Tag Archives: Gig Planning

The Mystical Guarantee

Getting paid a guarantee means you guaranteed something valuable to someone else.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Ah, the perennial discussion: “Should local bands get paid from the door, or a guarantee?”

I’ve touched on this subject before, but I’ve never gotten into this aspect directly. I believe I can give you a definitive answer:

Any band, at any level, can get paid a guarantee – but only if they can guarantee something that’s “business-valuable” to the person writing the checks.

Business-value is different from other values. It’s revenue and profit, pure and simple. There are bands out there that argue in favor of a guarantee everywhere, due to their hours of practice and expensive equipment. I must be blunt. None of that represents any business-value to a venue. Zilch. Zippo. Nothing. You know what does?

People paying money for whatever the venue sells. Some venues sell admission. Others sell things that people can consume. Others sell both.

If booking you appears to be a direct cause of the venue making money, you will also make money. If booking you several times begins to present a statistical pattern, a pattern where bringing you on results in an average amount of revenue and profit for the venue, a guarantee becomes far more possible. Until that pattern becomes established, you aren’t “guarantee” material for that particular establishment.

Of course, some places pay everybody a guarantee. This is a great thing, and it comes from that room having enough overall income to support it. If I were to ever run my own place again, I would hope to be able to do that. However, if it didn’t end up being possible, I wouldn’t be sitting there beating myself up over it. There are plenty of great places that do, in fact, care about music and musicians, but are not economically able to pay a guarantee to everybody. I spent a few years running one such place, and then several more years working for another such outfit.

The music business does not run on some exotic model of risk and reward. It’s just like everything else. If paying every band a set amount (or even just a set “base”) is of manageable risk and significant reward, it will happen. If not, it won’t. If you must have a certain amount to pack in your gear and play, I can respect that, and I would encourage you to find and tailor your show to the places that will pay up, “rain or shine.”

I would also ask you to recognize that proportional payouts are not automatically a sign of greed or other moral failing by a venue operator. If you haven’t looked at the whole picture, please look again.

Hitting The Far Seats

A few solutions to the “even coverage” problem, as it relates to distance.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

This article, like the one before it, isn’t really “small venue” in nature. However, I think it’s good to spend time on audio concepts which small-venue folk might still run across. I’m certainly not “big-time,” but I still do the occasional show that involves more people and space. I (like you) really don’t need to get engaged with a detailed discussion regarding an enormous system that I probably won’t ever get my hands on, but the fundamentals of covering the people sitting in the back are still valuable tools.

This article is also very much a follow up to the piece linked above. Via that lens, you can view it as a discussion of what the viable options are for solving the difficulties I ran into.


The way that you get “throw” to the farthest audience members is dependent upon the overall PA deployment strategy you’re using. Deployment strategies are dependent upon the gear in question being appropriate for that strategy, of course; You can’t choose to deploy a bunch of point-source boxes as a line-array and have it work out very well. (Some have tried. Some have thought it was okay. I don’t feel comfortable recommending it.)

Option 1: Single Arrival, “Point Source” Flavor

You can build a tall stack or hang an array with built-in, non-changeable angles, but both cases use the same idea: Any given audience member should really only hear one box (per side) at a time. Getting the kind of directivity necessary for that to be strictly true is quite a challenge at lower frequencies, so the ideal tends to not be reached. Nevertheless, this method remains viable.

I’ve termed this deployment flavor as “single arrival” because all sound essentially originates at the same distance from any given audience member. In other words, all the PA loudspeakers for each “side” are clustered as closely as is practical. The boxes meant to be heard up close are run at a significantly lower level than the boxes meant to cover the far-field. A person standing 50 feet from the stage might be hearing a loudspeaker making 120 dB SPL at 3 feet, whereas the patrons sitting 150 feet away would be hearing a different box – possibly stacked atop the first speaker – making 130 dB SPL at 3 feet. As such, the close-range listener is getting about 96 dB SPL, and the far-field audience member also hears a show at roughly 96 dB SPL.

This solution is relatively simple in some respects, though it requires the capability of “zone” tuning, as well as loudspeakers capable of high-output and high directivity. (You don’t want the up-close audience to get cooked by the loudspeaker that’s making a ton of noise for the long-distance people.)

Option 2: Single Arrival, Line-Array Flavor

As in the point source flavor, you have one array deployed “per side,” with each individual box as close to the other boxes as is achievable. The difference is that an honest-to-goodness line-array is meant to work by the audible combination of multiple loudspeakers. At very close distances, it may be possible to only truly hear a small part of the line, and this does help in keeping the nearby listeners from having their faces ripped off. However, the overall idea is to create a radiation pattern that resembles a section of a cylinder. (Perfect achievement of such a pattern isn’t really feasible.) This is in contrast to point-source systems, where the pattern tends towards a section of a sphere.

As is the case in many areas of life, everything comes down to surface area. A sphere’s surface area is 4*pi*radius^2, whereas the lateral surface area of a cylinder is 2*pi*radius*height. The perceived intensity of sound is the audible radiation spread across the surface area of the radiation geometry. More surface area means less intensity.

To keep the calculations manageable, I’ll have to simplify from sections of shapes to entire shapes. Even so, some comparisons can be made: At a distance of 150 feet, the sound power radiating in a spherical pattern is spread over a surface area of 282,743 square feet. For a 10-foot high cylinder, the surface area is 9424 square feet.

For the sphere, 4 watts of sound power (NOT electrical power!) means that a listener at the 150 foot radius gets a show that’s about 71 dB. For the cylinder, the listener at 100 feet should be getting about 86 dB. At the close-range distance of 50 feet, the cylindrical radiation pattern results in a sound level of 91 dB, whereas a spherical pattern gets 81 dB.

Putting aside for the moment that I’m assuming ideal and mathematically easy conditions, the line-array has a clear advantage in terms of consistency (level difference in the near and far fields) without a lot of work at tuning individual boxes. At the same time, it might not be quite as easily customizable as some point-source configurations, and a real line-source capable of rock-n-roll volume involves a good number of relatively expensive elements. Plus, a real line has to be flown, and with generous trim height as well.

Option 3: Multiple Arrival, Any Flavor

This is otherwise known as “delays.” At some convenient point away from the main PA system, a supplementary PA is set. The signal to that supplementary PA is made to be late, such that the far system aligns pleasingly with the sound from the main system. The hope is that most people will overwhelmingly hear one system over the other.

