Tag Archives: Priorities

Does It Have To Be This Loud?

A love-letter to patrons of live music.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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Dear Live-Music Patron,

Occasionally, you have a question to ask an audio human. That question isn’t often posed to me personally, although, in aggregate, the query is probably made multiple times in every city on every night. The question isn’t always direct, and it can morph into different forms – some of which are statements:

“I can’t hear anything except the drums.”

“The guitar on the right is hurting my ears.”

“It’s hard to talk to my girlfriend/ boyfriend in here.”

“Can you keep everything the same, but turn the mains down?”

“Can you make it so the mic doesn’t make that screech again?”

And so on.

Whenever the conversation goes this way, there’s a singular question lying at the heart of the matter:

“Does it have to be this loud?”

There are a number of things I want to say to you regarding that question, but the most important bit has to come first. It’s the one thing that I want you to realize above everything else.

You’re asking a question that is 100% legitimate.

You may have asked it in one way or another, only to be brushed off. You may have had an exasperated expression pointed your way. You may have been given a brusque “Yes” in response. You may have encountered shrugging, swearing, eye-rolling, sneering, or any number of other responses that were rude, unhelpful, or downright mean.

But that doesn’t mean that your question is wrong or stupid. You’re right to ask it. It’s one of the minor tragedies in this business that production people and music players talk amongst themselves so much, and yet almost never have a real conversation with you. Another minor tragedy is that us folks who run the shows are usually not in a position to have a nuanced discussion with you when it would actually be helpful.

It’s hard to explain why it’s so loud when it’s so loud that you have to ask if “it has to be this loud.”

So, I want to try to answer your question. I can’t speak to every individual circumstance, but I can talk about some general cases.

Sometimes No

I am convinced that, at some time in their career, every audio tech has made a show unnecessarily loud. I’ve certainly done it.

As “music people,” we get excited about sonic experiences as an end in themselves. We’re known for endlessly chasing after tiny improvements in some miniscule slice of the audible spectrum. We can spend hours debating the best way to make the bass (“kick”) drum sound like a device capable of extinguishing all multicellular life on the planet. The sheer number of words dedicated to the construction of “massive” rock and roll guitar noises is stunning. The amount of equipment and trickery that can be dedicated to, say, getting a bass guitar to sound “just so” might boggle your mind.

It’s entirely possible for us to become so enraptured in making a show – or even just a small portion of a show – sound a certain way that we don’t realize how much level we’re shoveling into the equation. We get the drums cookin’, and then we realize that the guitars are a little low, and then the bass comes up to balance that out, and then the vocals are buried, so we crank up the vocals and WHAT? I CAN’T HEAR YOU!

It does happen. Sometimes it’s accidental, and sometimes it’s deliberate. Some techs just don’t feel like a rock show is a rock show until they “feel” a certain amount of sound pressure level.

In these cases, when the audio human’s mix choices are the overwhelming factor in a show being too loud, the PA really should be pulled back. It doesn’t have to be that loud. The problem and the solution are simple creatures.

But Sometimes Yes

The thing with live audio is that the problems and the solutions are often not so simple as what I just got into. It’s very possible, especially in a small room, for the sound craftsperson’s decisions to NOT be the overwhelming factor in determining the volume of a gig. I – and others like me – have spent lots of time in situations where we’ve had to deal with an unfortunate consequence of the laws of physics:

The loudest thing in the room is as quiet as we can possibly be, and quite often, a balanced mix requires something else to be much louder than that thing.

If the instrumentalists (drums, bass, guitars, etc) are blasting away at 110 dB without any help from the sound system, then the vocals will have to be in that same neighborhood in order to compete. It’s a conundrum of either being too loud with a flat-out awful mix, or too loud with a mix that’s basically okay. In a case like that, an audio human just has to get on the gas and wait to go home. Someone’s going to be mad at us, and it might as well not be the folks who are into the music.

There’s another overarching situation, though, and that’s the toughest one to talk about. It’s a difficult subject because it has to do with subjectivity and incompatible expectations. What I’m getting at is when some folks want background music, and the show is not…can not be presented as such.

There ARE bands that specialize in playing “dinner” music. They’re great at performing inoffensive selections that provide a bed for conversation at a comfortable volume. What I hope can be understood is that this is indeed a specialization. It’s a carefully cultivated, specific skill that is not universally pursued by musicians. It’s not universally pursued because it’s not universally applicable.

Throughout human history, a great many musical events, musical instruments, and musical artisans have had a singular purpose: To be noticed, front and center. For thousands of years, humans have used instruments like drums and horns as acoustic “force multipliers” – sonic levers, if you will. We have used them to call to each other over long distances, or send signals in the midst of battle. Fanfares have been sounded at the arrivals of kings. On a parallel track, most musicians that I know do not simply play to be involved in the activity of playing. They play so as to be listened to.

Put all that together, and what you have is a presentation of art that simply is not meant to be talked over. In the cases where it’s meant to coexist with a rambunctious audience, it’s even more meant to not be talked over. From the mindset of the players to the technology in use, the experience is designed specifically to stand out from the background. It can’t be reduced to a low rumble. That isn’t what it is. There’s no reason that it has to be painfully loud, but there are many good reasons why a conversation in close proximity might not be practical.

So.

Does it have to be this loud?

Maybe.


The Priorities List

An enumeration of critical tasks and considerations for making a live show work.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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If you look at any desk that I use, you might not think that I have an ordered mind. It can be a little scary, I admit. I am of the opinion, however, that I’m capable of imposing order on certain parts of my mind – especially when there’s a show to be done. This is important, because I think that really pulling off a show requires some kind of plan. It doesn’t have to be written out in detail, but it has to exist in some form. You can’t just throw things together at random and expect them to work. A clear idea of what’s truly important is a really helpful sort of thing.

It did strike me one day that it might be interesting to attempt putting my basic, mental plan down in writing.

So, here you go.

The Pre-Game

Early Is The New On-Time

My general philosophy is that, if you’re early enough, you remove the need to worry about “the critical path.” The critical path is the shortest sequence of tasks necessary to complete a project successfully. Our project is the show, and the critical path for the show is the minimum necessary to survive the night.

