Tag Archives: Gig Planning

Another Schwilly Guest Post

Zen and the art of audience capture.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

stevebassettband

If your audience wants your shows to start earlier, the trick is to, you know, start earlier. (The link will send you to the article.)


Convergent Solutions

FOH and monitor world have to work together if you want the best results.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

convergentWant to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

In a small venue, there’s something that you know, even if you’re not conscious of knowing it:

The sound from the monitors on deck has an enormous effect on the sound that the audience hears. The reverse is also true. The sound from the FOH PA has an enormous effect on the sound that the musicians hear on stage.

I’m wiling to wager that there are shows that you’ve had where getting a mix put together seemed like a huge struggle. There are shows that you’ve had where – on the other hand – creating blends that made everybody happy occurred with little effort. One of the major factors in the ease or frustration of whole-show sound is “convergence.” When the needs of the folks on deck manage to converge with the needs of the audience, sound reinforcement gets easier. When those needs diverge, life can be quite a slog.

Incompatible Solutions

But…why would the audience’s needs and the musicians’ needs diverge?

Well, taste, for one thing.

Out front, you have an interpreter for the audience, i.e. the audio human. This person has to make choices about what the audience is going to hear, and they have to do this through the filter of their own assumptions. Yes, they can get input from the band, and yes, they will sometimes get input from the audience, but they still have to make a lot of snap decisions that are colored by their immediate perceptions.

When it comes to the sound on deck, the noise-management professional becomes more of an “executor.” The tech turns the knobs, but there can be a lot more guidance from the players. The musicians are the ones who try to get things to match their needs and tastes, and this can happen on an individual level if enough monitor mixes are available.

If the musicians’ tastes and the tech’s taste don’t line up, you’re likely to have divergent solutions. One example I can give is from quite a while ago, where a musician playing a sort of folk-rock wanted a lot of “kick” in the wedges. A LOT of kick. There was so much bass-drum material in the monitors that I had none at all out front. Even then, it was a little much. (I was actually pretty impressed at the amount of “thump” the monitor rig would deliver.) I ended up having to push the rest of the mix up around the monitor bleed, which made us just a bit louder than we really needed to be for an acoustic-rock show.

I’ve also experienced plenty of examples where we were chasing vocals and instruments around in monitor world, and I began to get the sneaky suspicion that FOH was being a hindrance. More than once, I’ve muted FOH and heard, “Yeah! That sounds good now.” (Uh oh.)

In any case, the precipitating factors differ, but the main issue remains the same: The “solutions” for the sound on stage and the sound out front are incompatible to some degree.

I say “solutions” because I really do look at live-sound as a sort of math or science “problem.” There’s an outcome that you want, and you have to work your way through a process which gets you that outcome. You identify what’s working against your desired result, find a way to counteract that issue, and then re-evaluate. Eventually, you find a solution – a mix that sounds the way you think it should.

And that’s great.

Until you have to solve for multiple solutions that don’t agree, because one solution invalidates the others.

Live Audio Is Nonlinear Math

The analogy that I think of for all this is a very parabolic one. Literally.

If you remember high school, you probably also remember something about finding “solutions” for parabolic curves. You set the function as being equal to zero, and then tried to figure out the inputs to the function that would satisfy that condition. Very often, you would get two numbers as solutions because nonlinear functions can output zero more than once.

In my mind, this is a pretty interesting metaphor for what we try to do at a show.

For the sake of brevity, let’s simplify things down so that “the sound on stage” and “the sound out front” are each a single solution. If we do that, we can look at this issue via a model which I shall dub “The Live-Sound Parabola.” The Live-Sound Parabola represents a “metaproblem” which encompasses two smaller problems. We can solve each sub-problem in isolation, but there’s a high likelihood that the metaproblem will remain unsolved. The metaproblem is that we need a good show for everyone, not just for the musicians or just for the audience.

In the worst-case scenario, neither sub-problem is even close to being solved. The show is bad for everybody. Interestingly, the indication of the “badness” of the show is the area under the curve. (Integral calculus. It’s everywhere.) In other words, the integral of The Live Sound Parabola is a measure of how much the sub-solutions functionally diverge.

nosolution

(Sorry about the look of the graphs. Wolfram Alpha doesn’t give you large-size graphics unless you subscribe. It’s still a really cool website, though.)

Anyway.

A fairly common outcome is that we don’t quite solve the “on deck” and “out front” problems, but instead arrive at a compromise which is imperfect – but not fatally flawed. The area between the curve and the x-axis is comparatively small.

compromise

When things really go well, however, we get a convergent solution. The Live-Sound Parabola becomes equal to zero at exactly one point. Everybody gets what they want, and the divergence factor (the area under the curve) is minimized. (It’s not eliminated, but simply brought to its minimum value.)

solution

What’s interesting is that The Live Sound Parabola still works when the graph drops below zero. When it does, it’s showing a situation where two diverging solutions actually work independently. This is possible with in-ear monitors, where the solution for the musicians can be almost (if not completely) unaffected by the FOH mix. The integral still shows how much divergence exists, but in this case the divergence is merely instructive rather than problematic.

in-ears

How To Converge

At this point, you may be wanting to shout, “Yeah, yeah, but what do we DO?”

I get that.

The first thing is to start out as close to convergence as possible. The importance of this is VERY high. It’s one of the reasons why I say that sounding like a band without any help from sound reinforcement is critical. It’s also why I discourage audio techs from automatically trying to reinvent everything. If the band already sounds basically right, and the audio human does only what’s necessary to transfer that “already right sound” to the audience, any divergence that occurs will tend to be minimal. Small divergence problems are simple to fix, or easy to ignore. If (on the other hand) you come out of the gate with a pronounced disagreement between the stage and FOH, you’re going to be swimming against very strong current.

Beyond that, though, you need two things: Time, and willingness to use that time for iteration.

One of my favorite things to do is to have a nice, long soundcheck where the musicians can play in the actual room. This “settling in” period is ideally started with minimal PA and minimal monitors. The band is given a chance to get themselves sorted out “acoustically,” as much as is practical. As the basic onstage sound comes together, some monitor reinforcement can be added to get things “just so.” Then, some tweaks at FOH can be applied if needed.