The point with this solution is to run everything more quietly and more evenly by making sure that no audience member is truly in the deep distance. If each PA only has to cover a distance of 75 feet, then an SPL of 90 dB at that distance requires 118 dB at 3 feet.

The upside to this approach is that the systems don’t have to individually be as powerful, nor do they strictly need to have high-directivity (although it’s quite helpful in keeping the two PA systems separate for the listeners behind the delays). The downside is that it requires more space and more rigging – whether actual rigging or just loudspeakers raised on poles, stacks, or platforms. Additionally, you have to deal with more signal and/ or power runs, possibly in difficult or high-traffic areas. It also requires careful tuning of the delay time to work properly, and even then, being behind or to the side of the delays causes the solution to be invalid. In such a condition where both systems are quite audible, the coherence of the reproduced audio suffers tremendously.

If I end up trying the Gallivan show again, I think I’ll go with delays. I don’t have the logistical resources to handle big, high-output point-source boxes or a real array. I can, on the other hand, find a way to boxes up on sticks with delay applied. I can’t say that I’m happy about the potential coherence issues, but everything in audio is a compromise in some way.

Failure To Failure

Break, fix, break, fix, break…

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Churchill once said that “Success is going from failure to failure without losing your enthusiasm.”

That’s also one of the best descriptions available for live sound and live music in general.

If you’re going to ever relax and enjoy the process of mixing a real show in a real room, I can tell you that you MUST embrace not getting everything right (especially not on the first try). This does not, in any way, negate my persistent insistence that you must plan and prepare carefully. What all the planning and prep does is prevent the inevitable failure or misstep from being catastrophic. It gets you closer to being exactly right on the first try, but it will rarely (if ever) actually take you all the way there and drop you off at the curb.

To be a live-sound mix-creature means living a life of screwing up and fixing that screw up, iteratively and in real time. Eventually, you get the mix to a place where you can live with it. You may even settle the show’s sound into a state where you love it. Those moments are sublime, and the more you combine a dedication to your craft AND working with great players, the more of those moments you get. It’s just that there’s always a bit of a journey to go on to reach that little bit of paradise, show to show. The process isn’t necessarily painful – sometimes it’s as simple as pushing a few faders up, unconsciously realizing that the channel level isn’t quite right until you reach the correct blend.

Of course, at other times you’ll be sitting there, wielding a parametric EQ like a sledgehammer as you try to figure out why the weird resonance in the stage-right acoustic guitar just won’t go away.

Not everybody finds it easy to accept this. I was dragged in kicking and screaming. For those of us who like to plan everything out neatly, the tendency of live shows to twist and squirm their way out of our carefully created holding pens is monstrously disconcerting.

At first.

After a while, though, you get used to the idea that the plan will get you started, and then you’ll throw it out almost as a matter of course. Figuring it out as you go becomes almost routine.

This also applies at the macro level. I just launched Concerts By Danny, a site that’s a platform for presenting shows that I’m either producing or just working for. There are public and private “sides” to the site, with the private side being a platform for managing the various logistical pieces that go into making a concert happen. As a whole, the thing is unfinished. It’s a classic case of jumping off the cliff and building a plane on the way down.

And I’m scared that the whole thing will blow up in my face. It’s very easy to fail at live music, especially when it comes to putting on shows of your own. The whole idea might be a complete boondoggle. There are times when I feel utterly stymied, thinking about all the ways the entire idea could go completely wrong and be a huge waste of time. To this point, though, I’ve managed to push past the fear and continue moving forward.

I tell myself, “The worst that can happen is that everything will completely suck, and it’s unlikely that absolutely everything will crash and burn, so…whatever. Let’s see what happens.”

And interestingly, that’s about the worst thing that can happen to the mix of a live band. So, what do you do? Well, you try to figure out which thing is causing you the most trouble, and then you try to correct it. And then you do that for the next problem, and the next problem, and so on. Eventually, you get something that works – or you realize that you’re on a dead-end street, and you cut your losses.

The point is to keep moving and to stay interested, from fader move to fader move, EQ change to EQ change, and from show to show.

A Monitor Layout For A Rock Show

Sometimes you’re thinking about audio, and sometimes not.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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The picture attached to this article is an important reference point for the text. What you’re looking at is a scale drawing of the stage and monitor rig for the Sons Of Nothing: Clarity 10th Anniversary show.

So…why did it all end up like that?

The first thing that drives monitor placement is the stage layout – or, more precisely, where the actual players are going to be. In general, what we want to do with wedges comes down to one, simple rule: We want the loudspeaker output to hit whoever is supposed to be listening to it, while hitting as little of anything else as possible.

Of course, that rule gets bent (or simply taken outside and used for target practice with heavy artillery and wiffle bats) for various reasons, but it’s the starting point.

Down front, the plan was to have up to three people in play at any given moment. A guitarist downstage right, a solo vocal or solo guitar downstage right center, and a bassist parked down center. The down left riser was a dedicated space for a separate “keys and guitar” world. Center right was to be the land of woodwinds.

Upstage was split because of a need to run video. Sons Of Nothing uses projection as a key part of the concert, and in this case, front-projection was the order of the day. That meant that we needed a clear shot for the projector to fire “through” the band and onto the back wall. To get that open space, we put the drum riser off to the stage right side, and the backup-vocal riser went the opposite way.

Now, with the rule that I stated above, the natural inclination would be to always get a loudspeaker delivering a foldback mix as close to the players as could be physically managed. That’s not a bad rule of thumb. In fact, that’s a huge advantage of in-ears; You get to put the monitors so close to the player that they are partially inside their head, and only deliver usable output to that musician.

But an important realization is that live-sound is not actually about the best sound, as divorced from everything else. Rather, what we’re trying to do is create the best show, which is a holistic exercise.

Hence, the three downstage wedges were set on the floor, rather than up on the deck. The difference in distance was negligible, but a couple of very nice advantages were gained. Advantage 1 was that the loudspeakers no longer had as much physical contact with the riser, so they didn’t transfer as much vibration to the stage. Advantage 2 was that rather more of the main riser was available for actual people and the things they need to have to play well – like guitar-effect pedal boards.