Sometimes, that’s all you can do – but do you really want the bare minimum to be your best practice?

Nah.

The critical path for the show might be two vocal mics and a bit of level in the monitors, but that’s not really “full-service” and this IS a service industry. We have other things we can do…if we have the time. So create the time.

Make The Stage A Place You Want To Be On

Oh my. That stage is a mess, isn’t it? Cables are going everywhere from last night’s chaos, there’s gum stuck to various things, trash is strewn around, there’s a beverage glass jammed in a corner, and there’s a pile of wood fragments from that drummer whose hero is apparently Animal from “The Muppet Show.”

Guess whose responsibility it is to clean that up and make the stage look nice?

That’s right.

YOU have to have comfortable, happy musicians in order to do your job properly, and part of making people comfortable is presenting them with a working space that’s as nice as possible. So, get after it. You’ll be fine if you wash your hands afterwards.

Be Ready To Put Everything Through Some Part Of The Rig

Yes, it might be true that you technically don’t have to mic the amps or the drums to make the FOH mix work. However, just because you don’t need something in FOH doesn’t mean it won’t be wanted in monitor world. If you’ve got the inputs, plug things into them. Have the option available. The musicians will probably appreciate it, and that counts for a lot.

Also, make sure your gear is working during the course of setup. If a mic, cable, lighting instrument, loudspeaker, or whatever else is not cooperating, now is the time to find out. It’s easier to fix a problem before soundcheck rather than during, and much, much easier to fix a problem before the actual show is rolling.

A Tsunami Of Vocal

Vocals are often THE critical thing to get right in monitor world, so take the time to get a baseline sound that’s essentially pleasant, focused on the critical midrange instead of extreme low and high frequency “fru-fru,” and LOUD. You should take your basic cue from this chunk of Iggy Pop’s tour rider. (That’s where I got the “tsunami of vocal” bit.)

Now, yes, not everything will ultimately require “rock show” vocals in the monitors, but you have to be ready. You have to be prepared for situations where the ultimate volume isn’t that high, but the monitor-world loop gain is cranked. Start with the assumption that you need full-blown-rock-show level in the monitors, and make that work as well as you can. Make sure to kill your feedback problems as dead as they can possibly be killed. Test with all your vocal channels unmuted, because the total gain of the entire setup really does matter. A little bit of ringing is NOT acceptable. Do things as correctly as you know how.

If you’re particularly lucky, the musicians will be thoroughly impressed, and then ask you to turn things down. If you’re not particularly lucky, at least you’ll be prepared. (I have nothing against luck, and I acknowledge its ability to trump almost every other factor, but it’s not something you can plan on.)

Everything Else

For mics meant for other sources, you still have to have some idea of how they’ll work in monitor world. You do need to establish some kind of tuning to ward off their major problems regarding mixes for the deck. Your favorite instrument mic may have a tendency to ring at a certain frequency when you’re in a high-gain situation, so you need to get that under control. It’s possible that you’ll only have to take a look at the issue a few times – but you have to take that look.

Just as with vocals, the primary goal is to be able to supply the monitors with sound that’s basically nice to listen to, without a lot of “pre-emphasis” on any particular frequency range, and with plenty of level available. Run up the send level of an instrument mic and talk into it. Does it wound weird? Fix it.

Not On The Fly

Make sure your mixing console and/ or lighting system has “sane” presets applied. You want to be able to push things up in a hurry and have a result that is basically okay. Starting completely from scratch is a fun thing when you have rehearsal time and a single band to invest all your energy in, but that doesn’t happen so often in the small-venue world. (It’s especially rare when the venue signs your paycheck instead of an individual act or tour package.)

From a sonic perspective, if a mic is pointed at something and you push the fader up, the resulting sound should be a believable facsimile of that thing. From a lighting perspective, you should have several basic “looks” or “moods” that you can summon without having to think about it too much.

Don’t worry about your presets not being exactly right for everything. If they’re not helpful, you’ll recognize it and take steps to correct it (or learn to). If your preset works for the average case, it’s a good preset and will save you time. Dealing with something truly crazy has to be done on a case-by-case basis anyway, but the average stuff is what you’ll run across the most. That’s why it’s average.

Get The Band In The Room

I often say that loading the band in “is the job.” If the band isn’t in the room, and their gear isn’t in the room, then there isn’t going to be much of a show, right? So, get your hands dirty. Find some heavy stuff and move it. Not only does this help you actually get the show moving, it is often highly appreciated by the musicians. It’s a great way to actually show them that you’re all on the same team. It’s also a great way to prevent the band from getting fatigued before they’ve even played a note.

Also, to a certain extent, helping with the load in gives you a chance to really see the gear you’re going to be working with. If you see four toms for the drum kit, but you only have mics for three, you can make a note to get out another mic without having to be asked first. Did you run an XLR for the bass amp, but it doesn’t have an XLR direct out? Now you know, and you have a bit of time to get out a DI or set up a microphone.

But the main thing is to be helpful and facilitate the musicians being pleased.

Happy, comfortable musicians. Let that be your mantra.

Downbeat and Beyond

What’s Needed On Deck?

Your first priority is to get the stage sounding the way the musicians need it to sound. If they are comfortable and can play their best, then they will deliver the best show possible. Mixing FOH around what’s required for the musicians to deliver is a perfectly acceptable compromise. Forcing the sound on deck to conform to FOH in such a way that the actual performance is harmed? That is not an acceptable compromise.

This goes for lighting, too. If that super-moody light cue with the lasers prevents the players from seeing something they need to see, that just doesn’t work.

If the musicians are truly “in the zone” and fired up, that will translate to the audience. It will translate even if every production factor isn’t exactly where you might want it. You might not get to call your favorite light cues, or FOH might not be as clean and punchy as you might want, but the crowd is still very likely to be happy.