At that point, it’s time to evaluate how much the house and on-deck solutions are diverging. If they are indeed diverging, then some changes can be applied to either or both solutions to correct the problem. The musicians then continue to settle in for a bit, and after that you can evaluate again. You can repeat this process until everybody is satisfied, or until you run out of time.

With a seasoned band and experienced audio human, this iteration can happen very fast. It’s not instant, though, which is another reason to actually budget enough time for it to happen. Sometimes that’s not an option, and you just have to “throw and go.” However, I have definitely been in situations where bands wanted to be very particular about a complex show…after they arrived with only 30 minutes left until downbeat. It’s not that I didn’t want to do everything to help them, it’s just that there wasn’t time for everything to be done. (Production craftspersons aren’t blameless, either. There are audio techs who seem to believe that all shows can be checked in the space of five minutes, and remain conspicuously absent from the venue until five minutes is all they have. Good luck with that, I guess.)

But…

If everybody does their homework, and is willing to spend an appropriate amount of prep-time on show day, your chances of enjoying some convergent solutions are much higher.


How To Be Demanding

Be nice, be early, and know what you’re talking about.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

wordcloudWant to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

I was mostly done with the “wordcloud” graphic up there when I realized it was all basically about one thing. As an audio-human, most of my perception of “demanding” has to do with, well, audio. (Audio in monitor-world especially.) However, being demanding can happen across any aspect of show production. Audio, lights, staging, costumes, whatever – any area can be one where you might want to be picky.

Now, “picky,” and, “demanding” don’t really have the best connotation these days. They conjure up visions of spoiled people who can’t possibly get anything done unless everything is “just so.” You know…whiny primadonnas who are so fragile that an inconsequential mistake by catering could wreck the whole show.

But there’s honestly nothing wrong with being fastidious about the production of your show, IF you go about it the right way.

So, how do you go about being demanding in a good way? Well…

1. Be Polite

If you want to be picky, learn how to be polite. Professional show-production folks can (under the right circumstances) be inspired to move heaven and earth for you if you’re nice. Diplomatic requests in a diplomatic tone of voice – and backed up by patience and understanding – send the message that your desires come from a respect for everybody else’s craft. The unspoken connotation is that this thing is being built by a team, and you’re counting on the appropriate team member to “come through for the organization.” When that attitude comes across, it inspires respect and extra effort.

(Politeness plus enthusiasm is even more effective. Excitement and fun are infectious. If you can get people fired up and smiling, you can pull off amazing stuff.)

The flipside is acting like a brat. Depending on how much clout you have, you may still get your wish…but that wish will be granted by folks who want less and less to go the extra mile, and more and more want to just be DONE with you. You really do not want that.

Politeness is actually pretty easy. If you can stay calm, use words like “please,” “thanks,” and, “may I,” and then wait for a bit while changes are made, you’ll probably be fine.

Also, let me be clear that being diplomatic is not the same as just accepting everything silently. If you ask for a change, and you’re not sure if it’s been made, then you can always politely ask for an update or confirmation. If you handle the asking carefully, you’re much more likely to get a rational explanation of what’s going on. If it turns out that your request can’t be met, and you get a quick explanation as to why, then you’ve still come out ahead: You’ve been given a tool you can use to stay polite. Demands that aren’t reasonable stray quickly into being impolite, just by default. Becoming aware of what’s possible helps you to stay reasonable.

2. Be Early

All the politeness in the world can be quickly undone by asking for something at the wrong time. If you want to be picky, then make sure that you and everyone else have the time necessary.

There have been multiple occasions in my career when I’ve been asked to make changes on a production, and my internal thought has been “I’ve been here all day, and you couldn’t ask this until now?” Some changes, especially those that involve moving pieces of staging that are proportionally large or adding several inputs, are really not good to drop on people. A lot of prep may already have been done with the assumption that things were configured in one way. If that configuration changes, you may be inadvertently asking for your change…AND for a lot of other things to get rebuilt in a rush.

In the same vein, being detail-oriented requires time. You have to be able to identify what you don’t like, get it fixed, and then test the fix, and it’s hard to do that with just seconds to go. You want the lights to be a very specific color, and focused on very specific places? Cool! But that takes a while. You want to put together five, very specific and intricate monitor mixes? Cool! But let’s do that with three hours until “doors,” instead of three minutes.

I personally love, LOVE working on shows where we come in early and take our time. It means that we can be careful about everything, troubleshoot, get everybody what they need, and just have smiles all around. It’s a million times better than trying to muddle through a bunch of intricacy at high speed.

If you want the standing necessary to be demanding about your show, then you must give yourself (and everybody else involved) enough time to do it all properly.

3. Know What The Heck You’re Talking About

It’s really hard to be effectively fastidious if you don’t know what you’re being fastidious about. If you don’t cultivate the vocabulary and technical knowledge necessary to speak intelligently about production issues, then all you’re left with is the ability to make vague pronunciations about what you dislike. If you can’t nail down exactly what you want to change, your chances of getting it changed drop precipitously.

Also, I’ll throw it out there that not knowing what’s going on prevents you from allocating enough time to work through your show’s production. (See heading #2, above.) For instance, you don’t have to know everything there is to know about lighting, but it does help a lot if you can coarsely identify different fixtures. If you aren’t wild about a color choice, it’s good to be able to figure out if a light can change color via remote command (lots of LED fixtures and most incandescent “movers”), or if the light requires someone to manually switch a color gel (most “static” incandescents). Remote control is “cheap” in terms of time and effort, whereas a physical change is relatively difficult.

The wider point here is to acquire the ability to discuss problems in a way that facilitates helpful responses from other people. The more specific you can be, the better. Declaring that “the monitors suck” doesn’t help anyone to stop them from sucking. There are a lot of things that can suckify a monitor mix. Being able to say things like, “the guitars are too low in this wedge here” is very helpful. It tells an audio-human a lot about what isn’t right, and also (by extension) how to fix it.

Having high expectations for your show is a good thing. Getting those expectations met can often boil down to knowing what you want, having enough time available to make what you want happen, and being able to ask for what you want in a diplomatic way.