A natural tendency is to set a player’s wedge such that it’s centered in front of them. In most circumstances, this is a reasonable idea. With a mono mix, most people like getting the output into both ears equally. There’s a problem, though, when keyboards enter into the equation. Physically, they’re pretty big and solid, and thus are very good at blocking the oh-so-critical “intelligibility frequencies” from a loudspeaker. Plus, keyboards can’t hear. It’s waste of output to fire a wedge into the bottom of a keys setup.

That’s why the keys wedge is off to the side. That placement allowed the sound from the drivers to have a clearer path to an actual human ear. A big help with making that placement work was the use of supercardioid-pattern microphones. Their pickup null points are at an angle to the rear of the mic (rather than straight back) and they have a tighter pattern in general. That helps significantly in being able to get enough output from a box that’s coming in from a diagonal. (With supercardioids and a monitor directly in front of the player, having the mic parallel with the floor helps to get that wedge firing into the least sensitive areas of the pattern.)

I would have liked to have put the keys wedge on the floor, but I was worried that the necessary distance for a good angle would be too much of a tradeoff.

Talking about the upstage folks, it might seem a bit weird that the backup-vocal wedge was set so that the riser partially blocked its output. There is an explanation though. First, I was concerned about chewing up real-estate on that platform, because there wasn’t much to go around. Second, some blockage from the riser was actually helpful. Plenty of sound that needed to get to the vocalists’ ears could still get there, with “splash” from the back wall mostly heading up into the acoustically treated ceiling. If the wedge had been up on the riser with the singers, there would have been a lot more spatter in general, and a lot of those reflections might have headed directly for the vocal mic in keyboard land.

The drumfill was an exercise in compromise. From a purely audio-centric perspective, it would probably have been best to to put things on the stage-left side of the drummer, with the full-range wedge off the sub and pointed upwards. The backup vocalists wouldn’t get blasted with the drummer’s monitor mix, and excess spill would go up into the ceiling. Unfortunately, logistics got in the way of this. Most of the square-footage on the drum riser was needed for…you know…drums, and so the “idealized” drumfill setup was too greedy for space. It also would have made it very hard, or maybe even impossible for the percussionist to enter from stage left as was planned. Stacking the drumfill on the left would have blocked the video.

So, a tall stack on the up-right corner was the solution.

One bit that I haven’t yet discussed is that lonely subwoofer that’s just upstage of center. What the heck is that?

Well, remember that down-center was the bass-player’s territory. As an additional wrinkle, no bass backline was brought in, except for a wireless rig. Such being the case, we needed to ensure that adequate low-end was produced for the folks on stage. Sonically, it would have been better to push the subwoofer downstage a bit (to reduce the time-arrival difference between the low-frequency information and everything else), but it seemed more important overall that it just not be in the way. So, I set the box flush with the drum riser, dialed the internal crossover for about 90 – 100 Hz, pulled the high-pass output to the down-center wedge, and the bassist ended up with a triamped monitor rig that could make some rumble without being run hard.

As far as I could tell, the overall setup was a success. Now, if only the woodwinds monitor hadn’t become unplugged at an unhelpful time…

The Caterpillar Problem

The end result gets the glory, but there’s no end result without the groundwork.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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I just finished working on a show that took five months to plan and execute. It would have gone off without a hitch, except that a monitor wedge had its power cable kicked out at the last minute, when nobody was looking. This caused a fair bit of consternation for the sax/ flute player, but he’s a consummate professional and got through it anyway.

I digress.

Five months for two hours or so of showtime. It’s a classic case of George Carlin’s “caterpillar problem:”

“The caterpillar does all the work, but the butterfly gets all the publicity.”

That’s just the way it is with live sound, and also with life in general. Getting “there,” wherever “there” is, involves a long, hard, muddy, unglamorous slog. Anybody who thinks live music is about the roar of the crowd, the growl of the guitars, the thunder of the drums, and the glory of the lyrics soaring with it all, like a Pharaoh atop a chariot pulled by giant, glowing, cats…well, that person is incorrect. That person also probably has never done the work to put on a live gig, soup to nuts.

The ugly work of show production is the important work, though. It’s the caterpillar that eventually creates the chrysalis, dissolving itself into raw material that eventually becomes the butterfly of the end result. What’s done in the literal and metaphorical glare of the worklights is the critical foundation, and without it – no butterfly. You don’t get publicity for the “caterpillar work,” but without it, there isn’t anything to get publicity for.

You don’t get publicity for coordinating across multiple teams. You don’t get publicity for the hundreds of emails and chat messages that get fired around. You don’t get publicity for being able to manage your calendar properly. You don’t get publicity for your stage plots. You don’t get publicity for the process of laying out the stage in an organized way. You don’t get publicity for running cables neatly. You don’t get publicity for tuning the Front Of House PA and monitor world in a sane way. You don’t get publicity for doing a careful line check.

But you DO get publicity for when all of that finally comes together. The process is required for the output. You can’t get around it.

And the more you feed the caterpillar, the bigger and better the butterfly becomes.

Conversely, starving the prep work starves the show. Lots of people want to run lean on the prep, especially because the prep is expensive while not looking flashy. The battle goes in dips and surges, but it’s ever present; Someone, somewhere, is always trying to “compress the schedule” and “save a few dollars.” An alarming number of people exist who are unable to see the connection between foundations and what sits on them. That didn’t happen on this latest show, but it has crept up on me on a couple of gigs this last year. It’s tempting to go along with it, so as to land the opportunity to do a night, but it’s a big risk. You may not be able to avoid disappointing somebody, and I’ve learned the hard way that showing up and then disappointing people is worse than not getting the gig at all.

The absolutely essential work of the caterpillar requires a certain amount of time. There’s no getting around it. Plenty of people will want you to work magic in unrealistic timeframes. Politely decline. Butterflies don’t always get butterfly-grade publicity, but if you want a chance at the top-shelf stuff, you need to be able to build the best butterfly you can.

Oh, and here’s one more secret: The dirty work doesn’t get publicity, but it DOES get noticed by the people who really matter.

Double Hung Discussion

It’s not magic, and it may not be for you. It works for me, though.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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On the heels of my last article, it came to may attention that some folks were – shall we say – perplexed about my whole “double hung” PA deployment. As can be the case, I didn’t really go into any nuance about why I did it, or what I expected to get out of it. This lead some folks to feel that it was a really bizarre way to go about things, especially when a simpler solution might have been a better option.

