to direct our efforts appropriately.


You Waited Until NOW To Complain?

A guest post for Schwilly Family Musicians.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

takeanumberweb

Excerpt:

“A band goes up on deck and plays their set. They seem to be having a fine time on stage. After they’re finished, someone from the group approaches me.

‘Dude, I couldn’t hear myself/ the singer/ anything up there.’

…and I’m standing there, thinking, ‘Why are you telling me this now? It doesn’t help you or me to tell me this now. Why did you suffer through your entire set, with me standing here behind this mixing console the whole time, and say nothing?'”

Read the rest here.


The Priorities List

An enumeration of critical tasks and considerations for making a live show work.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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If you look at any desk that I use, you might not think that I have an ordered mind. It can be a little scary, I admit. I am of the opinion, however, that I’m capable of imposing order on certain parts of my mind – especially when there’s a show to be done. This is important, because I think that really pulling off a show requires some kind of plan. It doesn’t have to be written out in detail, but it has to exist in some form. You can’t just throw things together at random and expect them to work. A clear idea of what’s truly important is a really helpful sort of thing.

It did strike me one day that it might be interesting to attempt putting my basic, mental plan down in writing.

So, here you go.

The Pre-Game

Early Is The New On-Time

My general philosophy is that, if you’re early enough, you remove the need to worry about “the critical path.” The critical path is the shortest sequence of tasks necessary to complete a project successfully. Our project is the show, and the critical path for the show is the minimum necessary to survive the night.

Sometimes, that’s all you can do – but do you really want the bare minimum to be your best practice?

Nah.

The critical path for the show might be two vocal mics and a bit of level in the monitors, but that’s not really “full-service” and this IS a service industry. We have other things we can do…if we have the time. So create the time.

Make The Stage A Place You Want To Be On

Oh my. That stage is a mess, isn’t it? Cables are going everywhere from last night’s chaos, there’s gum stuck to various things, trash is strewn around, there’s a beverage glass jammed in a corner, and there’s a pile of wood fragments from that drummer whose hero is apparently Animal from “The Muppet Show.”

Guess whose responsibility it is to clean that up and make the stage look nice?

That’s right.

YOU have to have comfortable, happy musicians in order to do your job properly, and part of making people comfortable is presenting them with a working space that’s as nice as possible. So, get after it. You’ll be fine if you wash your hands afterwards.

Be Ready To Put Everything Through Some Part Of The Rig

Yes, it might be true that you technically don’t have to mic the amps or the drums to make the FOH mix work. However, just because you don’t need something in FOH doesn’t mean it won’t be wanted in monitor world. If you’ve got the inputs, plug things into them. Have the option available. The musicians will probably appreciate it, and that counts for a lot.

Also, make sure your gear is working during the course of setup. If a mic, cable, lighting instrument, loudspeaker, or whatever else is not cooperating, now is the time to find out. It’s easier to fix a problem before soundcheck rather than during, and much, much easier to fix a problem before the actual show is rolling.

A Tsunami Of Vocal

Vocals are often THE critical thing to get right in monitor world, so take the time to get a baseline sound that’s essentially pleasant, focused on the critical midrange instead of extreme low and high frequency “fru-fru,” and LOUD. You should take your basic cue from this chunk of Iggy Pop’s tour rider. (That’s where I got the “tsunami of vocal” bit.)

Now, yes, not everything will ultimately require “rock show” vocals in the monitors, but you have to be ready. You have to be prepared for situations where the ultimate volume isn’t that high, but the monitor-world loop gain is cranked. Start with the assumption that you need full-blown-rock-show level in the monitors, and make that work as well as you can. Make sure to kill your feedback problems as dead as they can possibly be killed. Test with all your vocal channels unmuted, because the total gain of the entire setup really does matter. A little bit of ringing is NOT acceptable. Do things as correctly as you know how.

If you’re particularly lucky, the musicians will be thoroughly impressed, and then ask you to turn things down. If you’re not particularly lucky, at least you’ll be prepared. (I have nothing against luck, and I acknowledge its ability to trump almost every other factor, but it’s not something you can plan on.)

Everything Else

For mics meant for other sources, you still have to have some idea of how they’ll work in monitor world. You do need to establish some kind of tuning to ward off their major problems regarding mixes for the deck. Your favorite instrument mic may have a tendency to ring at a certain frequency when you’re in a high-gain situation, so you need to get that under control. It’s possible that you’ll only have to take a look at the issue a few times – but you have to take that look.