The Festival Patch

Hierarchies are handy, and if you’ve got the channels, use ’em.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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Last weekend, my regular gig hosted a Leonard Cohen tribute show. It was HUGE. The crowd was capacity, and a veritable gaggle of musicians stepped up to pay their respects to the songwriter. The guy in charge of it all (JT Draper) did a brilliant job of managing all the personnel logistics.

On my end, probably the most important piece of prep was getting the patch sorted out. If you’re new to this whole thing, the “patch” is what gets plugged into where. It’s synonymous with “input list,” when it all comes down to it.

For a festival-style show (where multiple acts perform shorter sets and switch out during the gig), getting the patch right is crucial. It’s a pillar of making festival-style reinforcement basically feasible and functionally manageable. A multi-act, fluidly-progressing show stands or falls based on several factors – and the patch is one of those supercritical, “load-bearing” parts that holds a massive quantity of weight.

If it fails to hold that weight, the wreck can be staggering.

But we got the patch right, which contributed greatly to the show being well-behaved.

Here’s the patch that actually got implemented, as far as I remember. The stage locations used are traditional stage directions, given from the perspective of someone on the deck and looking out at the audience:

  1. Vocal (Down-Right)
  2. Vocal (Down-Center)
  3. Vocal (Down Left)
  4. Vocal (Drums)
  5. Guitar Amp (Center-Left)
  6. Guitar Amp (Center-Center)
  7. Guitar DI 1
  8. Guitar DI 2
  9. Guitar Mic
  10. Bass DI (Unused)
  11. Bass Amp DI
  12. Keys DI (Unused)
  13. Percussion Mic
  14. Guitar Amp DI
  15. SM58 Special
  16. Empty
  17. Empty
  18. Empty
  19. Kick
  20. Snare
  21. Tom 1
  22. Tom 2
  23. Tom 3
  24. Tom 4 (Unused)

Why did it turn out that way?

You Have To Get Around Swiftly

Festival-style reinforcement demands that you can find the channels you need in a hurry. The biggest hurry is to get to the channels that are absolutely critical for the show to go forward. Thus, the vocals (with one exception) are all grouped together at the top of the patch. It’s very easy to find the channels on the “ends” of a console, whereas the middle is a little bit slower. If everything else went by the wayside – not that we would want that, or accept it without a fight, but if it happened – the show could still go on if we had decent vocals. Thus, they’re patched so they can be gotten to, grabbed, and controlled with the least amount of effort.

You’ll also notice that things are generally grouped into similar classes. The vocals are all mostly stuck together, followed by the inputs related to the guitars, then the basses, and so on. It’s easier to first find a group of channels and then a specific channel, as opposed to one specific channel in a sea of dissimilar sources. If you know that, say, all the guitars are in a general area, then it’s quite snappy to go to that general area of the console and then spot the specific thing you want.

A final factor in maintaining high-speed, low drag operation is making the internals of each patch group “look” like the stage. That is, for a console that’s numbered in ascending order from left to right, a lower-numbered patch point denotes an item that is closer to the left side of the stage…from the perspective of the tech. When I look up, the first vocal mic should be the farthest one to my left (which is STAGE right). The point of this is to remove as much conscious thought as possible from figuring out where each individual mic or input is within a logical group. Numbering left-to-right from the stage’s perspective might be academically satisfying, but it requires at least a small amount of abstract thought to reverse that left-to-right order on the fly. Skipping that abstraction gives one less thing to worry about, and that saves brainpower for other tasks.

Of course, now that I’ve said that, you’ll notice that the first guitar amp is actually on the wrong side of the stage. That leads into the next section:

Things Don’t Go Precisely To Plan

So…why are there some inputs that don’t seem to be numbered or grouped correctly? Why are there channels marked as unused? Didn’t we plan this thing out carefully?

Yes, the night was planned carefully. However, plans change, and things can be left unclear.

Let me explain.

Not everything in a small-venue festival-style show is necessarily nailed down. Getting a detailed stage plot from everybody is often overkill for a one-nighter, especially if the production style is “throw and go.” Further, circumstances that occur in the moment can overtake the desire to have a perfect patch. In the case of the guitar amps, I had thought that I was only going to have two on the deck, and I had also thought that the placement would be basically a traditional “left/ right” sort of affair. That’s not what happened, though, and so I had to react quickly. Because the console was already labeled and prepped for my original understanding, bumping the whole patch down by one would have been much harder than just patching into the empty channels at the end. Also, from a physical standpoint, it turned out to be more expedient to run the first guitar line over to the other side of the stage than to pull the center-center microphone from its place.

I clearly labeled the console to avoid confusion, and that was that.

The unused channels were a case of “leaving a channel unused is easy, patching in the middle of the show is hard.” During the planning for the night, it was unclear as to whether we’d have acoustic bass or not, and it was also unclear if we’d have keys or not. When the time came to actually plug-in the show, those unknowns remained. As such, the wise thing to do was to have those channels ready to go. If sources for those inputs materialized, I’d be ready with zero fuss required. If I wasn’t ready on those channels, and it turned out that they were needed, I would have to get them in place – potentially in the middle of the night. If those channels were never needed, all I had lost were a couple of inputs, and a few minutes of running cable at my leisure.

Look at all those “if” statements, and it’s pretty clear: The penalty for setting up the channels and not using them was very small compared to the advantage of having them in place.

Spend Channels, Get “Easy”

Now, what about that SM58? Why not just swap one of the other vocal mics, save time, and save space on the deck?

That seems like it would be easier, but it actually would have been harder. For starters, the other mics on the stage were VERY unlike the SM58 in terms of both output level and tonality. Yes – I could have set up a separate mix for the act that used the 58 (which would have fixed the tonality issue), but my console doesn’t currently have recallable preamp levels. I would have had to remember to roll the appropriate preamp back down when that act was finished. That might not seem like much to remember, and it isn’t really, but it’s very easy to forget if you get distracted by something else. Using one more channel to host the special mic basically removed the possibility of me making that mistake. It also removed the need for the act and me to execute a whole series of actions – on the fly – just to make the mic work. I set a preamp level for a channel that was ALWAYS going to belong to that microphone, and built EQ settings that would ALWAYS apply to that microphone, and we did the show without having to futz with swapping mics, changing mix presets, or rolling preamp gains around.