The observations I became aware of are appropriate and astute, so I think it’s worth talking about them.

Why Do It At All?

First, we can start with that logistics thing again.

When I put my current system together, I had to consider what I was wanting to do. My desire was to have a compact, modular, and flexible rig that could “degrade gracefully” in the event of a problem. I also had no desire to compete with the varsity-level concert systems around town. To do so would have required an enormous investment in both gear and transport, one that I was unwilling (and unable) to make.

What I’ve ended up with, then, is a number of smaller boxes. If I need more raw output, I can arrange them so that they’re all hitting the same general area. I also have the option of deploying for a much wider area, but with reduced total output capability. I wouldn’t have that same set of options with a small number of larger, louder enclosures.

That’s the basic force behind why I have the rig that I have. Next come the more direct and immediate issues.

The first thing is just a practical consideration: Because my transport vehicle isn’t particularly large, I don’t really have the necessary packing options required to “leave gear on the truck.” If I’m getting the rig out, I might as well get all of it out. This leads to a situation where I figure that I might as well find a way to deploy everything all the time. The gear is meant to make noise, not sit around. “Double hung” lets me do that in a way that makes theoretical sense (I’ll say more on why in a bit).

The second reason is less practical. I have a bit of a penchant for the unconventional and off-the-wall. I sometimes enjoy experiments for the sake of doing them, and running a double hung system is just that kind of thing. I like doing it to find out what it’s like to do it.

Running double hung is NOT, by any means, more practical than other deployments. Especially if you’re new to this whole noise-louderization job, going with this setup is NOT some sort of magical band-aid that is going to fix your sound problems. Also, if you’re getting good results with a much simpler way of doing things, going to the extra trouble very well may not be worth it.

At the same time, though, the reality of making this kind of deployment happen is not really all that complicated. You can do it very easily by connecting one pair to the left side of your main mix, and the other pair to the right side. Then, you just pan to one side or the other as you desire.

System Output And Response

Up above, I mentioned that running my system as a double hung made sense in terms of audio theory. Here’s the explanation as to why. It’s a bit involved, but stick with me.

I haven’t actually measured the maximum output of my FOH mid-highs, but Turbosound claims that they’ll each make a 128 dB SPL peak. I’m assuming that’s at 1 meter, and an instantaneous value. As such, my best guess at their maximum continuous performance, run hard into their limiters, would be 118 dB SPL at 1 meter.

If I run them all together as one large rig, most people will probably NOT hear the various boxes sum coherently. So, the incoherent SPL addition formula is what’s necessary: 10 Log10[10^(dB SPL/ 10) + 10^(dB SPL/ 10)…]. What I put into Wolfram Alpha is 10 Log10[10^11.8 + 10^11.8 + 10^11.8 + 10^11.8].

What I get out is a theoretical, total continuous system output of 124 dB SPL at 1 meter, ignoring any contribution from the subwoofers.

At this point, you would be quite right to say that I can supposedly get to that number in one of two ways. The first, simple way, is to just put everything into all four boxes. The second, not simple way is to put some things in some boxes and not in others. Either way, the total summed sound pressure should be basically the same. The math doesn’t care about the per-box content. So, why not just do it simply?

Because there’s more to life than just simply getting to the maximum system output level.

By necessity of there being physical space required for the speakers to occupy, the outer pair of enclosures simply can’t create a signal that arrives at precisely the same moment as the signal from the inner pair, as far as the majority of the audience can perceive. Placed close together, the path-length differential between an inner box and an outer box is about 0.0762 meters, or 3 inches.

That doesn’t seem so bad. The speed of sound is about 343 meters/ second in air, so 0.0762 meters is 0.22 ms of delay. That also doesn’t seem so bad…

…until you realize that 0.22 ms is the 1/2 cycle time of 2272 Hz. With the outer boxes being 1/2 cycle late, 2272 Hz would null (as would other frequencies with the same phase relationship). If everything started as measuring perfectly flat, introducing that timing difference into a rig with multiple boxes producing the same material would result in this transfer function:


Of course, everything does NOT start out as being perfectly flat, so that craziness is added onto whatever other craziness is already occurring. For most of the audience, plenty of phase weirdness is going on from any PA deployed as two, spaced “stacks” anyway. To put it succinctly, running everything everywhere results in even more giant holes being dug into the critical-for-intelligibility range than were there before.

Running double hung, where the different pairs of boxes produce different sounds, prevents the above problem from happening.

So, when I said that I was running double hung for “clarity,” I was not doing it to fix an existing clarity problem. I was preventing a clarity problem from manifesting itself.

Running absolutely everything into every mid-high, and then having all those mid-highs combine is a simple way to make a system’s mid-highs louder. It’s also a recipe for all kinds of weird phase interactions. These interactions can be used intelligently (in an honest-to-goodness line-array, for instance), but for most of us, they actually make life more difficult. Louder is not necessarily better.

More On Output – Enough Rig For The Gig?

For some folks reading my previous installment, there was real concern that I hadn’t brought enough PA. They took a gander at the compactness of the rig, and said, “There’s no way that’s going to get big-time sound throughout that entire park.”

The people with that concern are entirely correct.

But “rock and roll level everywhere” was not at all what I was trying to do.

The Raw Numbers

What I’ve found is that many people do NOT actually want everything to be “rock and roll” loud over every square inch of an event area. What a good number of events actually want is a comfortable volume up close, with an ability to get away from the noise for the folks who aren’t 100% interested. With this being the case, investing in a system that can be clearly heard at a distance of one mile really isn’t worthwhile for me. (Like I said, I’m not trying to compete with a varsity-level sound company.)

Instead, what I do is to deploy a rig that’s in close proximity to the folks who do want to listen, while less interested people are at a distance. Because the folks who want more volume are closer to the PA, the PA doesn’t have to have crushing output overall. For me, the 110 dB SPL neighborhood is plenty loud, and I can do that for the folks nearby – by virtue of them being nearby.

Big systems that have to cover large areas often have the opposite situation to deal with: The distance differential between the front row and the back row can actually be smaller, although the front row is farther away from the stacks in an absolute sense. With my rig, the people up close are probably about three meters from the PA. The folks far away (who, again, aren’t really interested) might be 50 meters away. That’s more than a 16-fold difference. At a bigger show, there might be a barricade that’s 10 meters from the PA, with the main audience extending out to 100 meters. That’s a much bigger potential audience, but the difference in path lengths to the PA is only 10-fold.