Vocals/ Melody, Then Everything Else

Anyone who tells you that drums and bass are the foundation of a mix is dead wrong. (There, I said it.) The foundation of the sound is the vocals. If there aren’t any vocals – either generally or just at some particular point – the foundation of the music passes to whatever carries the melodic theme.

I can prove my assertion about the vocals.

“Your head is humming and it won’t go – in case you don´t know
The piper’s calling you to join him
Dear lady can you hear the wind blow and did you know
Your stairway lies on the whispering wind?”

What song is that? That’s right! It’s “Stairway To Heaven” by Led Zeppelin. Amazing that you knew that without any music being played. Maybe it’s because you could understand the vocals?

I’m not saying that “Stairway” (or any other song) isn’t a total package. I’m not saying that the iconic guitar intro doesn’t matter. I’m not saying that the rhythm section is unimportant. The way the song builds to a thundering climax is a great bit of fun, and a major part of the song’s overall success.

What I AM saying is that if the vocals or key melodic elements – like a guitar solo – are lost while you try to dial up a crushing drum-n-bass tone, then you’ve got your priorities wrong.

Adjust For The Sake Of The Show

If you’re going to make a sonic change, that’s great. If you’re going to make a lighting change, that’s great.

But make sure you can easily justify that change in terms of serving the actual show. There’s a piece of advice that was given by Dave Rat which I particularly agree with:

Don’t fiddle.

That is, don’t make changes for the sake of making changes. Your existence at the audio or lighting console is justified by the need for an operator to be present and conscious; no further justification is required. If the EQ on the vocal channel is working, and you can’t supply a reason to change it other than “I have to change something,” then keep your paws off the EQ. If the light cue looks fine, and you’re worried that you should flash some PARs or twirl some movers because, you know, you’ve got all these buttons and knobs… Really. It’s okay. Leave it alone.

Of course, if the light cue looks okay, and changing to another cue will totally punctuate the transition to the song’s bridge, then PUNCH THEM BUTTONS, COWBOY!

Context matters.

I do support the idea of experiments. If you want to try something because you’re curious, then that’s a good thing. However, take the time to figure out how to do the experiment without calling a lot of attention to what you’re attempting. Be as subtle as you can. “Roll” things in and out instead of jumping around, if possible.

By extension, this also means that you don’t have to drive everything all the time. Let the music ebb and flow. The balance amongst all the parts doesn’t have to stay exactly the same all the time. Having that balance change just might be part of the ride. There’s no need to manage all the faders all the time. They will continue to exist even if you don’t touch them.

Breathe.

Try To Keep The Audience Happy

This one’s tricky, because you have to have a certain amount of confidence in your production decisions. You have to know when certain requests aren’t physically possible, or really aren’t in the best interests of the show at large.

Even so, do your best to be aware of the audience’s needs. If the crowd is running for the exits while holding their ears, then ask yourself if you’re being unnecessarily loud. If somebody asks for more bass/ less snare/ a different approach to the top end on the vocals/ whatever, then try to accommodate them if you can. This stuff is subjective, and if you can make one more person happy without wrecking the experience for everyone else, you might as well try it. The worst that can happen is that everybody else will hate the adjustment, and ask you to put things back to where they were.

This goes for lighting folks as well. Watch what happens when you call different cues, especially the ones that put light directly into the audience. If a bunch of people suddenly look unhappy, change to a different cue and don’t call the offender again.

Aftermath

Socialization

Once the show is over, you still need to keep the band happy. Try not to rush them out of the venue. Let them talk to the folks who came out, because that will help them build their audience. It’s also nice for players to just generally depressurize after all the excitement. Don’t run the post-show playback (if any) too loud. Giving everybody some time to unwind is just a courteous thing to do, if it’s feasible.

Load Out

The performers are probably rather tired after all the excitement, so the after-show is another great time to help with the moving of heavy objects. This further cements the idea that you and the band are on the same team, with an emphasis on building a good relationship for the next gig.

Further, this means that you can be on point to ensure that the gear is watched. Gear has a nasty tendency to get stolen in the post-show chaos, so keep an eye on things. If the load-out is a multi-trip affair, and it looks like gear might be left unattended, then stay where everybody else isn’t. You might just prevent something from “walking off.” Then, when somebody else returns, you can make another trip with a heavy object.

Setup Begins At Teardown

If you do nothing else, grab the grilles and pop-filter inserts off the vocal mics and wash them thoroughly. A nice, fresh, non-smelly vocal mic is much more hygienic, and also communicates (in a subtle way) that you care about the performers’ comfort.

If you know that someone else has to use the stage before you come back, then you have to clean up now. Get the cables wrapped and the trash picked up.

It’s ideal, of course, to get cleaned up even if you don’t strictly have to. Something might come up before the next show, meaning that you’ll have less time than you planned for. No matter what happens, leave the stage in a condition that you can manage even if you don’t have all the time you want for the next show’s prep.

Now, loop back to the top and do it all again…


Alan Parsons Is Absolutely Correct. And Wrong.

Live sound is not the studio, and it’s dangerous to treat it as such.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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This article is the “closing vertex” of my semi-intentional “Gain, Stability, And The Best Holistic Show” trilogy.

I’m here to agree and disagree with Alan Parsons. Yes, that Parsons. The guy who engineered “Dark Side of the Moon.” A studio engineer with a career that most of us daydream about. An audio craftsperson who truly lives up to the title in the best way.

I am NOT here to trash the guy.

What I am here to do is to talk about a disagreement I have regarding the application of a specific bit of theory. It was a bit of theory that was first presented to me by the late Tim Hollinger (whom I greatly miss). Tim told me about an article he read where Alan Parsons explained why he (Parsons) mics guitar cabinets from a distance. Part of Parsons’ rationale is that nobody listens to guitar amps with their ear right up against the speaker, and also that guitar players are so loud that he doesn’t have a bleed problem.

I don’t know if the Premier Guitar article I found is the same one that Tim read, but it might be. You can read it here. The pertinent section is below the black and white picture of Parsons working in the studio.