In a festival-style show, trading one spare input for a whole lot of “easy” is a no-brainer. (This is one reason why it’s good to have more channels available than you might think you actually need. You’ll probably end up with a surprise or two that becomes much easier to manage if you can just plug things into their very own channels.)

An orderly, quickly navigable festival patch is a must for getting through a multi-act gig. Even when something happens unexpectedly and partially upsets the order of that patch, starting with a good channel layout helps to contain the chaos. If you start with chaos and then add more entropy, well…


Seventeen Days For Three And A Half Hours

Production success has just as much to do with logistics as with any other factor.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

17for3.5Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Last week, I worked on a special birthday show for Amanda Grapes. Amanda handles various fiddle and vocal duties for The Nathan Spenser Revue, The Puddle Mountain Ramblers, and The Green Grapes Band. All three groups played that evening. It was excellent. I also enjoyed the cupcakes.

My opening sentence makes it sound like the day of the gig was the day that effort was put in. Actually, Amanda, the other band members, and I worked on putting the evening together for over two weeks – and that, right there, is a stumbling block that has tripped up a good number of bands. There are plenty of folks who think that the most important work on a show happens just before downbeat. That’s incorrect. Loading in, setting up, getting checked, and all that great stuff is the most ACUTE work of the show, but that activity is preceded by the logistics that make it all meaningful.

The more work I do in this business, the more I see “production execution” as entailing almost trivial concern, and logistics as a major factor that has to be worried over.

Why? Well…

Just Getting The Date Settled Is Hard

Think about the challenges involved in wrangling a band of 3-5 people. Imagine the schedules that have to be coordinated to both practice for, and arrive at some sort of show. Now imagine doing that across three separate bands (11 regular players), a couple of guests who’ll be sitting in, and an audio human. Now visualize doing that while trying to nail down a “moving target” date with the venue booker.

Sound “fun?”

In this environment, the organized have a much better shot at survival than the disorganized. Yes – there are artists who do well in spite of not really being “with it,” but I’ll bet a good percentage of that cohort is being helped along by people who are REALLY good at managing the details.

Being proficient at managing these kinds of logistics is a big part of what separates the “varsity level” bands, venues, and production personnel from the JV crowd. Shepherding such details is the very root of getting shows done, because if the scheduling doesn’t happen, then…what?

No show. At all. Discussing the production doesn’t even matter, because there’s no production to do.

Further, handling the details just well enough to land the night, but not well enough to really know what’s going on – well, that ends up putting a lot of stress on the production side of things. If you don’t know who’s going to show up, and with what, then how do you prepare production for the gig? Your effectiveness drops like a rock. You either have to over-prepare (which isn’t necessarily bad, but can be annoying in larger doses), or just throw things together at the last minute (which can be a recipe for awful production, riddled with technical difficulties and evil surprises).

On the other hand, it’s a joy to work with the folks who are effective at getting the whole herd pointed in the same direction and moving at the same speed. Things just become easier.

It Ain’t A Good Plan If It Won’t Fit The Van

Another make-or-break factor that rests on logistical prowess is making sure the production fits the boundaries it’s going into. One such boundary is the transport of all the gear and people involved, which I won’t detail here.

A boundary which I will get into a bit is that of venue production – and this lies near the core of my feeling that “production is easy, and logistics are tough.” At some point, production techs begin to realize that the biggest shows, with the most complex execution, are just lots of simple bits that are plugged into each other. A 10,000 scene light show is built a step at a time. You need to do some weird thing with lots of mics and lots of monitor wedges going every which way? It’s not really a big deal if you arrive on time, and the routing and hookup is handled methodically. The problem really isn’t the number of “moving parts,” just by itself. The problem is the number of moving parts can be practically stuffed in the box that is the venue.

Figuring that out is logistics, and thinking is DEFINITELY required.

This is why audio humans love to get accurate input lists. It’s also why we like getting an accurate picture of how bands want the night to develop. We like to get both because the intersection of the input list with the show-flow is “A Very Big Deal Indeed.”™ It’s “A Very Big Deal Indeed”™ because a show that isn’t repatched midstream can easily overrun the capacity of the stage or mixing console.

And many small-venue gigs are not repatched in the middle, because reworking what’s going into the snake can be pretty challenging when you only have one production person on hand.

In fact, I very nearly got “bit” by a channel overrun problem on Amanda’s show. It was because I temporarily became lazy about working out that intersection between the input lists and the show’s progression. I read the input requests that I’d been given, but only considered them individually from band to band. Turning them over in my head, everything seemed dandy. The day before the show, though, my cautionary inner voice started to nag me:

“You really should write this all out.”

I listened to that internal warning and wrote up an input list that considered how the night would actually happen: We were not going to repatch anything. Every channel had to be ready to go from downbeat to the last note, because there wouldn’t be time to futz with what was going on at the snake head.

It was lucky that I wrote out the no-repatch input list, because it exposed a problem that I hadn’t considered. Without a repatch, we would not have enough channels to do the show “exactly as written.” If I had just gone, “Yeah, yeah, we’ll be fine,” the show would still have happened – but we would have had to cut down the drum mics at the last moment. That would have been unpleasant and unprofessional.

…but armed with my discovery, I could now use another bit of good logistics to manage the problem. I could call the drummer’s number (which I had been thoughtfully provided with in advance) and discuss the options ahead of time. We decided that he would submix the drums to two channels, which neatly fixed our “not enough inputs” problems, and there were no surprises on the actual day of show. Much better.

**********

The point of all this is that, again, the assembly and operation of a show’s production is basically academic. You place and plug in what you need, check that it’s working, suss out the connection problems and the feedback issues, and off you go. What makes it possible to be effective and focused in that process is the organizational work that “sets up the setting up.”

That’s why it can take 17 days to do a three-hour and thirty-minute show.