Assuming that the apparent level of the show drops 6 dB for every doubling of distance, my small show loses about 24 decibels from the front row to the folks milling around at 50 meters. The big show, on the other hand, loses about 20 dB. (But they have to “start” much louder.)

That is, where the rubber hits the road is how much output each rig needs at 1 meter. At the big show, they might want to put 120 dB SPL into the front seats. To do that, the level at 1 meter has to be 140 dB. That takes a big, powerful PA. The folks in the back are getting 100 dB, assuming that delays aren’t coming into the picture.

For me to do a show that’s 110 dB for the front row, my PA has to produce about 119 dB at 1 meter. That’s right about what I would expect my compact setup to be able to do, with a small sliver of headroom. At 50 meters, my show has decayed to a still audible (but not “rock show loud”) 86 dB SPL.

That’s what I can do, and I’ve decided to be happy with it – because the folks I work with are likely to be just as happy with that as I am. People don’t hire me to cover stadiums or have chest-collapsing bass. They hire me because they know I’ll do everything in my power to get a balanced mix at “just enough” volume.

The Specifics Of The Show

Ultimately, the real brass tacks are to be found in what the show actually needed.

The show did not need 110 dB SPL anywhere. It needed a PA that sounded decent at a moderate volume.

The genre was folksy, indie material. A 110 dB level would have been thoroughly inappropriate overkill. At FOH control, the show was about 80 – 90 dB, and that was plenty. There were a few times where I was concerned that I might have been a touch too loud for what was going on. In that sense, I had far more than enough PA for raw output. I could have run a single pair of boxes and been just fine, but I didn’t want to get all the speakers out of the van and not use them. As I said before, I chose “double hung” to use all my boxes, and to use them in the way that would be nicest for people’s ears.

If you’re curious about running a double hung setup, I do encourage you to experiment with it. Curiosity is what keeps this industry moving. At the same time, you shouldn’t expect it to completely knock you off your feet. If you have a good-sounding system that runs everything through one pair of mains, adding another pair just to split out some sources is unlikely to cause a cloud-parting, ligh-ray-beaming experience of religious proportions. Somewhat like aux-fed subwoofers, going double hung is a taste-dependent route to accomplishing reinforcement for a live event. For me, it solves a particular problem that is mostly logistical in nature, and it sounds decent doing it.

The Story Of A Road Gig, Part 3

Commentary with pictures – or maybe it’s the other way around.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

road-gig-3Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.
Rather than try to relate the entire story of this overnighter as a narrative, I’ve decided to take the approach of commenting on the various photos that were taken at the gig (or around the process of it). There are, amazingly, some shots where yours truly makes an appearance. Scotty of Eyes Open got ahold of my camera, and, well, there ya go.

X32 Cores

X32 Cores

While it’s not necessarily for the faint of heart, running surfaceless consoles can potentially save you money, weight, and some space. Consoles like this really hammer home what a digital mixer is: A whole lot of software running on specialized hardware. Delete the control hardware, and all the heavy-lifting for audio still remains.

Going surfaceless requires significant homework. You’ll have to get both your “mix brains” and their associated control devices (laptops, tablets, etc.) onto a network and talking to each other. An inexpensive wireless router is really all you need for this, but DO have a fallback option. Also, anything that doesn’t need to be wireless probably shouldn’t be, so use a wired connection to your control gear whenever you can. Ethernet cable is cheap, available almost everywhere, and pretty much stupid-proof.

And, for heaven’s sake, set up meaningful security on your wireless network. Nothing but your consoles and controllers should be connected to it.

I have two X32 cores for more than one reason. Reason #1 is to be able to have separate FOH and monitor worlds with full “first-class” channel counts – 32 inputs each. Reason #2 is that, if one console were to give up the ghost, I could fall back to its counterpart and keep going.

As much as is practical, build mix templates for your show before you leave. The ability to walk up to the show and “just go for it” without having to think through everything on the fly is a big help. Remember to do some meaningful tests on your setup to ensure that it works, and that you know how it works.

S16 Stageboxes

S16 Stageboxes

Digital stageboxes help you save space and weight by removing the need for a big, heavy, multicore trunk. The irony is that digital stageboxes are rather more expensive than their analog cousins. Your overall cost may be slightly reduced if you get a single unit with all the inputs and outputs you need, but you have to account for the risk of that unit dying on you. Using two boxes to do the job allows you to continue in some way if one of them stops cooperating.

Use the network cabling recommended by the manufacturer. If your digital snake system calls for shielded Cat5e with Ethercon connectors, that’s what you should use. There are plenty of stories out there of people who encountered…interesting results while using connectivity that was not up to spec. (At the same time, I’m not convinced that “super premium” is necessary. GLS Audio makes SSTP ethercon cables that seem pretty darn good, and clock-in at under $1.00/ foot.)

Remember to have spare cables for this high-speed, highly-mission-critical audio network you’re building.

Which One Is Which?

Which One Is Which?

Here we see a common, North-American noise-louderizer with a remote console control, he being somewhat perplexed by how the mix-bus order is now reversed due to his move from FOH to the stage.

Tablets And Monitors

Tablets And Monitors

I am brand new to the whole idea of walking up on deck with a remote, but let me tell you, it’s one of the greatest things since sliced bread. For your initial rough-in of monitor world, it’s downright beautiful to be able to put things together without any guesswork, or running back and forth to a console. Instead, you park yourself in front of a wedge, start dialing things up, and instantly hear the results of your changes. This means that you can actually pick up on the exact point where additional gain on a channel starts to get “weird.”

It’s also beautiful to have the remote when artists are actually on stage. Again, a lot of guesswork and disconnection simply goes away. You can talk to each other naturally, for a start. Even more important, though, is that you can actually hear what the musician is hearing. Problems with a mix don’t have to be described, as you can experience them directly for yourself. Finally, it’s a great bit of “politics;” Musicians who have often dealt with uncaring (or just absent) audio-humans now have one who’s really paying attention – and who’s also very much in the same boat as they are.

As was jokingly mentioned above, you do have to remember that your mix order may be “flipped.” If you numbered your mixes based on how you’re looking at things from FOH, walking up on deck now means that you’re seeing the mirror image.