Alan Parsons Is Academically Right

I don’t know of any guitar player who listens to their rig with an ear pressed up to the grill cloth. I can also tell you that, in lots of small-venue cases, a LOT of what the audience hears is the entirety of the guitar cab. A close-miced version of that sound might also be present in the PA, but it’s not the totality of the acoustical “solution.”

Also, yes, there are plenty of guitar players who run their rigs “hot.” Move a mic 18 inches from the cab when working with a player like that, and bleed might not be too problematic in a recording context, even if everybody’s in the same (largish) room. Solo the channel into a pair of headphones, and you’ll probably go, “Yup, there’s plenty of guitar in that mic.”

There’s not much to say about the correctness of Alan Parsons’ factual assertions, because they’re…well…correct.

The Problem Is Application

So, if Parsons is accurate about his rationale, how can there be a disagreement?

It’s pretty easy actually, and it comes from a statement that Parsons makes in the article I linked above: “Live sound engineers just don’t seem to get it.”

Parsons is correct about that too. Really! Concert-sound humans, in a live context, DON’T “get” studio recording applications. The disciplines are different. In precisely the same way, I can say that studio engineers don’t “get” live sound applications in the live context. This all comes back to what I’ve said in earlier articles: The live-audio craftsperson’s job is to produce the best holistic show possible at the lowest practicable gain. The studio craftsperson’s job is to capture the best possible sound for later reproduction. These goals are not always fully compatible, especially in a small-venue context.

(And before you write me hate-mail, it’s entirely possible for an audio human to become competent in both studio and live disciplines. What I’m getting at here is that each discipline ultimately has separate priorities.)

Obviously, there are some specifics that need addressing here. The divergent needs of the studio and live disciplines take different roads at a number of junctions.

I Don’t Want To Mic The Room, Thanks

In the studio, getting some great “ambience” is a prized piece of both the recording process and the choosing of a recording space. The very best studios have rooms that enhance the sound of the various sources put into them. Grabbing a bit of this along with the correct dose of the “direct” sound from a source is something to be desired. It enhances the playback of that recording, which takes place at another time in another room – or is delivered directly to a person’s ear canal, in the case of headphones.

But this is not at ALL what I want as a live-audio practitioner.

For me, more often than not, a really beautiful-sounding room is an unlikely thing to encounter. There are such things as venues with tremendously desirable acoustics, but most of the time, a venue is primarily built to satisfy the logistics of getting lots of people into one space in whatever way is practical. In general, I regard any environmental acoustics to be a hostile element. Even a relatively nice room is troublesome, because it still causes me to have to deal with multiple, indirect arrivals which smear and garble the overall sound of the show. Unlike in a recording context, I am guaranteed to hear the ambience of the room.

Lots of it.

Too much, in fact.

I do NOT want any more of it to get captured and shot out of the PA, thanks very much. I don’t need my problems to be compounded. In the very often occurring case that I need to forge a total solution by combining room sound with PA sound, I want the sound in the PA to NOT reinforce the “room tone” at all. I’ve already got the sound of the room. What I need is something else.

Close micing prevents my transducers from capturing “the room” and passing that signal on to the rest of the system.

Specificity Is My Friend

For a recording engineer, a bit of “bleed” from the drumkit (and everything else) is not necessarily a bad thing. For me, though, it’s counterproductive. If I need more guitar because the drums are too strong, I do NOT want any more drums at ALL. I want guitar only, or vice versa.

Especially in small-venue live-sound, you tend to have sources that are very close together (often much closer than they would be in a nice studio), and loud wedges instead of headphones. On a large stage, this problem is mitigated somewhat, but that’s not what I tend to run into. Also, in a studio, it’s very possible to arrange the band such that directional microphone nulls help to minimize the effects of bleed. Small venues and expectations of what a band’s setup is “supposed” to look like often get in the way of doing this live.

In any case, live show bleed tends to be much more severe than what a studio engineer might encounter. This compounds the “I need more this, not that” problem above.

As an example, I recently worked with a band where the drummer specifically asked for his kit to be miced with overheads. I happily obliged, because I wanted to be accommodating. (Part of producing the best holistic show is to have comfortable, happy musicians.) At soundcheck, I took a quick guess at where the overheads should be. I wouldn’t say that we could really hear them, but hey, we had a decent total solution in the room pretty much immediately. I didn’t really think about the overheads much. About halfway through the show, though, I got curious. I soloed the overheads into my headphones.

In order to get the drum monitors where he wanted them, we had so much guitar and bass coming through that they almost swamped the drums in the overheads.(!) The overheads were basically useless as drum reinforcement, because they would pretty much end up reinforcing everything ELSE.

If a mic is going to be useful for live sound reinforcement, specificity is critical. Pulling a mic away from a source is counterproductive to that discrimination, so I prefer not to do it.

Lowest Practicable Gain

In general, higher gain is not a problem for studio folks. Yes, it might result in greater noise, and it can also reduce electronic component bandwidth, but it’s really a very small issue in the grand scheme of things.

In live audio, higher gain is an enemy. Because microphones encounter sounds that they have already picked up and passed along to the rest of the PA, they exist in a feedback loop. As the gain applied to the mic goes up, the more likely it is that the feedback loop will destabilize and ring. If I can have lower gain, I will take it, even if that means a slightly unnatural sound.

Now, you might not think that feedback would be a problem with a source as loud as a guitar amp can be, but you also may not have been in situations that I’ve encountered. I have been in situations where players, even with reasonably loud amplifiers, have asked for a metric ton of level from the monitors. Yes, I’ve gotten feedback from mics on guitar amps. (And yes, we should have just turned up the amplifiers in the first place, but these situations developed in the middle of fluid shows where stopping to talk wasn’t really an option. Look, it’s complicated.)

Even if the chance of feedback is unlikely – as it usually is with louder sources – I do NOT want to do anything that causes me to have to run a signal path at higher gain. Close micing increases the apparent sound pressure level at the transducer capsule, which allows me to run at lower gain for a given signal strength.