It Always Costs More And Takes Longer Than You Think

The story of a lighting upgrade.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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My dad has a list of maxims about life, with one of the most memorable being “It always costs more and takes longer than you think.” I’ve never doubted that particular piece of Papa’s wisdom, but it’s not often that it’s so perfectly demonstrated in practical reality. There’s a bit of a tale here, if you haven’t guessed:

This last weekend was the final (as far as is currently planned) Floyd Show.

Floyd Show was a Utah-based tribute act that performed (what else?) the music of Pink Floyd. They were fronted by Tim Hollinger, a monstrously talented guy who probably knew more about Pink Floyd than Pink Floyd did. Tim loved to push the boundaries of what could be achieved in a small-venue setting, and this caused his productions to be what I can only describe as “deliciously challenging.” Working on a gig that takes a day or more to setup, with the stage packed full of people and gear, and the mix being done in quadrophonic surround is the kind of unbridled hilarity that I live for.

And then, Tim unexpectedly passed away.

It was decided that there would be one more gig to “close the shop.” This would be the last, planned chance to work on the biggest production show that comes through my regular job. (Roll The Bones, our local Rush tribute, will now take the top spot.) Since this was the last chance, and I had been wanting to install a lighting upgrade to – among other reasons – do Floyd Show justice, the announcement of the show prompted a “rush to completion.” Yes, I had wanted to wait longer, but this was it. There might never be another opportunity to do a night that came close to what I had wanted to do with Tim at the helm.

I wanted to have plenty of time to get things working, so I started the upgrade a month before downbeat.

The upgrade was finished about four hours before the show started.

Trial Balloons

A partial reason that everything took a while is because I was being cautious.

I wanted to use moving-head wash lights, but what I wanted in terms of equipment hasn’t really been a priority for the mainstream light manufacturers. Moving-head spots that use optics to create a sharp-edged beam are everywhere. Spendy ($400+) movers built around some kind of soft-edge beam are only slightly less common than dirt. This is all fine and dandy, but truly entry-level moving-heads are basically “off the radar” for even ADJ and Chauvet. I checked with my favorite “off-the-wall and discounted” lighting vendor, and they had the fixture that I wanted…but at a price point that was too close to the next step up to be much of a differentiation.

I checked with some Ebay vendors, and behold! The fixture I wanted was available at a price that was commensurate with what it could do.

Even so, as I said, I wanted to be cautious. I wanted to buy just a couple of units at first, so that if what I got was utter rubbish I would be able to recover in time. I got my first shipment, and the news was good and bad.

On the good side, the lights had a LOT more output than I expected. I had figured that they would outdo the RGBA “puck-pars” that were currently hanging at the venue, but I was pretty surprised at just how much “firepower” a cheap mover could have. (A relatively tight beam angle helps greatly, of course.) Both units moved well, responded to their control panels, and could successfully reset themselves in a reliable fashion.

The bad news was that one of the units refused to shut off its blue LEDs under any circumstances.

I figured that this was just an odd fluke, and I contacted the vendor about a return. It took a couple of days to get things sorted out, but the whole shootin’-match satisfied me enough that the vendor got the sale for the rest of the fixtures. Back to the source went the problem child, and just like that, only three weeks of lead-time remained.

Stand and Deliver

What I had also discovered when I was testing my “trial balloon” fixtures was that mounting them to the installed, vertical stage truss wouldn’t be the greatest idea. The topmost light would have decent trim height, but other units hung below wouldn’t be in the best spot for maximum usability. This is where the “it costs more than you think” starts to come in. I had considered that light stands might be necessary, but I had managed to convince myself that the new toys might not truly require them.

Wrong!

I needed DMX cable anyway, so I visited my aforementioned “off-the-wall and discounted” gear vendor. I found some better-than-entry-level trees and placed my order.

Great – except that the warehouse wasn’t in a hurry to get things shipped. It was days before my order was on a truck. By the time all the lights and the stands were in my possession, I had only two-weeks of lead time.

Nuts

When I ordered the stands, I had assumed that the included mounting hardware would do a satisfactory job at clamping the lights to the crossbars.

Nope.

Getting the fixture bracket secured to the crossbar was an impossible task with the bolts and wingnuts supplied. The luminaires aren’t really heavy, but even a not-too-heavy light can be a bit much when you need to hold it in the air, maneuver it so that a non-captive bolt goes through a hole in a bracket, and then keep the whole shebang still while you fumble with washers and wingnuts in a small space. In theory, it all works. In practice, not so much.

I needed to order O-clamps. More cost.

One week of “lead” remained. After that, it would be the week of the show. The gear had to arrive on time, and it had to work, or things would get REALLY tight and REALLY spendy.

This was not the time to go through a discount vendor. It was time to call someone who would ship in a day – so, I did. Through a minor misadventure, I actually got upgraded shipping. That was an important help.

Down To The Wire

My clamps arrived in time for the weekend preceding the big gig. I then proceeded to realize that I’m the dumbest guy to ever hang a light in this town.

See, I hadn’t worked with O-clamps before. It didn’t take long to figure out the rock-bottom basics (they’re not complicated creatures), but I didn’t exactly take note of every functional thing about them. I managed to get the first light hung. Then, I tried to clamp the second light – to no avail. No matter how I tried, I could not get the clamp to close sufficiently for the retention bolt to be swung into position.

“Cheap crap,” I thought.

“I can fix this,” I thought.

I yanked one of the inserts out of the offending clamp, which made internal diameter wider. I then folded over a napkin to put in place of the insert, which allowed the clamp to close more tightly with just finger-pressure. This allowed me to swing the retention bolt up, and then tighten the whole assembly. It wasn’t pretty, but it did work. “I’m resourceful!” I congratulated myself.

The next clamp didn’t need all that falderol, but the fourth did. The fifth clamp was fine out of the box, but the sixth was a pain.

It was while I was struggling with clamp #6 that I made an important discovery: The nut tightening the retention bolt could be loosened a great deal before it came off the assembly. By pure luck, I had loosened the nut sufficiently on some of the clamps to allow me to use them as intended. On the others, I simply hadn’t gone far enough. There was NOTHING WRONG with the clamps – the problem was the idiot using them. (Me, in other words.)