When putting a system together, don’t be stingy with your monitor mixes. I’ve never regretted having more mixes and wedges available. As I’ve said before, and will probably say again, getting everyone happy on deck means a much better experience at FOH. A recipe for success really is making sure that a big piece of your budget goes to monitor world. Give those drummers “Texas headphones” (a drumfill) if at all possible. They tend to like it.

Scotty And McCrae

Scotty And McCrae

Scotty and McCrae were the guys who brought me out on the trip, and on a practical level, the show would NOT have happened without them. McCrae handled a lot of behind-the-scenes logistical elements in real time, making sure that things like shelter, power, and scheduling were actually working.

Scotty joined with McCrae to form my weekend stage crew. It was a little slice of heaven to work with those guys, because all I had to do was describe what I wanted to happen, and then wait a few minutes. The importance of such a crew, that has a can-do attitude and a real sense of humor, can NOT be overstated. I was able to deliver because (and only because) everybody else did their job.

(Also, a huge “Thank You” goes out to Bayley H. for running the event as a whole, for giving Scotty and me a place to sleep, and for chasing down one of those super-rad Honda generators for us. She was juggling about 80 things all weekend, one of those things being the music, and we were very well taken care of.)



Spooked by the sudden noise of a band getting comfortable on deck, a black-footed knob-turner (voluminus maximus) bolts for the safety of FOH.



I put FOH control on top of the console case, with monitor world off to the side. The laptops are different colors so that I can tell them apart easily when unpacking them. The trackballs are there because, let’s face it, trackpads are fiddly, imprecise, and (to be both blunt and slightly crass) just tend to suck in general.

Another tip: If your primary monitor-world controller has a case, put the monitor control tablet in that same case. It will make things ever so slightly faster and easier at setup.

Talkback is one of the main reasons to have at least one microphone equipped with a switch. Choose where you want talkback to be routed to, latch the console’s talkback control, and then simply flick the switch on the mic when you want to talk.

Laptops (with good batteries) and a UPS are helpful at FOH, because a power failure means that your audio processing and routing stay up. No, there might not be any audio for them to work on, but they’ll be available immediately when you get the power back.


Troopers 1
Troopers 2
Troopers 3
Troopers 4

Katie Ainge and her band were real troopers throughout the show. Over the course of two days, we would have a few technical issues, and we would also get rained on twice. Through it all, they played their best, kept smiling, and kept coming back for more:

Originally, they were only supposed to play on the Friday night. However, a storm ended up rolling in. Katie and company played right up until the rain started falling, only calling a halt because their instruments were getting wet. After a hasty pack up and retreat, after which they could have bailed out with full pay, they elected to stay around and get a full show in on the following morning.

Also, large garbage bags make pretty decent rain protectors for loudspeakers and other gear. They do tend to buzz at certain frequencies, but that’s the least of your worries when water starts falling out of the sky.

We only hung a single overhead. With a well-balanced band, a single mic in the right spot will get everything on the kit without getting swamped by bleed. Also, I mix live audio in mono about 99.9% of the time, and a single mic is always in phase with itself.

Try, Try Again

Try, Try Again

After a frantic night of Scotty and McCrae packing, unpacking, and drying out the gear, the next morning came along with the promise of actually doing the show. Notice that the generator really is NOT in the right place. I should have placed it off to the side of the deck, so that the exhaust would have stayed away from the performers. Oops.

Double Hung

Double Hung

McCrae and Bayley, masters of all they survey.

With the PA deployed as it was, putting the same signal into all four FOH mid-highs probably would not have sounded all that hot. The outer pair was slightly behind the inner pair, which would have resulted in the high end being out of phase alignment. That problem did not come into play, however, because the different pairs were used for different signals. The inner pair was my vocal cluster, and the outer pair was for instruments. This technique borrows both from The Grateful Dead’s “Wall Of Sound,” and Dave Rat’s “double hung” PA deployments – it’s just on a very small scale.

The configuration as pictured and described trades coverage area for power and/ or clarity. We essentially have one, larger PA setup that’s firing in a narrow pattern. (Even so, some walking around proved that you could hear the PA pretty much everywhere in the park proper.) An alternative would be to put the entire mix into all four boxes, but aim the boxes to hit different zones. In that case, we’d be trading power/ clarity for coverage.

For Real This Time

For Real This Time 1
For Real This Time 2
For Real This Time 3
For Real This Time 4

With no rain during the actual show, the retry of the previous night went much more smoothly. We did have a couple of problems with the cables to Katie’s DI, with my suspicion being that the metal on their XLR connectors is inexpensive, soft, and therefore prone to change shape when heated significantly in the sun. (I can’t prove it though – this is just a wild theory.)

In any case, though, it was great to see Katie and her friends bring some really enjoyable tunes to an audience able to stay for the duration.

Afterwards, packing the van, we got another rain shower.

But it was time to go home anyway.

The Story Of A Road Gig, Part 2

There are some things you shouldn’t leave home without.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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There are a million checklists of what to take with you on overnight gigs, so we don’t have to completely go back over that ground.

At the same time, after we got the basic details worked out, it was time for me to get an idea of what should go with me to the show. I figured that it might be useful for me to offer some overview on the items I found most important.

Take As Much Of Your Gear As You Can

Whatever your weight and space restrictions are for show-production equipment, fill that metaphorical and literal box as completely as you can. Especially for gigs that are hours and hours away from your home base, it’s imperative that you have a way for things to “degrade gracefully.” The more of your gear you have, the more chances you get to survive the unexpected. In this case, I had the luxury of taking the fully-stocked van that contained almost everything I have on hand for sound. The upshot? I could have had catastrophic failure of two consoles, two stageboxes, eight monitor wedges (and both drumfill subs), three FOH full-range loudspeakers, and both FOH subwoofers…and still have been able to make some kind of noise.

It wouldn’t have been a good show, but there would have been a show.

Since a failure of that magnitude is extremely unlikely, I was very confident that, even if some problems cropped up, we would have plenty of “coverage.” As a result, I rode down to the site with very little to worry about.

Take A Vehicle You Feel Good About

If your car, truck, or van hasn’t been inspected in a while, get that done. If something’s about to fall off the poor creature, get that taken care of. If the fluids (including the fuel) aren’t fully topped up, make sure you’ve got that secured the day before you leave.