The overall point of this is pretty simple: The desires of recording techs and the needs of live-sound humans don’t always intersect in a pretty way. When I disagree with Alan Parsons, it’s not because he doesn’t have his facts straight, and it’s not that I’m somehow more knowledgeable than he is. I disagree because applying his area of discipline to mine simply isn’t appropriate in the specific context of his comments, and the specific live-show contexts I tend to encounter.


Another Schwilly Guest Post

Zen and the art of audience capture.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

stevebassettband

If your audience wants your shows to start earlier, the trick is to, you know, start earlier. (The link will send you to the article.)


Why I Am (Not) Interested In The Industry Standard

Industry standards are helpful reference points, but are not necessarily the best possible approach.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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Remember my article about a patch-scheme for a “festival style” show? It actually raised an eyebrow or two. A fellow audio-human (who works on much, much, much larger shows than I do) asked me why my patch list was backwards from what everybody else does. His concern was that, in the festival situations he finds himself in, my “upside down” patch would monkeywrench things if accommodated. It would just be so much easier for everyone if I followed the industry standard of (I guess?) starting with the drums – “kick is channel 1,” in other words.

My response was that, if I had things laid out one way, and a guest engineer came in who wanted them to be another way, then I would be happy to set up any softpatch desired. What I neglected to add at the time was that, if I was “that one guy” where everyone else wanted a different order, I would be happy to just use the standard patch. It wouldn’t ruin my day at all, and it would make things easier for everybody else.

To be open and frank, though, there was something else I wanted to say. I censored myself because I think there’s a place for diplomacy and courtesy, especially when the conversation venue (Facebook comments) isn’t really good for nuance.

What I wanted to say was, “Because my way is better. Why would you put the drums first? They’re the bottom of the priority list.” (The drums are important, but in a small-venue context they usually need the least help from the PA to be in the right spot.)

What was said and unsaid in that conversation is a microcosm of how I feel about industry standards. There are industry standard mics, techniques, PA styles, stage layouts, and whatever else, and they exist for good reasons. Knowing what those reasons are is a good thing, because it’s part of understanding the craft. At the same time, though, industry standards rarely equate to “the best.” They tend to equate to “works acceptably in a wide range of situations.”

58, 57, IBM

Back when Apple Computer was struggling for acceptance, there was a saying: “Nobody every got fired for buying IBM.” IBM was the industry standard for machines used in an office environment, and even though the Macintosh computers at the time were leaps and bounds ahead in terms of user-friendliness, people kept buying IBM and compatible devices.

Why?

Because IBM was known. Large numbers of people, from the users to the admins, had experience with them. Everybody knew what to expect. They knew that appropriate software would be available, or could be developed by folks that were easy to find. They knew the parts would be there. They knew they could get work done with IBM, even if the computers weren’t revolutionary. They knew that IBM was readily respectable by everyone that they wanted to impress.

In the same way, you could say that “Nobody ever got fired for buying SM-58s and SM-57s.” They’re industry standard mics because they’re built to withstand live shows, basically sound like what they’re pointed at, and literally everybody can get them to work in a reasonable way. They’ve been around forever, and have been used by everybody, their dog, and their dog’s fleas. Even if somebody doesn’t know the model numbers, asking them to draw a picture of a vocal mic and an instrument mic will probably get you an SM-58 and an SM-57.

But they’re not the best at all times. I’ve heard a lot of 58s that imparted far too much low-mid garble to a singer’s voice, and I’ve never once easily gotten as much gain-before-feedback out of a 58 as I have an ND767a. I’ve miced up tons of amplifiers with all kinds of mics that weren’t SM-57s, and I’ve been perfectly happy about 99% of the time. I’ve done the same with drums. If “sounds decent” is the main priority, then I have a bunch of mics that do that AND take up less space than a big ol’ 57. There are other mics out there that work better for me, in terms of the total solution offered.

This isn’t to say that great things can’t happen with the SM series! I once heard an artist in a coffee shop with a keyboard amp and a 58-style mic. It was the most perfect setup for her voice that you could imagine. I wasn’t expecting what I heard, but she made it work beautifully. Sometimes, “industry standard” and “perfect for this particular application” DO line up.

My point is, though, that in a broad sense the “hidden secret” of being industry standard means being “extraordinarily average.” Thoroughly inoffensive. Safe. Something people won’t be fired for specifying and purchasing.

There’s nothing wrong with that, but for people like me…well, it’s kinda boring.

Sometimes You Need To Be Bored

That last sentence might seem a bit incendiary, depending on who you are. It’s very important to note that being un-boring is a luxury that’s unavailable to many in this business.

A good example is what happens when a venue wants to spend time working with acts that regularly tour at the regional level or above. To be acceptable to those acts (especially if they bring production techs but only minimal gear) requires that the PA and lighting rigs be easy to handle by most folks. The personnel working for the house might be excited about the new mixing consoles that lack a physical control surface, but that’s not something that everybody is prepared to accept. There are plenty of audio humans who just aren’t ready for the idea of having no physical controls at all, whereas probably every sound tech is fine with a console that has a control surface. That’s why control surfaces are still the industry standard. The new surfaceless consoles are nifty, but not for everybody, so a bit of “boring-ness” is required in order for the venue to play well with others.

Industry standards are accepted everywhere, which makes them a safe bet. Non-standards are “risky,” because they tend to conform to the desires of a smaller number of people. Risky is often exciting, however, because that’s where innovation occurs. Iterating on the standard makes the standard more refined, but it rarely produces breakthroughs. It’s entirely possible to, say, “bend the rules” on mixing console cost vs. functionality if you’re willing to do weird things (like dispense with a control surface). Some people will get it, and some people will think you’re crazy. Catering to your own brand of crazy is acceptable if, like me, a guest engineer even being in the room only happens about 0.8% of the time. It’s not acceptable at all if a band tech is going to be “driving” on a regular basis.

Why I’m Not Particularly Interested In The Industry Standard

I personally tend to shrug my shoulders at industry standards for the same reason that people shrug their shoulders in general: There’s almost nothing exciting about what’s been done a million times. Since I currently don’t have to meet riders or provide an easy environment for other techs to work in, I have the luxury of basically doing whatever I want as long as it works.