Just as with vocals, the primary goal is to be able to supply the monitors with sound that’s basically nice to listen to, without a lot of “pre-emphasis” on any particular frequency range, and with plenty of level available. Run up the send level of an instrument mic and talk into it. Does it wound weird? Fix it.

Not On The Fly

Make sure your mixing console and/ or lighting system has “sane” presets applied. You want to be able to push things up in a hurry and have a result that is basically okay. Starting completely from scratch is a fun thing when you have rehearsal time and a single band to invest all your energy in, but that doesn’t happen so often in the small-venue world. (It’s especially rare when the venue signs your paycheck instead of an individual act or tour package.)

From a sonic perspective, if a mic is pointed at something and you push the fader up, the resulting sound should be a believable facsimile of that thing. From a lighting perspective, you should have several basic “looks” or “moods” that you can summon without having to think about it too much.

Don’t worry about your presets not being exactly right for everything. If they’re not helpful, you’ll recognize it and take steps to correct it (or learn to). If your preset works for the average case, it’s a good preset and will save you time. Dealing with something truly crazy has to be done on a case-by-case basis anyway, but the average stuff is what you’ll run across the most. That’s why it’s average.

Get The Band In The Room

I often say that loading the band in “is the job.” If the band isn’t in the room, and their gear isn’t in the room, then there isn’t going to be much of a show, right? So, get your hands dirty. Find some heavy stuff and move it. Not only does this help you actually get the show moving, it is often highly appreciated by the musicians. It’s a great way to actually show them that you’re all on the same team. It’s also a great way to prevent the band from getting fatigued before they’ve even played a note.

Also, to a certain extent, helping with the load in gives you a chance to really see the gear you’re going to be working with. If you see four toms for the drum kit, but you only have mics for three, you can make a note to get out another mic without having to be asked first. Did you run an XLR for the bass amp, but it doesn’t have an XLR direct out? Now you know, and you have a bit of time to get out a DI or set up a microphone.

But the main thing is to be helpful and facilitate the musicians being pleased.

Happy, comfortable musicians. Let that be your mantra.

Downbeat and Beyond

What’s Needed On Deck?

Your first priority is to get the stage sounding the way the musicians need it to sound. If they are comfortable and can play their best, then they will deliver the best show possible. Mixing FOH around what’s required for the musicians to deliver is a perfectly acceptable compromise. Forcing the sound on deck to conform to FOH in such a way that the actual performance is harmed? That is not an acceptable compromise.

This goes for lighting, too. If that super-moody light cue with the lasers prevents the players from seeing something they need to see, that just doesn’t work.

If the musicians are truly “in the zone” and fired up, that will translate to the audience. It will translate even if every production factor isn’t exactly where you might want it. You might not get to call your favorite light cues, or FOH might not be as clean and punchy as you might want, but the crowd is still very likely to be happy.

Vocals/ Melody, Then Everything Else

Anyone who tells you that drums and bass are the foundation of a mix is dead wrong. (There, I said it.) The foundation of the sound is the vocals. If there aren’t any vocals – either generally or just at some particular point – the foundation of the music passes to whatever carries the melodic theme.

I can prove my assertion about the vocals.

“Your head is humming and it won’t go – in case you don´t know
The piper’s calling you to join him
Dear lady can you hear the wind blow and did you know
Your stairway lies on the whispering wind?”

What song is that? That’s right! It’s “Stairway To Heaven” by Led Zeppelin. Amazing that you knew that without any music being played. Maybe it’s because you could understand the vocals?

I’m not saying that “Stairway” (or any other song) isn’t a total package. I’m not saying that the iconic guitar intro doesn’t matter. I’m not saying that the rhythm section is unimportant. The way the song builds to a thundering climax is a great bit of fun, and a major part of the song’s overall success.

What I AM saying is that if the vocals or key melodic elements – like a guitar solo – are lost while you try to dial up a crushing drum-n-bass tone, then you’ve got your priorities wrong.

Adjust For The Sake Of The Show

If you’re going to make a sonic change, that’s great. If you’re going to make a lighting change, that’s great.

But make sure you can easily justify that change in terms of serving the actual show. There’s a piece of advice that was given by Dave Rat which I particularly agree with:

Don’t fiddle.

That is, don’t make changes for the sake of making changes. Your existence at the audio or lighting console is justified by the need for an operator to be present and conscious; no further justification is required. If the EQ on the vocal channel is working, and you can’t supply a reason to change it other than “I have to change something,” then keep your paws off the EQ. If the light cue looks fine, and you’re worried that you should flash some PARs or twirl some movers because, you know, you’ve got all these buttons and knobs… Really. It’s okay. Leave it alone.