And get the tires checked! There are plenty of places that won’t charge you a dime for giving them a going over and getting the right air pressure in them. Tires are very important for, you know, little things…like maintaining control of your vehicle and actually being able to stop.

Water! Water!

A show is hard work, and the work gets even harder if you’re outdoors in the summer. You are going to sweat copiously, and dehydration is very hard to fix once it fully takes hold.

Do NOT rely on there being liquid provided for you. Haul your own. You might want to mix in some sports-drink powder to provide some taste and replace the electrolytes that get flushed out by perspiration, but a full-strength preparation is probably more sugar than is helpful. At minimum, have a full gallon available for each on-site day, and consume your supply steadily. The time to get “wet” is when you’re already “wet.” If you notice sweat dripping from you for more than a couple of minutes, stop and drink at least a pint/ half-liter. Get your hydration right, and you’ll have the stamina to keep rolling all day with minimal interruption. Screw up to any significant degree, and you may be out of action for a good while.

Snack Time

Much like your water supply, avoid expecting that you’ll be able to get food on a whim. Also, getting real time to sit and eat can be a major problem when building a live-sound show. Pack along some calorie-dense foods that you can quickly and safely eat with dirty hands – you really do NOT want to be ingesting whatever is all over your cable jackets, am I right? Your high-calorie treats should not be completely loaded with sugar, but instead balance sweets with fats. There should also be some saltiness to your food, to help with sodium loss from perspiration.

If you can tolerate nuts, “Sweet n Salty” granola bars are a really solid option. The individual wrapping means that your fubs don’t have to be completely clean, the salt/ sweet/ fat ratio seems to be about right, and you can get 300 – 500 calories inside you within a couple of minutes.

Solid Footing

If you don’t have steel-toe boots, get some. Make sure they have aggressive tread on the soles, because slipping and falling can end a trip completely in the worst case. You may have heard that steel-toes are far too uncomfortable to work in; I disagree. If you try on a few pairs, I’m betting that you will find a brand that agrees with you. Also, spend a few more dollars and purchase a set of supportive (yet cushioning) insoles. All the walking, standing, and lifting you’re going to do is very, very tough on your feet. Insoles that work for you can prevent you from ending a show day in near agony.

Why my insistence on steel-toe footwear? Well, someday you’re going to drop a sub, or something else that’s heavy. You may also have an experience like I once had, where a full-on Leslie cabinet, cased up and on casters, was making its way down some stairs and briefly ended up on my foot. I was wearing the right boots at the time, and I barely felt it. If I hadn’t been…yeesh.

The Hitchhiker’s Guide Was Right

Take your own towel. Especially if you end up couch-surfing, you will want to have your own. Do NOT get your towel dirty or sopping-wet unless you actually have spares close at hand.

Pack at least one more change of work-clothes than you think you need. The extra weight and space isn’t really significant, and you’ll be very happy if you end up getting dunked or very dirty. Also, have a water-repelling jacket available at short notice. A hot day can become annoyingly, or even dangerously cold in a big hurry.

Take a proper change of night-clothes along as well. Sleeping in your work duds flat-out stinks (and not just in a metaphorical sense). In that same vein, take a good, Boy Scout-quality sleeping bag with you, along with a basic sleeping pad. If you end up on a hard floor, or in a place that’s too cold, or on some surface that’s just “sketchy,” you will be ecstatic to have the option.

Also, have a complete toilet kit with you. Just like your show gear, having more than you think you need means that you’ve got some margin for error. Brush your teeth, and use deodorant. You’ll feel better, people will like you more; These are good things.

A Secret “Weapon”

Five words: Zinc Oxide Diaper Rash Cream

The big brand for this somewhat messy, but very helpful concoction is Desitin. It’s not just for babies, because it can help you avoid that scourge of show-production humans the world over.

Gig butt. Chafing. Also known as, “The work was pretty intense, and I ended up sweating a lot between my legs, and now I’m in a world of pain with a whole other day left to do.”

A decent, zinc oxide cream applied liberally to any problem areas will do wonders for your attitude. It helps keep you dry “down there,” even under intense conditions. It smells a touch funky, but that’s a tiny price to pay for being comfy, cheerful, and ready to lift those subwoofers again.

The Wisdom Of My Dad

This is separate from my other discussions of clothing, because of how critical it is.

As my Dad has noted to me on many occasions, the success of any endeavor is highly dependent upon the correct underwear.

I can tell you that the correct underwear for show production is “active” underwear. You want synthetic material (polyester and spandex, for instance), a bit of leg length, and a nice, snug fit. Honest-to-goodness sport underwear keeps you nicely dry, working with that diaper rash cream to prevent the horror of chafing. You also tend to stay at a more comfortable temperature overall (or is that underall)? Cotton undies get hot, and positively soaked, and then stay that way for hours. You don’t want that.

The right underwear will cost you a few bucks, but it’s incredibly worth it. I say this from personal experience.

The Story Of A Road Gig, Part 1

It’s more about logistics than sound.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

There’s this quote that I like. If I could find the exact wording, I would put it here for you. As I remember, it was about photographers, and derived from something that Oscar Wilde supposedly said:

“Amateur photographers talk about things like lenses and film speed and aperture settings. Professionals talk about money.”

My take on it?

“Audio craftspersons with less experience do their gig planning by talking about spec sheets, wattage ratings, model numbers, and sound quality. Once they get a few more miles and years on themselves, they realize that it’s all about logistics, money, and vehicles.”

I just recently got back from doing an overnighter roadshow in south-eastern Utah, a gig that took about a month of planning (off and on, mind) to bring to fruition. During that planning, we barely talked about audio at all. It was basically the last thing that got any discussion. The reasons for that are mixed; Some of the issues were specific to the show, and some were more generalizable. The point is that a road gig certainly does have to do with sound, but the sound is wrapped up in a LOT of other particulars.

Some Things We Didn’t Have To Talk About Much

With all my harping about audio requiring planning, time, and foresight to pull off properly, my seemingly cavalier attitude towards the production of a big gig might seem out of character. The important word there is “seemingly.” As always, time and effort were neither created nor destroyed – they were just transferred around. Since the loss of my regular gig, I’ve been putting together a small concert system that I’ve designed to handle pretty much any show that I would be called upon to do. Three consoles (one for FOH, one for monitors, and a spare), two compact subs and four top-boxes for FOH, an eight-mix monitor rig that features a drumfill with subwoofers, tons of mics and stands, more XLR cables than I’ve even counted…you get the picture.