I love giving “upstarts” and bargain items a chance, because it’s fun to see just how far a piece of gear can go if you spend some time with it.

I don’t fight feedback with per-mix graphic EQs, because the idea of hacking up a whole mix to solve a problem with one input seems crazy to me.

I use a homebrew console because I wanted to have a virtual, independent monitor-world, and nobody made a traditional console I could afford that would do that in the way I wanted.

I don’t use a control surface for mixing because I’ve never cared about moving a whole bunch of faders at once.

I’ve never personally owned an SM-58 or 57, because they just aren’t interesting to me.

I’ve stuffed a cheap measurement mic inside a kick drum on several occasions, because I wanted to see how it would work. (It was actually pretty okay.)

And I just generally roll my eyes at how so much of show production, which used to be a kind of “outlaw” business that pushed boundaries and did things for the fun of it, has become a beige, corporatized affair of trying to basically be like everybody else. It’s like cars, you know? They used to be cool, distinctive works of art, and now every car company is essentially making the same three boring-as-dirt sedans, three bland SUVs, and three unremarkable pickup trucks, because it’s all run by “money” people now who are terrified of not being more profitable next quarter and thus will never do anything interesting YOU GUYS LET ME KNOW IF I’M RAMBLING, ‘KAY?

Now, you can bet that, if I ever went to work at an AV company or production provider, I would be willing to conform to industry standards. In that environment, that would be the appropriate thing to do.

But right now, I have the freedom to be weird and have fun – so I intend to enjoy myself.

I’ll say it again. “Industry standard” doesn’t necessarily mean “the best.” It just means “people will accept this about 95% of the time.”


If It Doesn’t Work, I Don’t Want To Do It

Not doing things that are pointless seems like an obvious idea, but…

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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This is going to sound off-topic, but be assured that you haven’t wandered onto the wrong site.

I promise.

Just hear me out. It’s going to take a bit, but I think you’ll get it by the end.

**********

I used to have a day-job at an SEO (Search Engine Optimization) company. If you don’t know what SEO is, then the name might lead you to believe that it’s all about making search engines work better. It isn’t. SEO should really be called “Optimizing Website FOR Search Engines,” but I guess OWFSE wasn’t as catchy as SEO. It’s the business of figuring out what helps websites to turn up earlier in search results, and then doing those things.

It’s probably one of the most bull[censored] businesses on the entire planet, as far as I can tell.

Anyway.

Things started out well, but after just a few months I realized that our product was crap. (Not to put too fine a point on it.) It wasn’t that anyone in the company wanted to produce crap and sell it. Pretty much everybody that I worked with was a “stand up” sort of person. You know – decent folks who wanted to do right by other folks.

The product was crap because the company’s business model was constrained such that we couldn’t do things for our customers that would actually matter. Our customers needed websites and marketing campaigns that set them apart from the crowd and made spending money with them as easy as possible. Those things are spendy, and require lots of time to implement well. The business model we were constrained to was “cheap and quick” – which we could have gotten away with if it was the time before the dotcom bubble popped. Unfortunately, the bubble had exploded into a slimy mess about 12 years earlier.

So, our product was crap. I spent most of my time at the company participating in the making of crap. When I truly realized just how much crap was involved, things got relatively awful and I planned my escape. (It was even worse because a number of us had ideas for fixes, ideas that were supported by our own management. However, our parent company had no real interest in letting us “pivot,” and that was that.)

But I learned a lot, and there were bright spots. One of the brightest spots was working with a product manager who was impervious to industry stupidity, had an analytical and reasonable mind, and who once uttered a sentence which has become a catchphrase for me:

“If it doesn’t work, I don’t want to do it.”

Is that not one of the most refreshing things you’ve ever heard? Seriously, it’s beautiful. Even with all the crap that was produced at that company, that phrase saved me from wading through some of the worst of it.

…and for any industry that suffers from an abundance of dung excreted from male cows, horses, or other work animals, it’s probably the thing that most needs to be said.

…and when it comes to dung, muck, crap, turds, manure, or just plain ca-ca, the music business is at least chest-deep. Heck, we might even be submerged, with the marketing and promo end of the industry about ten feet down. We need a flotation device, and being able to say “If it doesn’t work, I don’t want to do it,” is at least as good as a pair of water-wings.

The thing is, we’re reluctant to say (and embrace) something so honest, so brutally gentle and edifice-detonatingly kind.

We’ve Got To Do Stuff! Even If It’s Stupid!

I think this problem is probably at its worst in the US, although my guess is that it’s somehow rooted in the European cultures that form most of America’s behavioral bedrock. There’s this unspoken notion (that nobody would openly admit to embracing, even though we constantly embrace it by reflex) that the raw time and effort expended on something is what matters.

I’ll say that again.

We unconsciously believe that the raw time and effort expended on an endeavor is what matters.

We say that we love results, and we kinda do, but what we WORSHIP is effort – or the illusion thereof. The doing of stuff. The act of “being at work.”

In comparison, it barely matters if the end results are good for us, or anyone else. We tolerate the wasting of life, and the erosion of souls, and all manner of Sisyphean rock-pushing and sand-shoveling, because WE PUNCHED THE CLOCK TODAY, DANGIT!

If you need proof of this, look at what has become a defining factor in the ideological rock-throwing that is currently occurring in our culture. Notice a pattern? It’s all about work, and who’s doing enough of it. It’s figuring out how some people are better than other people, because of how much effort they supposedly expend. The guy who sits at the office for 12 hours a day is superior to you, you who only spend 8 hours a day in that cube. If you want to be the most important person in this culture, you need to be an active-duty Marine with two full-time jobs, who is going to college and raising three children by themselves. Your entire existence should be a grind of “doing stuff.” If you’re unhappy with your existence, or it doesn’t measure up to someone else’s, you obviously didn’t do enough stuff. Your expenditure of effort must be lacking.