Of course, if the light cue looks okay, and changing to another cue will totally punctuate the transition to the song’s bridge, then PUNCH THEM BUTTONS, COWBOY!

Context matters.

I do support the idea of experiments. If you want to try something because you’re curious, then that’s a good thing. However, take the time to figure out how to do the experiment without calling a lot of attention to what you’re attempting. Be as subtle as you can. “Roll” things in and out instead of jumping around, if possible.

By extension, this also means that you don’t have to drive everything all the time. Let the music ebb and flow. The balance amongst all the parts doesn’t have to stay exactly the same all the time. Having that balance change just might be part of the ride. There’s no need to manage all the faders all the time. They will continue to exist even if you don’t touch them.

Breathe.

Try To Keep The Audience Happy

This one’s tricky, because you have to have a certain amount of confidence in your production decisions. You have to know when certain requests aren’t physically possible, or really aren’t in the best interests of the show at large.

Even so, do your best to be aware of the audience’s needs. If the crowd is running for the exits while holding their ears, then ask yourself if you’re being unnecessarily loud. If somebody asks for more bass/ less snare/ a different approach to the top end on the vocals/ whatever, then try to accommodate them if you can. This stuff is subjective, and if you can make one more person happy without wrecking the experience for everyone else, you might as well try it. The worst that can happen is that everybody else will hate the adjustment, and ask you to put things back to where they were.

This goes for lighting folks as well. Watch what happens when you call different cues, especially the ones that put light directly into the audience. If a bunch of people suddenly look unhappy, change to a different cue and don’t call the offender again.

Aftermath

Socialization

Once the show is over, you still need to keep the band happy. Try not to rush them out of the venue. Let them talk to the folks who came out, because that will help them build their audience. It’s also nice for players to just generally depressurize after all the excitement. Don’t run the post-show playback (if any) too loud. Giving everybody some time to unwind is just a courteous thing to do, if it’s feasible.

Load Out

The performers are probably rather tired after all the excitement, so the after-show is another great time to help with the moving of heavy objects. This further cements the idea that you and the band are on the same team, with an emphasis on building a good relationship for the next gig.

Further, this means that you can be on point to ensure that the gear is watched. Gear has a nasty tendency to get stolen in the post-show chaos, so keep an eye on things. If the load-out is a multi-trip affair, and it looks like gear might be left unattended, then stay where everybody else isn’t. You might just prevent something from “walking off.” Then, when somebody else returns, you can make another trip with a heavy object.

Setup Begins At Teardown

If you do nothing else, grab the grilles and pop-filter inserts off the vocal mics and wash them thoroughly. A nice, fresh, non-smelly vocal mic is much more hygienic, and also communicates (in a subtle way) that you care about the performers’ comfort.

If you know that someone else has to use the stage before you come back, then you have to clean up now. Get the cables wrapped and the trash picked up.

It’s ideal, of course, to get cleaned up even if you don’t strictly have to. Something might come up before the next show, meaning that you’ll have less time than you planned for. No matter what happens, leave the stage in a condition that you can manage even if you don’t have all the time you want for the next show’s prep.

Now, loop back to the top and do it all again…


Guest Post: So – You Want To Do Video

Please choose videographers who understand the prep and professionalism necessary to function well at a live show.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

video

Here’s a pull-quote for you:

“Especially if you’re trying to do it at a professional level, interfacing video production with the normal production of the show is not necessarily a trivial thing. To be brutally frank, shooting video (really shooting it, I mean) is a disruptive addition to the performance. Even if there’s only one video craftsperson involved, what has suddenly happened is that there is a whole new layer of crew at the show. These people have their own needs for space, power, audio, and lighting, and those needs don’t always line up neatly with everything else.”


You can read the rest of my article at Schwilly Family Musicians.


It’s A Privilege

Show production is a great job, and not everybody gets to do it.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

privilegeWant to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

We were wrapping up after a “roarin” Stonefed show – one of the best in the last few go-arounds – when Jasper called me over. (Jasper is Stonefed’s guitarist. He’s also Stonefed’s other guitarist. Jon is also Stonefed’s guitarist and other guitarist. They jam. It’s killer. Are you getting the picture? Anyway…)

“Life’s too short not to tell people how you feel about ’em,” says Jasper, and he proceeds to thank me for my work on the show. The timing was strangely appropriate, as just hours before I had received the news of a sudden and, quite frankly, tragic death in the family. It’s the kind of thing that “yanks the reins” and brings you to a jarring stop. It makes you look around in a metaphorical and literal sense, taking stock of what’s happening and what it all actually means.