All of my futzing had cost me time, but I was able to get all the lights ignited and a few basic cues built. I figured that the next evening would allow me the time to get more done…except I misjudged how early I would need to arrive, especially because the band was coming in early themselves to prep for a video shoot. The lights were re-hung, and a few more cues were programmed, but I still wasn’t where I wanted to be when I had to switch gears to tasks that were “mission critical for RIGHT NOW.”

I figured that our scheduled, Floyd Show prep-day would afford me all the remaining time needed to get the lights programmed.

Can you see where this is going?

Prep-day arrived, and I went in promptly after lunch. Even so, the “must do this now” portion of what I had to accomplish (which mostly amounted to a clear stage) took until the first musician arrived. We moved the light trees, which caused a latent problem in the electronics of one of the fixtures to reveal itself. I reworked my hang to fix the issue, and by the time all that was done, the rest of the players were in the room. It was time to do other things, again.

Those other things revealed that there were some pretty rough edges around the sonic part of the show, but it was getting rather late and there was no time to fix them.

So everything got pushed into the next day.

It was about 2:00 PM on show-day when I finally started programming the light show in earnest. It was about 5:00 when I had what I needed.

Downbeat was at 9:00 PM.

It always costs more and takes longer than you think.


Painted Into A Corner

Everything you do is painting the audio tech into a corner. That’s not necessarily bad – it’s just the truth.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

There’s no hi-res version of this available, but you can still use the picture for other things if you like.

I haven’t been very consistent about posting links to my Schwilly Family Musicians posts. Sorry.

This article is about how what happens on stage has a VERY strong influence on what can be done with the PA. It’s sort of a companion piece to this other article about the most important thing for a band to do before they get on stage.


Speed Fishing

“Festival Style” reinforcement means you have to go fast and trust the musicians.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

Last Sunday was the final day of the final iteration of a local music festival called “The Acoustic All-Stars.” It’s a celebration of music made with traditional or neo-traditional instruments – acoustic-electric guitars, fiddles, drums, mandolins, and all that sort of thing. My perception is that the musicians involved have a lot of anticipation wrapped up in playing the festival, because it’s a great opportunity to hear friends, play for friends, and make friends.

Of course, this anticipation can create some pressure. Each act’s set has a lot riding on it, but there isn’t time to take great care with any one setup. The longer it takes to dial up the band, the less time they have to play…and there are no “do overs.” There’s one shot, and it has to be the right shot for both the listeners and the players.

The prime illustrator for all this on Sunday was Jim Fish. Jim wanted to use his slot to the fullest, and so assembled a special team of musicians to accompany his songs. The show was clearly a big deal for him, and he wanted to do it justice. Trying to, in turn, do justice to his desires required that a number of things take place. It turns out that what had to happen for Jim can (I think) be generalized into guidelines for other festival-style situations.

Pre-Identify The Trouble Spots, Then Make The Compromises

The previous night, Jim had handed me a stage plot. The plot showed six musicians, all singing, wielding a variety of acoustic or acoustic-electric instruments. A lineup like that can easily have its show wrecked by feedback problems, because of the number of open mics and highly-resonant instruments on the deck. Further, the mics and instruments are often run at (relatively) high-gain. The PA and monitor rig need to help with getting some more SPL (Sound Pressure Level) for both the players and the audience, because acoustic music isn’t nearly as loud as a rock band…and we’re in a bar.

Also, there would be a banjo on stage right. Getting a banjo to “concert level” can be a tough test for an audio human, depending on the situation.

Now, there’s no way you’re going to get “rock” volume out of a show like this – and frankly, you don’t want to get that kind of volume out of it. Acoustic music isn’t about that. Even so, the priorities were clear:

I needed a setup that was based on being able to run with a total system gain that was high, and that could do so with as little trouble as possible. As such, I ended up deploying my “rock show” mics on the deck, because they’re good for getting the rig barking when in a pinch. The thing with the “rock” mics is that they aren’t really sweet-sounding transducers, which is unfortunate in an acoustic-country situation. A guy would love to have the smoothest possible sound for it all, but pulling that off in a potentially high-gain environment takes time.

And I would not have that time. Sweetness would have to take a back seat to survival.

Be Ready To Abandon Bits Of The Plan

On the day of the show, the lineup ended up not including two people: The bassist and the mandolin player. It was easy to embrace this, because it meant lower “loop gain” for the show.

I also found out that the fiddle player didn’t want to use her acoustic-electric fiddle. She wanted to hang one particular mic over her instrument, and then sing into that as well. We had gone with a similar setup at a previous show, and it had definitely worked. In this case, though, I was concerned about how it would all shake out. In the potentially high-gain environment we were facing, pointing this mic’s not-as-tight polar pattern partially into the monitor wash held the possibility for creating a touchy situation.

Now, there are times to discuss the options, and times to just go for it. This was a time to go for it. I was working with a seasoned player who knew what she wanted and why. Also, I would lose one more vocal mic, which would lower the total loop-gain in the system and maybe help us to get away with a different setup. I knew basically what I was getting into with the mic we chose for the task.

And, let’s be honest, there were only minutes to go before the band’s set-time. Discussing the pros and cons of a sound-reinforcement approach is something you do when you have hours or days of buffer. When a performer wants a simple change in order to feel more comfortable, then you should try to make that change.

That isn’t to say that I didn’t have a bit of a backup plan in mind in case things went sideways. When you’ve got to make things happen in a hurry, you need to be ready to declare a failing option as being unworkable and then execute your alternate. In essence, festival-style audio requires an initial plan, some kind of backup plan, the willingness to partially or completely drop the original plan, and an ability to formulate a backup plan to the new plan.

The fiddle player’s approach ended up working quite nicely, by the way.

Build Monitor World With FOH Open

If there was anything that helped us pull-off Jim’s set, it was this. In a detail-oriented situation, it can be good to start with your FOH (Front Of House) channels/ sends/ etc. muted (or pulled back) while you build mixes for the deck. After the monitors are sorted out, then you can carefully fill in just what you need to with FOH. There are times, though, that such an approach is too costly in terms of the minutes that go by while you execute. This was one such situation.