I mean, do you remember school? People would do poorly on a test, and lament that they had spent [x] hours studying. Hours of their lives had been wasted on studying in a way that had just been empirically proven to be ineffective in some major aspect…yet, they would very likely do exactly the same thing again in a week or so. The issue goes deeper than this, but at just one level: Instead of spending [x] hours on an ineffective grind, why not spend, say, [.25x] hours on what actually works, and just be done?

Because, for all our love of results, we are CULTURALLY DESPERATE to justify ourselves in terms of effort.

I could go on and on and on, but I think you get it at this point.

What in blue blazes does this (and its antithesis) have to do with the music business?

Plenty.

Not Doing Worthless Crap Is The Most Practical Idea Ever

For the sake of an example, let’s take one tiny little aspect of promo: Flyering.

Markets differ, but I’m convinced that flyers (in the way bands are used to them) are generally a waste of time and trees. Even so, bands continue to arm themselves with stacks of cheap posters and tape/ staples/ whatever, and spend WAY too much time on putting up a bunch of promo that is going to be ignored.

The cure is to say, “If it doesn’t work, I don’t want to do it,” and to be granular about the whole thing.

What I mean by “granular” is that you figure out what bit of flyering does work in some way, and do that while gleefully forgetting about the rest. Getting flyers to the actual venue usually has some value. Even if none of the actual show-goers give two hoots about your night, getting that promo to the room sends a critical message to the venue operators – the message that you care about your show. In that way, those three or four posters that would go to the theater/ bar/ hall/ etc. do, in fact, work. As such, they’re worth doing for “political” reasons. The 100 or so other flyers that would go up in various places and may as well be invisible? They obviously don’t work, so why trouble yourself? Hang the four posters that actually matter, and then go rehearse (or just relax).

Also, you can take the time and money that would have been spent on 100+ cheap flyers, and pour some of that into making better the handful of posters that actually matter. Or buying some spare guitar picks, if that’s more important.

I’ll also point out that if traditional flyering does work in your locale, you should definitely do it – because it’s working.

In a larger sense, all promo obeys the rule of not doing it if it doesn’t work. Once a band or venue figures out what marketing the general public responds to (if any), it doesn’t make sense to spend money on doing more. If a few Facebook and Twitter posts have all the effect, and a bunch of spendy ads in traditional media don’t seem to do anything, why spend the money? Do the free stuff, and don’t feel like you have to justify wearing yourself (or your bank account) down to a nub. You may have to be prepared to defend yourself in some rational way, but that’s better than being broke, tired, and frustrated for no necessary reason.

It works for gear, too. People love to buy big, expensive amplification rigs, but they haven’t been truly necessary for years. If you’re not playing to large, packed theaters and arenas with vocals-only PA systems – which is unlikely – then a huge and heavy amp isn’t getting you anything. It’s a bunch of potential that never gets used. Paying for it and lugging it around isn’t working, so you shouldn’t want to do it. Spend the money on a compact rig that sounds fantastic in context, and is cased up so it lasts forever. (And if you would need a huge rig to keep up with some other player who’s insanely loud, then at least consider doing the sensible, cheap, and effective thing…which is to fire the idiot who can’t play with the rest of the team.)

To reiterate what I mentioned about flyering, there’s always a caveat somewhere. Some things work for some people and not for others. The point is to figure out what works for YOU, and then do as much of that as is effective. Doing stuff that works for someone else (but not you) so you can get not-actually-existent “effort expenditure points” is just a waste of life.

There are examples to be had in every area of show production. To try and identify them all isn’t necessary. The point is that this is a generally applicable philosophy.

If it works, you should want to do it.

If you don’t yet know if it works, you should want to give it a try.

But…

If it doesn’t work, I don’t want to do it, and neither do you (even if you don’t realize it yet).


The Party-Band Setup To Rule Lots Of Them

A guest post for Schwilly Family Musicians.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

“Party-bands” can make a fair bit of money playing at upmarket events. A setup that lets you pick just about any arbitrary volume to play at can help you secure a wider variety of bookings. For a full article on all this, pay a visit to Schwilly Family Musicians.


You Can’t Mic Things That Aren’t There

The sound you want has to exist before capturing it is possible. If your capture efforts prevent that sound from existing, well…

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

I have a great appreciation for drummers that say things like: “I can move that cymbal if you need to get a mic in that spot.” This appreciation extends, of course, to all other musicians who offer to make concessions for the good of the show. It displays a sense of everybody on the deck being a part of the same team.

So it might seem a bit odd that my standard response (especially to drummers) is: “Let’s use the setup that you’re most comfortable with, and I’ll work around that.”

For a very long time I thought this was just a case of good manners – that sometimes, you have to sacrifice the demands of SR (sound reinforcement) for the happiness of the player. One day, though, it finally hit me. Especially in the case of drums, the player’s comfort is inextricably bound up with being able to mic the kit effectively. If the player is not fully comfortable, your “favorite pet” mic placement may not be worth two hoots. (I’m not actually sure what a “hoot” is worth in US dollars these days, but I think their value collapsed shortly after the Civil War.)

“Oh, Danny,” you say, “It can’t be that big of a deal.”

I’m pretty sure it is, actually.

Little Things Aren’t As Trivial As You Think

It might not seem that altering how a drumkit plays is that big of a deal. As long as the drummer can still reach everything, they’re fine, right?

Nope.

I’m not a drummer, but I know a few. I’ve had some pretty deep conversations about things as (seemingly) simple as how a stick feels when it’s held correctly and strikes correctly. We’ve talked about subtlety and muscle memory. We’ve talked about tightening and loosening heads and having revelatory experiences as a result. As far as I can tell, dadgum nearly EVERYTHING on a drumkit has an effect on the sound and feel, and one thing being out of true can make the whole collection of bits feel “off.” Maybe not impossible to play, but definitely wrong in one way or another.

Further, I’ve got first-hand observation of just how not-subtle it is when there’s a change in how drums and cymbals are hit. There’s a particularly loved band in these parts that used to have two percussionists. Most of the time, the main percussionist would play and sing at the kit, while the other handled congas and “toys.” The main percussionist used a lot of stick side on the cymbals, which created a very aggressive and dominant cymbal tone. Later in the show, the main percussionist would let the other handle the kit. Percussion-human #2 favored the tip of the stick much more when playing the hat, ride, and crash – and the result was a much more delicate and fast-decaying sort of sound. (Now, that’s just the natural difference in how those two musicians played, but I don’t know if I’d necessarily want to impose a kit setup that pushed either one of them away from their preferred style.)