Basically, unless a band has some really specific needs, or the show is for a large crowd, I’m very confident that I will have what’s necessary to pull it off.

And I take everything everywhere, so there was no need to discuss exactly which pieces would be required.

Another specific issue with the show was that the lineup was a bit fluid. Eyes Open was supposed to play originally, but their rehearsals didn’t quite pan out, so they pulled in the Katie Ainge Band to bring some sonic goodness to the town of Monticello. Nobody had a detailed input list at any point, and it wasn’t really necessary. Nobody was being picky, and nobody was likely to become picky.

So, a lot of detailed discussion about production wasn’t going to do anything. We were going to have what we were going to have, and it was going to be fine. “Countin’ mic clips” would be a waste of time.

The Bits That Mattered

What was definitely not a waste of time was figuring out the logistics of the show. Longtime readers may remember my “Five S Festival” article, where I’ve previously discussed how productions have to be about the basic needs of humans before they can be about gear. When you’re in a situation where your involvement is compartmentalized, you still have to figure out the various elements. It’s just that the number of people involved is smaller…maybe even just you.

Because the audio production side was already figured out (for all practical purposes), I was mostly concerned about a number of “P” elements.

That is to say: Power, Peeing, Precipitation, Plonking Down, and Payment.

Power – A PA system is worthless without electricity. I needed to know where it was going to come from, especially since we were going to be outside. (The outside is a strange and wondrous place for sound, usually with fewer acoustical problems. The Yin to that Yang is that electrical outlets are far less plentiful.)

Peeing – The location of a bathroom is not a trivial thing. When it’s time to eliminate some waste, it’s time. Period, the end. You don’t think this issue is serious? Wait until you forget about it sometime.

Precipitation – To be precise, what happens if water starts falling out of the sky? Where can people and gear find shelter? Another thing that falls out of the sky is heat. It’s not precipitation, but whatever, I’ve got a theme going here. Anyway…I’ve been on unprotected hillsides during high-desert summers, and I’ll tell you, shade is something you really, really want. Really.

Plonking Down – Where is a person going to sleep? Whether it’s for-profit lodging or somebody’s residence, you need to know where it is, how you get access to it, and the folks in charge need to know you’re coming. Also, it’s critical to take other sleepers into account. For instance, my snoring is loud enough to drown some drummers that I know. For the sake of other people’s rest and sanity (and maybe my own safety), giving other sleepers a way to get out of earshot is a necessary plan.

Payment – How much is the gig worth to everybody? How can you accommodate the event budget? You have to figure out how to cover your transport, wear-n-tear, food, and lodging costs while making a profit and NOT costing too much for the folks writing the checks. Lowballing and being greedy are pretty much equally bad.

None of the above items are audio. All of the above are logistical considerations. The conversations that I had with the Eyes Open guys consisted of about 98% logistical issues and 2% show production. That might seem a little bit weird, but I can tell you that a gig sits on a lot of “infrastructure” support. Fail to get that figured out, and the gig will collapse just as surely as if the PA is all wrong.

When Do You Want To Sound Good?

Great gigs are the ones that get “picked at.”

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

what-timeWant to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

There’s a point where a guys starts repeating himself; I have certainly reached that point here. Nevertheless, repetition of theme without rote regurgitation of content can be useful. So, I’m going to talk some more about time, and gigs, and showing up, and how it impacts success.

And I’m going to do it by borrowing the words of Jason Giron from Floyd Show and Loss of Existence. There was an occasion where a fellow band member asked, “When should we come to soundcheck?”

Jason replied, “When do you want to sound good?”

I tell you, every so often you get to stand next to someone who can perfectly encapsulate a tome of wisdom into a single sentence. This was one of those times for me.

There are plenty of bands, individual musicians, and production humans out there who want to minimize their exposure time when it comes to a gig. This is understandable, because in Western society, time and money sit on either end of an equality symbol. The problem, though, is that minimizing your on-gig time has an alarming tendency to minimize your on-gig success. When it comes to show production, getting the really amazing things to happen requires “picking at it.” Picking at it isn’t time and money efficient, but it’s necessary to create magic.

If you want to really get comfortable with how everybody sounds on a stage with no reinforcement, and truly dial that in so that the future reinforcement will be maximally effective, you have to take the time to pick at it. It doesn’t happen in the space of a minute. You actually have to get up there, play some songs, and figure out how everybody fits around everybody else.

If you want to dial up a truly killer starting point for monitor world and FOH, you have to pick at it. You can’t just throw it all up there, run a few test signals through, and walk off for a bite. You have to actually go up on deck and listen to a real mic through a real wedge. And then listen to a real mic through multiple wedges. At high gain! You also have to listen to real music through the FOH rig. If you want an objective measurement of the system, you have to get out your reference mic and attendant software, and then take a few minutes getting a good trace.

If you want me to create the best monitor mix possible for you in that room, you have to pick at it. We have to go through several iterations of tweak/ listen/ tweak/ listen/ tweak – and we have to be able to do it all with calmness and rationality. Thirty seconds of panicked gesturing from a cold start ain’t gonna get you there, pilgrim.

If you want to build the FOH mix that effectively translates what the band is doing into the house, leveraging and flowing along with the natural sound of the group in the room…You. Have. To. Pick. At. It. Before doors. Or do you want to be futzing around, “finding yourself” for the entirety of the first set? People, please. Bands and audiences deserve better.

As an experienced “Selective Louderization Specialist,” I can tell you that sounding good (and getting everybody truly comfortable) takes at least an hour of work. Bare minimum. (There are plenty of bands that require much more time than that.)

And that hour does NOT start until everybody is in the same room, with all the gear working, and with the entire audio system pre-tuned for the appropriate performance. (A hint for sound people: You have to be really early if you want a fighting chance at this.) It’s not to say that it’s impossible to sound decent in a smaller span of time. It can be done, and sometimes it must be done – but why choose that outcome if it’s optional?

“I’m not required to smack myself in the face with a sharp object, but I’m going to do it! Eugene, hand me that axe!”


Assuming that it’s going to take no less than 60 minutes of effort to make your show spectacular, I encourage you to ask yourself the “Giron Question.” When do you want to sound good? Figure out when that time is, and then show up a lot earlier than that.