In this kind of environment, you have to start by thinking not in terms of volume, but in terms of proportions. That is, you have to begin with proportions as an abstract sort of thing, and then arrive at a workable volume with all those proportions fully in effect. This works in an acoustic music situation because the PA being heavily involved is unlikely to tear anyone’s head off. As such, you can use the PA as a tool to tell you when the monitor mixes are basically balanced amongst the instruments.

It works like this:

You get all your instrument channels set up so that they have equal send levels in all the monitors, plus a bit of a boost in the wedge that corresponds to that instrument’s player. You also set their FOH channel faders to equal levels – probably around “unity” gain. At this point, the preamp gains should be as far down as possible. (I’m spoiled. I can put my instruments on channels with a two-stage preamp that lets me have a single-knob global volume adjustment from silence to “preamp gain +10 dB.” It’s pretty sweet.)

Now, you start with the instrument that’s likely to have the lowest gain before feedback. You begin the adventure there because everything else is going to have to be built around the maximum appropriate level for that source. If you start with something that can get louder, then you may end up discovering that you can’t get a matching level from the more finicky channel without things starting to ring. Rather than being forced to go back and drop everything else, it’s just better to begin with the instrument that will be your “limiting factor.”

You roll that first channel’s gain up until you’ve got a healthy overall volume for the instrument without feedback. Remember, both FOH and monitor world should both be up. If you feel like your initial guess on FOH volume is blowing past the monitors too much (or getting swamped in the wash), make the adjustment now. Set the rest of the instruments’ FOH faders to that new level, if you’ve made a change.

Now, move on to the subsequent instruments. In your mind, remember what the overall volume in the room was for the first instrument. Roll the instruments’ gains up until you get to about that level on each one. Keep in mind that what I’m talking about here is the SPL, not the travel on the gain knob. One instrument might be halfway through the knob sweep, and one might be a lot lower than that. You’re trying to match acoustical volume, not preamp gain.

When you’ve gone through all the instruments this way, you should be pretty close to having a balanced instrument mix in both the house and on deck. Presetting your monitor and FOH sends, and using FOH as an immediate test of when you’re getting the correct proportionality is what lets you do this.

And it lets you do it in a big hurry.

Yes, there might be some adjustments necessary, but this approach can get you very close without having to scratch-build everything. Obviously, you need to have a handle on where the sends for the vocals have to sit, and your channels need to be ready to sound decent through both FOH and monitor-world without a lot of fuss…but that’s homework you should have done beforehand.

Trust The Musicians

This is probably the nail that holds the whole thing together. Festival-style (especially in an acoustic context) does not work if you aren’t willing to let the players do their job, and my “get FOH and monitor world right at the same time” trick does NOT work if you can’t trust the musicians to know their own music. I generally discourage audio humans from trying to reinvent a band’s sound anyway, but in this kind of situation it’s even more of something to avoid. Experienced acoustic music players know what their songs and instruments are supposed to sound like. When you have only a couple of minutes to “throw ‘n go,” you have to be able to put your faith in the music being a thing that happens on stage. The most important work of live-sound does NOT occur behind a console. It happens on deck, and your job is to translate the deck to the audience in the best way possible.

In festival-style acoustic music, you simply can’t “fix” everything. There isn’t time.

And you don’t need to fix it, anyway.

Point a decent mic at whatever needs micing, put a working, active DI on the stuff that plugs in, and then get out of the musicians’ way.

They’ll be happier, you’ll be happier, you’ll be much more likely to stay on schedule…it’s just better to trust the musicians as much as you possibly can.


The Real Enemy Is Over There

People being too apathetic to go to shows is – in my opinion – the real root of many issues between bands and live rooms.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

In my view, the real tragedy of today’s music scene is that performers and venues have an adversarial relationship…

…when, in fact, the real adversary of both venues and performers is the indifference of the general public towards live music.

What’s worse is that this real adversary is freely running around and making a huge mess, essentially unopposed, because venues and performers are too busy blaming each other to do anything about the real problem.


Some Tough Numbers

Alternative Title: Why it’s so hard to get paid and get promoted.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

I’ve heard plenty of legitimate complaints about concert venues and “promoters.” I put promoters in quotes because it seems like the loudest and most legitimate complaints are aimed at the folks who create concerts by charging musicians money (directly) to play their own music. The correct word for those folks is rarely “promoter.” The appropriate nomenclature is probably more like “parasite,” or “scam artist,” or “Sauron, Lord of The Black Land” if their activities are egregious enough.

(Seriously, if someone “offers you the chance” to pay them money to play a gig where “you’ll get lots of exposure,” do yourself a favor. Walk, run, bike, drive, or charter a spaceflight that will take you FAR AWAY.)

Anyway.

I’ve also heard lots of complaints about venues and concert producers that are less legitimate. Many of these gripes have a kernel of legitimacy in them, but the blame is misdirected. I have to admit that I get a bit “hot” when I hear misdirected blame, and I also have to admit that it’s taken me a while to realize that my annoyance isn’t really helpful. The problem is education and understanding, and if I’m sitting around being mad instead of helping people to get educated…well, I’m not participating much in a solution, am I?

To that end, I want to present the following. It’s essentially a set of numbers that I think explains certain aspects of the economics of small venues. These economics, in turn, help to explain certain entrenched realities in what it’s like to get paid for a small-venue show, and why small-venue promotion is the way it is.

BEFORE WE START: The venue I’m presenting in this article is a “hypothetical room.” It’s what you might call a composite character, and so it doesn’t directly represent any one venue that I’ve been involved with. Certain parts of the model may apply very differently to actual, individual venues in individual locales. Please proceed with caution.

A Theoretical 200-Seater

Let’s say that there’s a certain human who really digs live music. The opportunity arises for this particular human to put together their own room. The space isn’t massive – the capacity will be about 200 people – and the spot will be “competent,” though not exactly world-class.

The plan is to put on about 160 shows per year, which is three shows per week and a handful of special events.

The first cost to the venue operator is startup. This is to cover some basic, cosmetic renovation of the space, an audio and lighting rig, and a few little things that have to be addressed to be compliant with local regulations.

Startup Cost: $30,000

Zoinks! That looks like a lot of money. It’s not so bad, though, because the plan is for it to be essentially amortized over 10 years. Divide the startup cost by the expected 1600 shows, and…

Startup Cost Per Show: $18.75

The thing with gear is that it requires maintenance. Things break, or just wear down, and so there has to be money in the budget for fixes and replacements. The decision is made to put $1000/ year into a “fixit” fund.