So, anyhow…

The way the stick hits the drums matters. A lot. When you move things around and mess with that, then you may be changing the drummer’s sound without meaning to. Yes, there are drummers who can adjust, but you have to realize that the greater the adjustment, the more their playing will shift from the semi-conscious part of their mind to the conscious part. Too much of that shift can cause the drummer’s part of the show to drop from “great” to “just okay.”

And there’s a point where any drummer (even a really good one) is just not going to be able to fully compensate for something, which means that the sound that they’re making probably isn’t “their sound” anymore. Now, this can sometimes be a good thing. An inexperienced percussion player may be hamstringing themselves with a bad layout, and an alternate setup may be just what they need to improve their tone. On the flipside, though, an experienced drummer with good tone partially relies on their kit layout to facilitate the getting of that sound. Mess with that layout to get your “super secret special-sauce mic placement,” and you’re running a risk of actually invalidating that mic placement by imposing a tonal change on the instrument you’re trying to capture. The risk may be negligible, minimal, moderate, tremendous, or lethal, and it’s hard to know which one of those applies if you haven’t worked closely with the drummer before.

Drumkit Ergonomics First, Mic Placement Second

I don’t want to send the message that I’m unsympathetic to the needs of SR. I’m an audio-human for cryin’ out loud! Most of the “dudez and chix” in my field have encountered at least one setup that was laid out in such a way as to not be possible to run through the PA effectively. Eventually, you’re going to run into a drum-noise production musician who wants a sound-reinforcement outcome that is physically incompatible with the kit, the room, the PA, the mic placement, the playing, or all of those at once.

Even so, I must be pretty insistent that the first priority when micing drums (or anything) is that the drums be placed properly for the player to get “their sound.” The reason for this insistence is because, if you’re trying to capture the best possible sound for the drummer, then the first thing necessary is…gosh…for the player to actually be able to produce that sound in the room.

See, microphones are not humans. They don’t have imaginations, pattern recognition, differential analysis capability, emotional bias, or anything else. Microphones do nothing more than MERCILESSLY translate into electricity EXACTLY the sound pressure events that arrive at their capsules – all while filtering those events through their own mechanical and electrical quirks. If an acoustical event isn’t taking place, you have no hope whatsoever of capturing that event. This is why recording engineers like Slipperman go on public record with statements like this (which I have edited for brevity and language):

“You gotta start in the room with ‘the sound’…This is MAJOR, once attained, we now have a starting point…If you can’t get by this first hurdle IN THE ROOM. You are in deep !@#$…. I can’t help you. God can’t help you. YOU ARE !@#$ED. !@#$ED. KILL YOURSELF. It is imperative that the zorch-!@#$o-twerg playing guitar is hearing ‘his sound’ in the room. IT CANNOT BE OVERSTATED.”

(By the way, the “Recording Distorted Guitars Thread From Hell” is incredible, and I urge you to set aside time to read as much of it as you can handle. I’m a bit dismayed at how mean to musicians it is at times, and it has lots of unfriendly language, but that doesn’t invalidate the insights you can gain from it all. The archive is here.)

Anyway, the point is that a mic only gives you what it can hear, plus all of the mic’s imperfections. Some of these imperfections are known, desired, and even adored. Some of these imperfections can even be used to help alleviate problems with a sound that IS occurring in the room – there’s no denying that. The point, though, is that a mic placement which takes advantage of the mic’s quirks is undesirable when the placement forces the actual acoustic event AWAY from what you actually want to hear.

There’s a lot that mic placement and subsequent processing can do. Minor and major miracles are possible. Heroic outcomes are celebrated, sometimes rightfully and sometimes not. With all of that, though, I am personally convinced that there is no amount of trickery (aside from flat-out sound replacement) which will turn a drum that can’t quite be played correctly and can’t quite fit the groove into a drum that can. Further, I’m pretty darned sure that the job of most sound craftspersons is NOT to get “our sound,” but to get the player’s sound. Unfortunately, the seduction of getting OUR sound is so powerful that we easily become over-reliant on tricks and by-the-numbers procedures. What we really should be doing is solving the puzzle of effectively translating the sound of the players to the audience, without getting any more in the way than is truly necessary.

…and, of course, if the players want to achieve a certain sound, we should work with them on achieving that sound. However, we have to take care to do so in a way that encourages the musician to comfortably produce that sound (as much as possible) as an acoustic event. If production of that sound is comfortable and easy for the musician, the more likely it is that we’ll be able to somehow capture that event in a consistent way. The capture might not take place with our favorite mic and placement…and that’s okay. As much as possible, we need to first let the band get their best possible sound without all our gear and fussing.

Because you can’t mic things that aren’t there.


The Real Enemy Is Over There

People being too apathetic to go to shows is – in my opinion – the real root of many issues between bands and live rooms.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

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In my view, the real tragedy of today’s music scene is that performers and venues have an adversarial relationship…

…when, in fact, the real adversary of both venues and performers is the indifference of the general public towards live music.

What’s worse is that this real adversary is freely running around and making a huge mess, essentially unopposed, because venues and performers are too busy blaming each other to do anything about the real problem.


Small Venue Shows Are Worth It

In my opinion, the real backbone (or maybe the launchpad) of the live-music industry is the small venue.

Please Remember:

The opinions expressed are mine only. These opinions do not necessarily reflect anybody else’s opinions. I do not own, operate, manage, or represent any band, venue, or company that I talk about, unless explicitly noted.

Want to use this image for something else? Great! Click it for the link to a high-res or resolution-independent version.

On a day-to-day basis, small venues probably provide more opportunities for live-music experiences than any other kind of performance space.

It would stand to reason, then, that making the small-venue show the best it can be is worth thinking about, talking about, and putting resources into.