It’s tough to do that in this business. It’s ironic, because production is a gig that works best when your situational awareness is high. Running a good show means knowing what’s going on around you in the crowd, having a feel for what the performers are experiencing, and maintaining a grasp on where the music is going. (Those aspects may not prioritize in that order, but they’re all in the mix.) What happens, though, is that you get so wrapped up in “doing the shows” that the wider context gets lost. The actual significance of the job is drowned in the noisefloor of doing the work. A craftsperson goes through the motions, even motions that are complex and require conscious attention, and is surprisingly numb to the experience.

In a certain sense, this is understandable. For the audience, it’s been two months since Stonefed was in the room. The band is tickling their ears, playing killer tune after killer tune, punctuating the songs with epic guitar solos, and funky bass runs, and dancing-with-wild-abandon drum interludes. It’s Saturday night, and this is THE party to be at.

…and for you, it’s “Tuesday.” You’re at work. All this has happened before, and it will all happen again.

That ought to set you back on your heels a bit, if you think about it.

Production humans, as a matter of routine, help to craft experiences that stand front and center in people’s memories. As a matter of ROUTINE. As in, “just doing my duty, Ma’am.” Imagine if our lives were presented in a sitcom setting:

“How was work?”

“It was okay. A bunch of us got together and created an experience that, while transitory, engaged a whole crowds’ senses and emotions such that they didn’t want it all to end. We painted with light and sound. We piloted a number of humans on a journey together through a series of emotional surges that some of them will talk about for months or years. Anyway – spaghetti for dinner again?”

*Audience Laughter*

Seriously.

This job is a privilege.

It doesn’t always feel like a privilege, and it’s okay that it doesn’t. Anything can become routine, because that’s how human experience works. Also, it’s entirely possible for one person’s party of the millenium to be your giant ball of drama and poor planning.

But this job is a privilege.

There are people who get up every day and do work that’s meaningless at best. A lot of them don’t have a choice. Some of them are basically okay with it all, and some of them would sell every possession just to get a shot at doing what we do.

We’re lucky. Stupidly lucky. Luckier than we have any business at all to be.

Our gig is to build experiences that flash and thunder before an audience, causing whole masses of neurons in their brains to fire and flare with every kind of excitement that can be cataloged. Then, like fireworks, the whole thing dissolves into the ether.

And then we do it again. It’s magic, pure and simple.

It’s a privilege.

Hauling gear is a privilege. It doesn’t feel like it when it’s 2:00 in the morning, and there are stairs, and there’s a cold rain pouring from the sky – but it’s a privilege. That gear helps the magic happen, and let’s be honest, moving a ton of music equipment on terms that you’ve had a hand in setting beats the pants out of sitting at a desk that operates entirely on someone else’s terms.

Changing over a bunch of bands is a privilege. It doesn’t feel like it when you’re behind schedule, and you’re off balance, and you have just seconds to get things working well enough to barely limp through the next set – but it’s a privilege. It’s an intense experience that keeps you sharp, builds up your ability to function under pressure, and is never boring. Come on, now. You wouldn’t really rather be scrolling through your social media feeds again, just waiting for the clock to run out so you can go home, would you?

Being personally invested in your craft, both emotionally and financially, is a privilege. It doesn’t feel like it when a piece of gear “lets out the magic smoke” and ends up costing you money at a bad time. It doesn’t feel like it when the crowds aren’t there, or the band fails to spark, or you just plain can’t get a show done as well as you would have wanted. It doesn’t feel like it when people don’t get that you’re doing the best with what you’ve got. But it’s a privilege. When it’s all over, you can point at a show and say “I helped build that.” You can pick up your tools and go look for an opportunity to create more magic, magic that YOU control because YOU own the stuff that makes it.

Production is not an easy gig. I think it’s perfectly fine to moan and groan and when the craft is steadfastly refusing to feel like a decent time. I enjoy a good grumble as much as anyone, especially when I’m tired and REALLY FREAKIN’ CRANKY. Not every moment in this business is sunshine, lollipops, and rainbows. (Especially when the politics of it all get involved. Dear heavens, the politics of this industry…) Sometimes you want to quit. Sometimes you wonder why you still do any of it, coming back for show after show after show.

It’s a privilege.