Maintenance Fund Cost Per Show: $6.25

The next thing to consider is the cost of leasing the space. The building is owned by a landlord who is sympathetic to the arts, and so the rent for the 4000 square-foot space is pretty darned “rock bottom.” The rate is $1/ square-foot/ month. Do a bit of math on that, and you get this:

Rent Cost Per Show: $300

On top of the rent will be the utilities required to keep the lights and gear running, the water on, the room at a comfortable temperature, and so on. Some things in the building are efficient, and some aren’t. When it all comes out, the various “monthlies” might work out to this (a wild guess on my part):

Utilities Cost Per Show: $10

The next thing needed is a show-production craftsperson. They’ll be both an audio-human and a lighting operator, and they’ll be decent enough at their job that most musicians will be happy with how things go.

Production Tech Cost Per Show: $85

The venue operator decides that some help is needed in the area of running the door, taking money, and other tasks.

Venue Helper Cost Per Show: $40

With all of this in place, the venue operator wants the acts coming through the room to get some press. The decision is made to supplement the venue’s own website and social-media promo with a print ad in the local independent. It can’t be so small that it’s easy to miss, so the decision is made to secure a 1/6th page space. The ad is black and white to save a few dollars, and each ad has all the shows for the week. The per-week cost is $360, and that works out to:

Print Promo Cost Per Show: $117

One of the final things to take into account is PRO licensing with ASCAP, BMI, and SESAC. PRO licensing is what (in theory) gets artists paid for their songs being played as covers in bars, clubs, theaters, stadiums, and whatever else. The good news for our hypothetical venue is that it’s NOT a restaurant or bar – it’s going to basically be a theater. As such, the licensing will probably be worked out to be a small portion of the gross receipts from the door. With that being the case, we’ll just ignore the licensing cost.

Now then.

You put all of this together, and the price for our theoretical room to have a night of music is this:

Total Cost To Open The Doors For A Show: $577

In other words, this venue, which I think is doing well at controlling its costs and avoiding unneeded extravagance, starts every show in several hundred dollars of debt.

Let’s Have A Show

So, let’s say that three local bands book the room for a night. They decide to charge $10 at the door to keep the show accessible to as many fans as possible.

…and the turnout is pretty good! About 150 people show up, which creates a revenue figure of $1500. I don’t know about anybody else, but I don’t see that as too shabby. Here’s the thing, though: That $1500 is revenue, not profit. Profit is what’s left over after the expenses are deducted. Remember that it cost the venue $577 “just to show up.” What that means is that the raw profit for the show is $923, or just over 61% of what was taken in at the door.

You also have to remember that the person who is the venue operator is not the production human or the helper. As such, the venue operator hasn’t gotten paid yet.

If the venue operator is self-sacrificial, then they might just opt to take $100. In that case, each band would take home about $274.

If the operator wants to do things in equal shares, then the venue and each band would get $230.

If the argument is made that the venue and the bands each bore 50% of the risk of the show, then the venue would get about $461 and each band would be paid out $153 and change.

The Implications

The reality is that live music is a tough business for everybody. Even if the venue operator sacrifices themselves on the altar of getting the bands a few extra bucks, the per-band payout is hardly “2 million dollar tourbus” territory. In fact, there are some folks who, without knowledge of the sacrificial backend, would complain that they weren’t being respected as professional musicians. It’s understandable that they would have the complaint, because $274 doesn’t go very far when you split it (again) across multiple band members.

But the reality is that it isn’t an issue of respect. It’s an issue of economics.

The show outcome I concocted above was a pretty decent one. However, there are lots of shows with mediocre turnouts. Turnouts can be less than stellar for all kinds of reasons, and that leads to the particularly nasty problem of bands either not getting paid, or venues going under, or even both. For a $10/ admission show, our fictional venue has to have 58 people show up…for NOTHING MORE than to not be in debt that day.

And that’s if the bands get nothing at all for their trouble.

What’s more likely is that there’s something on the table for the bands. Maybe 50% of the ticket’s face value? Okay.

So, if 58 people show up on a $10 ticket, that means that the venue’s portion of the revenue is $290. In other words, the venue LOST $287 on doing the show. With an immediate 50% split, a combined draw of 116 people is what’s necessary for the room to stay out of debt that day.

That’s JUST to stay out of debt. The venue operator would get paid a whole $3 for that show.

…and remember that this is with print promotion factored in. Some folks are adamant that venues “should promote more,” and I can understand why that sentiment exists – but I can only be so sympathetic when the tough numbers roll in. That is, a venue operator has to ask the question: “What does promote more mean?” If it’s understood in terms of the print ad, then what if the promo effort is tripled to the equivalent of half a page in the local independent? That means that the cost for that show’s promo has risen to $351, and the venue’s revenue from the show now has to be $811 to not lose anything. With an immediate 50% split, a 200 seater selling $10 tickets has to be more than three-quarters full just to keep “above water” on the night.

(How many times have you seen a small-venue that’s below three-quarters full? Everybody’s experience is different, but I’ve seen that a lot. Even with people making special efforts at promotion and creating a show that’s an actual event, I’ve seen dismal turnouts. Dismal.)

Yes, the venue could try charging more, but it isn’t always clear how far up a ticket price can go before the cost actually ends up hurting more than helping. You can shoot yourself in the foot without even trying.

Yes, the venue could try selling concessions. However, if there’s no more room for “startup expenses,” and no more room in the space, then that’s not such an easy thing.

Yes, the venue could convert to being a bar, but the previous sentence also applies here – and it even applies more, because being a bar isn’t as trivial as selling cans of soda and bags of chips.

The uncomfortable reality is that it’s hard to get rockstar pay when the venue isn’t making rockstar pay for itself. There are some honest-to-goodness greedy-bastard venue operators out there, but there are plenty of upstanding folks who just don’t have the money to pay musicians for LearJet fuel (and the LearJet to consume it).

It’s not a lack of respect. It’s the economics of tough numbers.